Hi guys,
Need advice:
I want my character to add information to a notebook over the course of the game which the player can review.
I am thinking about using ChangeRoom when the player looks at notebook in the inventory to change the player to a Notebook room.
If the player has acquired information from a dialog option, an address for example, and I want to update the NoteBook room to reflect that, should I create a duplicate room and use an if/else statement to load it?
I thought about using one room and numerous objects that appear if dialog options have been chosen but I've heard too many can hinder performance.
Finally, I would prefer the notebook room to appear in a box (320x200) over the 640x470 game screen, will I have to use a GUI for that?
Thanks for any and all advice
Need advice:
I want my character to add information to a notebook over the course of the game which the player can review.
I am thinking about using ChangeRoom when the player looks at notebook in the inventory to change the player to a Notebook room.
If the player has acquired information from a dialog option, an address for example, and I want to update the NoteBook room to reflect that, should I create a duplicate room and use an if/else statement to load it?
I thought about using one room and numerous objects that appear if dialog options have been chosen but I've heard too many can hinder performance.
Finally, I would prefer the notebook room to appear in a box (320x200) over the 640x470 game screen, will I have to use a GUI for that?
Thanks for any and all advice