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Topics - AndreasCapek

#1
Hello!

I'm using AGS 3.4.1. with abstauber's LucasArts GUI - not sure if it makes any difference for my problem.

What I want to do is to check which dialog option the mouse is hovering over. I want to - in certain cases - play a specific animation depending on which option is highlighted.

Seeing as the dialog options can already be highlighted in a different color when the mouse hovers over them, it has to be possible, but I just can't figure it out. What is the variable I need? Do I have to use the dialog script? If yes, can I export it from there and use it in other scripts?

At the moment I just solved it by checking the y-coordinate of the mouse, but that's obviously not a very good solution and breaks apart as soon as the player scrolls down or an option is turned off.
#2

The Funny Boneyard is a zany point-and-click adventure game that combines an authentic retro style with the themes of today.


   

   

Starring Maria Romero - the millennial hero we need. She didn't get into any uni courses and her phone is busted. A shrug and a sullen sigh later she is out to save the city and her favourite pub THE FUNNY BONEYARD. If she can get motivated, YOU CAN TOO!

By Josef Zorn and Andreas Capek (AKA Zorpek Studio)

GET THE NEW DEMO from itch.io!

[UPDATE 11/29/18]

We just released Version 2.0 of our demo (while work on the full game continues full steam ahead), featuring new music, improved art and animations, and expanded dialogue! Follow the links above to get it from itch.io, and maybe watch our new trailer as well! :)

[UPDATE 12/01/19]

We made good progress this year - and to prove it, we just released our brand-new BIGGER DEMO!

- New locations, puzzles, characters and dialog!
- Never-seen-before social media mechanics!
- New MIDI music!
- Reworked intro!
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