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Topics - Postmodern Adventures

#1

A macabre ritual murder puts Arkham PD detectives Jack Foster and Harvey Whitman to the test.
As the investigation progresses, they will unveil a disturbing connection between the Salem witch trials of the 17th century and the end of humankind.



FEATURES:

- Pulp & Click adventure based on dialogue and inventory puzzles.
- More than 70 detailed pixel art backgrounds to explore.
- A story inspired by the works by H.P. Lovecraft, where we will meet well-known characters such as Herbert West, Keziah Mason, Doctor Carl Hill, and Henry Armitage.
- Jazzy ambient music composed by Matías J. Olmedo (An English Haunting).
- Visit the Arkham Museum of the Unusual and lose yourself in its chambers, the biggest attraction of which is the artwork of the sensation of the moment: painter Richard Upton Pickman.
- Test your knowledge of H.P. Lovecraft and horror cinema of the 30s on Maxwell Fontaine's radio show







#2

A fascinanting journey through the London of 1907 in search for supernatural activity.
A point 'n click adventure with seances, phantasmagories, experimental devices to capture ghosts and haunted houses!



FEATURES:

- 320x180 graphics.
- Game solely based on inventory and dialogue puzzles.
- Single click interface.
- Take a break during the gameplay and visit a theater to watch a silent movie or read horror stories in Rowan's Rare Books.
- From the author of Urban Witch Story, Billy Masters Was Right and Nightmare Frames.









#3

A fascinanting journey through the London of 1907 in search for supernatural activity.
A point 'n click adventure with seances, phantasmagories, experimental devices to capture ghosts and haunted houses!



FEATURES:

- 320x180 graphics.
- Game solely based on inventory and dialogue puzzles.
- Single click interface.
- Take a break during the gameplay and visit a theater to watch a silent movie or read horror stories in Rowan's Rare Books.
- From the author of Urban Witch Story, Billy Masters Was Right and Nightmare Frames.

Overall progress: 55%







#4
I recently have trouble getting the SetIdleView command to work with characters other than the player.
If I code
player.SetIdleView(43,1);
it works like a charm for the main character, but when I do the same with another character it doesn't play its idle animation.

I'm using the 3.5.1.19 build. Has anyone had a similar problem? I don't remember having this problem in other games.
#5




Alan Goldberg is a frustrated slasher movie screenwriter in the Hollywood of 1985 who feels his career is at a standstill, but his luck is about to change:
Helen Westmore, an eccentric millionaire, will grant him anything he could wish for if he is
able to find genius horror director Edward Keller's last, unpublished work, which is said to be
the scariest film of all time.

Alan will find his way amongst B-films production companies, VFX workshops, religious cults,
and a small haunted town called Serena, the dark reputation of which began when Keller was last seen there.









FEATURES:

   -  Point & click adventure game solely based on inventory puzzles.

-   An investigative thriller that gets darker as you progress into the story. From ambient horror to the gory depths of Hell.

-    More than 80 playable locations, and 50 characters to interact with.

-    Original soundtrack by synthwave musician Stefano Rossi.

-    In Joe's Diner you'll be able to listen to SYNTHWAVE FM, where DJ Karen Johnson broadcasts licensed tracks by Heclysma, Decade Defector, Vincenzo Salvia and Self Delusion.

-   By the author of award-winning Urban Witch Story and Billy Masters Was Right.
#6
Hi, community!

I’m planning to release Nightmare Frames  in mid-June. Yes! The game is in an eternal testing loop and it seems that everything works perfectly

https://www.adventuregamestudio.co.uk/forums/index.php?topic=58567.0

I need some brave testers to examine the English text of the game by pointing out grammatical errors, construction, etc. 

The deadline will be from the start to approximately two weeks. The average time of the game is 8 hours and there's a lot of text. So please, if you commit, make sure you have enough time!

Sadly, the budget of the game is 0, so I can't offer anything but a digital copy of Nightmare Frames, your name in the credits and all my eternal gratitude.

If you want to join in this adventure, please DM. But please make sure you have enough time!

EDIT: Help found! Thank you very much!!


#7
To make a parallax effect where the foreground object moves faster than the scrolling background, I just had to put this simple line (without the help of modules) in AGS 3.4.3

Code: ags

function repeatedly_execute_always()
{
  ocar1.X=0-(GetViewportX()/2);
}


This works very well. With some "things" that we can talk any other day.

But the GetViewportX  command is now obsolete in 3.5.1

What is the equivalent of GetViewport in 3.5.1? Is it still possible to do a parallax effect with a simple line like the one above?
#8
Occasionally, some sounds that i put in a simple code like this:

Code: ags

Hhotspot5_Interact()
{
Asound.Play();
}


Doesn't sound anything the first time I click on the hotspot, but it sounds the following times.

I'm using AGS 3.4.3.1 and I never experienced something like this. The only factor that changed since this happened is that I changed my computer.  ???

EDIT: I noticed that only happens when I skip a cutscene.
#9
I have a strange issue with my game, worthy of a bad creepypasta.

A week ago, while debugging the game and sending the character to other rooms, the engine was showing a random error that couldn't find the room58.  There's no room 58! My game at that moment just had 36 rooms!
My desesperate way of solving it was delete the map room and put in the room58. The error no longer occurred. But now, if i put per example "player.Changeroom(36)", the player goes to the infamous room58.
The same occurs when i use the crt+x option to go to others rooms. The room58 appears if i choose any other room.

I have had problems before, but they could be solved by logic, looking at the manual or with the great help of this community. But this... Idon't know where the problem is  and I don't even understand what the problem could be!


#10
First o all, Hapy New Year to everyone!

I have a constantly scrolling background using this code in room_RepExec:

Code: ags

if (oroad.X > -Room.Width) 
{
  oroad.X = oprueba.X -4;
}
else
{
  oroad.X = 0 ;
}


And i want to put two characters talking in this scene. But when one of them talks, the scrolls stops until the dialog ends. I supose the command Say blocks the constantly scroll code, but is there any way to avoid this?

#11


After Urban Witch Story, Dead Dimension and Billy Masters Was Right I´m happy to share with you my new project. It's my more ambitious game to date. I hope you like it!

Story

A frustrated slasher writer sets out on a quest for a lost film: the scariest movie ever made. From the Hollywood in the mid-eighties to a small town  where strange things happen.

Features:

- 320x200 pixel graphics.

- Two button click-interface

-Music by: Heclysma.

Overall Progress: 65%













#12
Hi! I have a world map that looks like this:



The places to go are buttons. Is there any (easy if it's possible) way for them to appear listed as you discover them?
#13
I have several NPC walking some left to right and others right to left with this code in repeteadly_execute:

Code: ags

if (!ctrans01.Moving)
{
    if (ctrans01.x < 200) ctrans01.Walk(400, 162,  eNoBlock, eAnywhere);
    else ctrans01.Walk(-100, 162, eNoBlock, eAnywhere);

}


And i have the problem when i change room and turn back to the room with the people walking, some of them just turn around. Here´s a video:



Is there any way to prevent this?



#14

Nobody believes Billy Masters. He's been accused of taking drugs in high school and accusing his teacher of serious crimes.
Sick of his attitude, his parents have imposed a curfew on him until he apologizes to his teacher.
Now Billy thinks a sneaky psycho is at work at his neighbors and he will do anything he can to convince the world that, indeed, Billy Masters was right.


Billy Masters Was Right  is a short adventure game  in a Maniac Mansion graphic style and a plot inspired by movies like "The Burbs" or "Disturbia".

Languages: English - Spanish - German









#15
Completed Game Announcements / Dead Dimension
Sat 16/05/2020 11:00:03

Dead Dimension is a short adventure that can be played through in one sitting. Spanish only.

It is the year 2169, and humankind has conquered the galaxies. Manned trips to space have reached far beyond imagination.
Unfortunately, it’s been found that extraterrestrial lifeforms are non-existing. The space race has now lost its purpose.
However, all efforts have now been put towards a new unexplored universe: hidden dimensions.
Peter Travers, a prison inmate who has signed up for NASA’s interdimensional Exploration program in exchange for a sentence reduction, must now carry out a very simple task:
to traverse the first inter dimensional portal and repair it from the other side.

Download:





#16

Story:

Nobody believes Billy Masters. He's been accused of taking drugs in high school and accusing his teacher of serious crimes. Sick of his
attitude, his parents have imposed a curfew on him until he apologizes to his teacher. Now Billy thinks a sneaky psycho is at work at his
neighbors and he will do anything he can to convince the world that, indeed, Billy Masters was right.

It´s a short adventure game (about 8 rooms) in a Maniac Mansion graphic style and a plot inspired by movies like "The Burbs" or "Disturbia".

Languages: English - Spanish










#17

Story:

During the first night of the 1992 Los Angeles riots, two police officers resolve on investigating the disappearance of the children of one of their acquaintances.
Throughout their search they will face street gangs, their own colleagues and even the supernatural.

Features:

-Over 30 playable rooms in full Sierra AGI style.
-Over 40 interactive characters.
-Character close-ups on the characters who advance the investigation.
-Only inventory based puzzles.
-Language: English and Spanish

Trailer:


DOWNLOAD:


Screenshots:







#18
AGS Games in Production / Urban Witch Story
Tue 03/09/2019 15:30:22


The Story:

During the first night of the 1992 Los Angeles riots, two police officers resolve on investigating the disappearance of the children of one of their acquaintances.
Throughout their search they will face street gangs, their own colleagues and even the supernatural.

Features:

-Over 30 playable rooms in full Sierra AGI style.
-Over 40 interactive characters.
-Character close-ups on the characters who advance the investigation.
-Only inventory based puzzles.

Since i don't have any resources or skills to offer an English translation, the game will be only in Spanish. Sorry for that.

Screenshots:


















Development Progress:

Story: 100%
Scripting: 95%
Graphics: 95%
Sound/Music: 100%



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