Hi,
A few days ago I started building my first adventure game. I have built a number of rooms and added some basic interaction through item pickups and dialogues. Now I have a first 'area' ready and I want to create another, separate area in the game with new rooms. I want display this with a overview map from above, like a lot of well-known adventure games use. The goal is that the player can travel from 'A' to 'B' to end up in a different area (or backwards to the previous area).
My question: can I build this via a standard room configuration and script (in the 300 range), and use 'Regions' or 'Walking areas' to point out the specific locations?
I have watched some tutorials, but I am not sure yet. Many thanks for thinking along.
A few days ago I started building my first adventure game. I have built a number of rooms and added some basic interaction through item pickups and dialogues. Now I have a first 'area' ready and I want to create another, separate area in the game with new rooms. I want display this with a overview map from above, like a lot of well-known adventure games use. The goal is that the player can travel from 'A' to 'B' to end up in a different area (or backwards to the previous area).
My question: can I build this via a standard room configuration and script (in the 300 range), and use 'Regions' or 'Walking areas' to point out the specific locations?
I have watched some tutorials, but I am not sure yet. Many thanks for thinking along.