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Topics - croquetasesina

#1


Hi adventurers,

We have just published our first project: The Adventures of The Black Hawk, a graphic adventure inspired by the LucasArts classics of the early 90s.

In our history, we recount events in France in the days leading up to the Revolution. Against this historical backdrop, we control a masked hero who tries to do justice and fight against the tyranny of the nobility, who plunge the people into misery with their taxes.

Our protagonist takes advantage of his high social status to get to know all the ins and outs of the palace and thus achieve justice.

With an interface of 9 verbs, as it could not be otherwise, you will start a journey to the past from the first moment you open the game. The game has a resolution of 320x200px, whose graphics are, to a large extent, designed with design software from thirty years ago, drawn with a mouse.

We leave you some screenshots and the Steam link, in case you want to know The Adventures of The Black Hawk a bit more in depth.





The game consists of three parts or chapters, with a total length of approximately nine and a half hours of gameplay. During the story, you will control two different characters: our masked hero and Violette Hulot, the female protagonist without whose help it will be impossible to overcome our challenge.


In addition, we have developed controllable sword fights, controllable with the keyboard in the old-fashioned way.


The game is currently for Windows, although some Mac users have already told us that they are enjoying it on Mac through Parallels without encountering any problems. On the other hand, regarding Steam Deck compatibility, the game is fully compatible, we are just working on publishing our control configuration in case someone wants to take advantage of it. However, the game manual, being in PDF, cannot be opened under Steam Deck, so we recommend downloading it beforehand on another system or mobile phone.




Here our website where you can find more information about our adventure! We hope you like it!







We remain at your disposal to answer any questions you may have and hope that those of you who buy it enjoy it as much as we have enjoyed its development.  ;)
#2
From The Adventures of The Black Hawk team:

We are looking for a German translator to translate both our website and the graphic adventure. It would be fantastic to have our graphic adventure in German, since we already have translators in English, Spanish, French and Italian.

www.elhalconnegro.com

#3


Hi adventurers,

I wanted to present you a new project of a point & click graphic adventure that is currently being developed in Spain. The adventure is called The Adventures of The Black Hawk. The story takes place in the south of France, during the French Revolution, where our protagonist, an unfortunate aristocrat who leads a double life, tries to help behind his mask the lower class with the help of his privileged social position.



The project started in April of last year and soon we will launch the web, in classic style too. We are trying to recall the graphic adventures of the 80s and early 90s that amused us so much trying to be true to his style in every way. This is a third person point & click adventure with a resolution of 320x200px using its famous 9-verb interface.

What do we offer you?
We assure you, a graphic style based on LucasArts with totally original backgrounds and characters, own soundtrack appropriate to the style, fun, humor with a lot of irony, bizarre situations and sword fights in the style of Indiana Jones games.







Here our website where you can find more information about our adventure! We hope you like it!





Enjoy it!!  :)
#4
I have a problem, and that is that I make a change from the normal view of a character to another view to make an animation. When I finish it I return to the normal view but the character appears in another place, because the animation is wider than the normal view of the character. How could I solve it?
#5
Hello! I would need a secondary character to make an animation constantly (imagine two characters talking, but without text, only the animation) while the protagonist continues to act in the room.
I have tried with the following code:

Code: AGS

function room_AfterFadeIn()
{
cJuan.LockView(34);
cJuan.Animate(2, 5, 0, eNoBlock, eBackwards);
Wait (70);
cJuan.UnlockView();
Wait (10);
cPeter.LockView(42);
cPeter.Animate(1, 5, 0, eNoBlock, eBackwards);
Wait (70);
cPeter.UnlockView();
Wait (10);
}


However, the protagonist can't move while the animation is in progress.

What would be the best way to get what I want? And how could I make the action repeat itself every X time?
#6
I want to do a scrolling in a room, using

Code: ags

int x;
 while (x<250) {
   SetViewport(x,0);
   x++;
   Wait(1);
}
ReleaseViewport();


But when the scrolling finish, return to the start position quickly in a jump. I would like to make the return slowly. Is it possible?
#7
Are there a plugin or module to make Indiana Jones style fights, with life level bars and handle the movements with the keyboard?
#8
Hi guys!
First of all, thank you for your ever helps.

I've a room (hall), where is a character called Picklear. When run a dialog between characters, in one option I get a key. With this key I can go to other room. Well, then pick up an object (a rose) and I have to turn back to the first room (hall again) and run a different dialog. The dialog number 2. How can I run the dialog n2 when I came back?
#9
I'm looking for a designer for backgrounds pixelated of 320x200 px for a new project.  We are a team already with composer, character designer, scripter, screenwritter, webmaster and translators. More information in PM.
#10
I would like to do an interative fight similar as Indiana Jones and the Fate of Atlantis. I have the sprites, but I don't know how to do the fight. There are any module or plugin to do this?
#11
Hello everybody!

Someone can tell me where can I find templates for AGS?

Thanks

PS: what is the answer for the captcha question: Are you a human, or a robot? ?????
#12
Hello!!
I'm a new user of the forum.
I've started to use AGS yesterday. I've read in the tutorial about change the playable character with this code:

Code: ags
cCharacter.SetasPlayer();


So, I introduce in my Room Script this:

Code: ags
function cSofia.SetasPlayer();



To change cAlfred character to CSofia.

What is wrong?
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