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Topics - Klytos

#1
Be a Bard! The challenge awaits!!

In a world far away, a tale of great adventure is coming to the land of Uir. Join Finn the bard on his quest to write 'the greatest ballad ever' as he undertakes "The King's Challenge".

Every ten years, the ruler of the Faerie Realm, King Quilhairn, offers up his latest challenge to those brave enough to undertake the quest. Their prize? One wish, any wish that is within his power to grant, and the prestige of being lauded as "Hero of the Faerie Kingdom".

Do you have the will and determination to guide Finn on his quest? Play your magic lute to discover the secrets of the land and entertain its people. Meet all kinds of interesting creatures, and prove your worth in this classic point and click adventure.

Available in the next few hours on Steam, GoG, Humble and the Infamous Quests online store! (26th January 2016)

https://www.youtube.com/watch?v=A2UZKg98WoA







GoG
http://www.gog.com/game/order_of_the_thorne_the_kings_challenge

Steam
http://store.steampowered.com/app/425600/

Infamous Quests
http://www.orderofthethorne.com
#2
We've been working on a couple of new titles since the release of Quest for Infamy and the first one is Order of the Thorne : The King's Challenge.

Help us get Order of the Thorne onto Steam! Please upvote!
http://steamcommunity.com/sharedfiles/filedetails/?id=538021949

Order of the Thorne
Order of the Thorne is an anthology series about a group of Knights and Monks who are charged with doing good and keeping evil forces contained. Each game will have a different protagonist but is set within the same world of Uir, a world of fairys, elves, dwarves, knights and all the fairy tale mythology we grew up with. "Long ago, in the time before time began, the great realm of Uir prospered under the guardianship of the benevolent order of knights who protected and guided the people of its many kingdoms. These knights were known as "The Order of the Thorne". The price of peace is not so easily won, for where there is good, evil is not far behind. These are the stories of the Knights and their many adventures."

The King's Challenge
Finn the Bard sat strumming his lute in the corner of an old tavern. When word of The King's Challenge reached him, Finn finally knew what his destiny would be. He packed his lute, his father's magic book of songs and his clothes and left for the realm of the Fairy Folk. Once every ten years, the King of the Fairy Realm issues a call for the best and brightest of his subjects and now seven have answered. This year's challenge, while quite simple in concept, should prove to be most taxing and adventurous for the challengers. The Queen has volunteered to be hidden somewhere in the land, until a champion can find her. The prize for finding the Queen is the same as it ever was; The champion will win the right to one wish from the King, whatever is within His power to grant, and the title of "Champion of the Fairy Realm".

Progress and Design
This game has been in production for a long while and we're nearly finished. I hesitate to put a percentage on it, but the heavy lifting is done and the game is fully playable in alpha from start to end.

320x200 Resolution
Fully voiced (and recorded in a professional studio)
2D pixel art
Modern interface - optimised for tablets
PC/MAC/Linux

Release Date
We're currently running a Kickstarter campaign to raise the funds needed to finish the game. You can find it at
https://www.kickstarter.com/projects/1992695780/order-of-the-thorne-and-roehm-to-ruin-by-infamous?ref=nav_search


The game will be released by November 2015. Yes, this year! This isn't a Kickstarter campaign that the release date is off in the never-never, you'll be playing this before Christmas.







www.infamous-quests.com
https://www.kickstarter.com/projects/1992695780/order-of-the-thorne-and-roehm-to-ruin-by-infamous?ref=nav_search
#3
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004400DE ; program pointer is +77, ACI version 2.72.920, gtags (8,80)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

in Room 19 script (line 534)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------

This may seem like a simple problem, but it's driving me nuts because as far as I can see, there's no reason for it to be happening.

Line 534 is
object[5].Move(232, 154, 4, eBlock, eAnywhere);

As you can see, there's nothing wrong with the code.

Here's how this problem started. I did nothing on this game for about 6 months, I had clean bill of health (ie it all worked properly and normally) prior to me doing nothing on it. I loaded it up again a week ago and some, not all, just some seemingly random object.Move commands are causing the game to crash. There are rooms where objects move and the game still works fine, and some other room, like this one I recorded the crash at, where it has started crashing. I really don't know how to define why this is happening, because it's started and I've done SFA to cause it, as far as I know.

I can block out that one line and the script runs fine. Yes the object is visible, and it's assigned to a legitimate view and loop.

Sorry if I sound grumpy, this is pissing me off.

~ Shawn
#4
Infamous Adventures is working on a remake of Space Quest II (and another project) and we're putting the call out for talented people to help us make it even better (and importantly, faster!)

Here are two offical screenshots.





STORY: Roger Wilco, with his newfound status of Hero, is transferred to the Xenon Orbital Station 4 and promoted to head (and only) janitor. All is quiet until he is abducted by Sludge Vohaul, who was behind the original Sarien attack of the Arcada. As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. Our hero manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base. Once again, it's up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet.

OFFICIAL SQII WEBSITE http://www.infamous-adventures.com/index.php?page=sq2

BREAKDOWN
Backgrounds - 95% complete
Animation      - 47% complete
Sprite Design - 90% complete
Scripting/Programming - 80% complete

Note that these figures are rough estimates.  There's no given release date - this is a "when's it's done" type of project.

As noted, it could get done quicker if you're interested in helping out with animation, which is the biggest workload at this point.

DEMO Click here to download the Space Quest II Teaser Demo


Backgrounds and more information is available on the IA website
www.infamous-adventures.com

Animation Artists : People who are talented in creating animations in a 2D environment. Similar to standard cartoon animation, most walk cycles are 8 directions by 8 frames per direction. This is our biggest need area as there is so much to do.

Background Artists :  Disney look seen in movies such as the Lion King and Alladin. This is in particular for a mini-game within the larger project.

Quality Checkers : Positions are available NOW for QA people to work on our remake of SQ2. You job is boring! Yes, thats right, it's boring! You must be willing to work a single room or section trying absolutly everything that is possible. You must be willing to make Roger walk between rooms at every available section making sure he doesn't get stuck or something else happens to him. You MUST be fluent in the English language and be able to check our spelling and grammer.

What sort of person are you?
* Motivated to complete your work in a timely manner
* Full of great ideas and able to communicate them effectivly
* Someone who stands up for what you believe in
* Able to have a laugh at yourself and at others without taking offense
* A fun person who loves adventure games and wants to work to see more

Work with people who love what they do, and who are able and have a proven track record of getting their projects finished! (All one of them so far...  ;D) If you can fill any of these positions, please email Klytos at mills.shawn@gmail.com or PM on the IA forums at www.infamous-adventures.com.

~ Shawn (aka Klytos)
#5
I've hunted around the forums and through the manual and I can't figure out how to get the parser working in a fairly simple way. Maybe I'm just tired (but it's only 1230am so I wouldn't think so....  ;D)

All I want to do is have a character interaction set up as normal. Click the eye or the hand and it will display a standard response using the Display("") command. What I want to happen is when I click the talk icon on a person it will bring up the parser interface and the appropriate Display("")'s will happen from there, depending on what is typed in.

Any help would be greatly appreciated.

Oh, I've checked out Demo Quest 3 and I have played around with both the AGI and the SCI parser's in there, but that is too complicated for what I want.
#6
CJ,

Got a major problem happening with my game. I keep getting this error code

---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.70.861)

Error: Out of memory: failed to allocate -492 bytes (at PP=155)

---------------------------
OK   
---------------------------

I haven't changed the code for this room or the global script and it previously worked perfectly. I've tracked it down to a portion of the code where this crash is caused but I can't see why it would happen, as I said nothing's been changed. Thanks for your help!

Klytos

Here's the code for the room (it's in the first time a player enters screen dialog)...

int job=Random(3);

Wait(20);
StopMoving(EGO);
character[BADDY].room = character[EGO].room;
character[BADDY].x = 87;
character[BADDY].y = 93;
PlaySound(5);
AnimateCharacterEx(BADDY, 4, 0, 0, 0, 1);
ReleaseCharacterView(BADDY);
FaceCharacter(BADDY, EGO);
Wait(100);

// *************************************************************
// THIS IS WHERE THE PROBLEM OCCOURS, WHEN THE RANDOM INT KICKS IN...

if (job == 0) {
   DisplaySpeech(BADDY, "&1 What are you doing out here?");
   SetGlobalInt(1, 1);
   SetGlobalInt(3, 0); }
   
if (job == 1) {
   DisplaySpeech(BADDY, "&2 That's it! You're dead meat!");
   SetGlobalInt(1, 1);
   SetGlobalInt(3, 1); }

else if (job == 2) {
   DisplaySpeech(BADDY, "&3 Die you little tree-hugger!");
   SetGlobalInt(1, 1);
   SetGlobalInt(3, 2); }
else if (job == 3) {
   DisplaySpeech(BADDY, "&4 Fuck off you little shit!");
   SetGlobalInt(1, 1);
   SetGlobalInt(3, 3); }

// *************************************************************
// *************************************************************

SetGlobalInt(2, 1);
Wait(10);
PlaySound(6);
AnimateCharacterEx(BADDY, 4, 0, 0, 1, 1);
Wait(1);
character[BADDY].room = -1;
PlayMusic(6);

#7
We are VERY pleased to announce that Codename Entertainment, Hero6, Infamous Adventures, Project Katrina, and Solar Crescent Studios have merged to form Silver Sphinx Studios, a team that is dedicated to create the next generation of oldskool adventures. We've had to keep this in the utmost secrecy over the last few months and are very happy to be able to at last share this exciting news with you, the fans of adventure gaming!

Not only have we merged our project teams, we have also merged our projects and have created a game for you to enjoy! YES, we've already created an entire game, ready for download!

Presenting,

Hero of Infamous Kingdoms
www.silversphinxstudios.com
#8
Advanced Technical Forum / Narrator (SOLVED)
Sat 23/10/2004 11:28:09
Quick question, I'm having a bit of a play with my new microphone and I wanted to know if there was a way to have just ordinary text boxes have audio speech attached to them. I've figured out the whole character talking thing, but I want to do a voice for hte dialog aka: John Rhys-Davies in QFG4.
#9
General Discussion / EGO Magazine - Issue One
Sun 03/10/2004 06:11:18
Download available now of the first issue of "Ego".

An adventure game magazine, the first issue is dedicated to the absolute awesome series Quest for Glory and includes interviews with Lori Cole, the first lady of Gloriania. Also, AGD2 talks to us about QFG2 VGA and some other stuff. Oh, there's some stuff in there about some other games too. Enjoy!

http://www.infamous-adventures.com/forums/index.php?showforum=17
#10
CJ,

An exception, 0xC0000005 occured in ACWIN.EXE at EIP = 0xBFF8C15B (strcpy / strcat); program pointer is +0, ACI version 2.61.747, gtags (0,0). AGS cannot continue this exception was fatal.....yadda yadda yadda.

As for what I was doing : I had upgraded to the new version and loaded my project up in it, I drew a walkable area on a screen, reset the left yellow room edge to 5 points in. And in the properties for that room edge, I put in

MoveCharacterBlocking(EGO, -10, character[EGO].y, 1);
NewRoomEx(200, 330, character[EGO].y);

And that was it. I tried to test the game <CTRL> <T> and it saved it, then came up with that error. I loaded up a different project and tried it, (it's only a small one with 2 rooms) and it worked fine. I also tried getting rid of the code I wrote to see if it was that, but same error came up.

Please Help!

Klitos
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