Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - PPAentertainment

#1
Hints & Tips / Becalmed
Fri 09/08/2024 02:03:06
Really loving the game but I can't find oil or something to mix with the coal dust to dye Rogers hair
#2
Hi everyone!!
I simply wanted to share with someone or people who cares and understand that today I finished playing Lost in Play and that means I have played a total of 3100 adventure games and related ones.
I have collected over the years 3879 games including adventure games of all genres and styles and hopas(hidden objects adventure games). Not easy for someone living in Cuba where there's not a place to buy stuff like that and internet is pretty bad still. AGS games are a huge part of that collection of course.
And that's it.
Do you have a list of your games too, or I'm paranoid?
#3
Modules, Plugins & Tools / Sharing a Template
Fri 29/03/2024 06:01:42
Hi friends:
I want to share with you a template I created using as a base the two click template that comes with AGS, a few lines of code from the old Xalarcost template and a few tweaks of my own.
I've been posting here twice about better user friendly templates and I thought I should give some, before asking.
It has several GUI's, few basic examples of interactions, a dialog example with changing colours for the lines, a status line that follows the mouse, the option to press space and show the hotspots on screen, a help or how to play GUI, credits, and changes can be done easily on the scripts to change a few things.
Take a loot at it, and let me know what you think.
Hopefully it will help somebody.
Here's the link: https://www.mediafire.com/file/27vddiozaft4q0z/PPATemplate.rar/file

Bye
#4
Hi, I'm not sure if My sugestión gies here.
I have used AGS for many years now and for a no programmer I had issues but the help and demos helped me overcome many obstacles.
Now, implementing a game's interface is not easy if you don't know your way around coding but thankfully there are templates. I have used the BASS template for my last game's but always gad to add elementos.
My sugestión is to release AGS with templates that cover all bases starting with a logo room, a title room with a GUI, and allá the other GUIs. For example, the BASS template has no saving/restoring interface or an options panel GUI. And the thimbellweed template has everything. I hope I can explain myself. It would be great for new users to have a template option that allows to concentrate on creating the Game and assets and have a framework or system already implemented. Then, only changing graphics matching the game style you are done.
Thanks for the hard work improving AGS. You can check My last Game 2080 Wall City Lockdown.
#5
Hi!!
It's my first time here so I'm hoping I'm doing it correctly.
I developed several games with AGS over the years starting with Robotragedy and ending so far with Maverick Gunn and the Eye of Oggún and always I had to struggle a lot with the coding of the games because I had no knowledge of the subject and I still don't know. I had to keep checking the help to achieve things and I'm sure if one of you guys see the coding of my games you will laugh your hearts out.
Thats the reason I'll like to suggest adding to AGS full templates taking advantage of plugins and modules and having sets of GUIs, text boxes with cool animations, proper title rooms with a fully configured GUI to start the game, adjust options, see créditos, all the nice things that make a game look profesional.
For example a template for making Hidden Objects Puzzle Adventures or casual Adventures that comes with all the little details like an intuitive hint system, option for creating players, etcetera and a developer who has little notions of coding but has a knack for art and ideas can create a game like those and instead of unity people can choose AGS as a viable option.
Or a template for first person games like the Carol Reed or Nancy Drew series.
My suggestions are that the templates come with more flesh and an aspiring developer can start a game with not just a room and few details but with a base more solid.
AGS should be more oriented to people who love to try to make a game of their own but know no coding.
I tried to animate a GUI with Tween module and had to give up because couldnt make no head or tail of what to do.
I hope you can understand what I mean. I'm cuban and English it's not my mother tongue.
Thanks for the hard work keeping AGS alive and kicking.
#6

I want to update that I was able to add the game to the games database and its downloadable from there. Sorry again

Hi

I made the announcement for the production of this game and its close release but it was erased because it didnt complied with the rules.
Im sorry for that but I live in Cuba and I only have access to the internet once every six days when Im working the midnight shift as Im doing now.
Im attaching the link of the game uploaded to google drive but I have no clue on how to add screenshots or adding the game to the database.
Before, when I developed the Robotragedy games I had the help pf people from the community.
Please, Ill be connected for a while and checking and if you write something of what to do Ill fix it. Sorry for this!!!

The game is a first person point and click adventure made using SweetHome 3d for the prerendered backgrounds. Its sort of a cinematic adventure at times with some puzzles and heavy use of items in the first part and then more lineal and easy. The reason is to keep with reality because it didnt make sense to have the same kind of game mechanics when the game expanded to other places. Youll undcerstand when you play the game. Its not that long as the other titles I released some years ago. time is not something I have on easy supply and it really surprised me that I was able to finish this game.
Hope you like it!!

The link is https://drive.google.com/open?id=16K0No0XWqB10cDXCdeeKv4qYoWxm0zLI

these are links to images

https://drive.google.com/open?id=1P62qKGSbfyUyMiUrSXTN2crlVY7lWMJC

https://drive.google.com/open?id=11NGI4pVmWfIiKUNSzCarkUXzDvhKHNl4

https://drive.google.com/open?id=16M2iI0aGFoM9UMyXRpteRIWX3cImfZfG
#7
Hi everyone

I hope you still remember me. I developed Robotragedy 1 and 2, Dr. Lutz and the Time Travel Machine and a hidden object game called El Tesoro del Rey that only was released in Spanish.
Its been a while since I made those games, and not because I didnt try to come up with more, but one thing or the other kept me for finishing any project.
Now at last, I'll have something to show you.
The game will be called The Manuscript of Samaryanha, a first person point and click game. It wont be as long as the Robotragedy games but I hope you'll find it entertaining.
There's only the beta testingto do,  I always want my releases bug-free. But it's completely done.
Next week or the other I'll make the announcement and will upload the game.
see you there
SMF spam blocked by CleanTalk