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Topics - Racoon

#1
Completed Game Announcements / Cyberdog 2050
Fri 06/06/2025 17:00:39
Summary: In the near future, mechanical animals called PetPals have become important helpers to mankind. You play as M4X, a PetPal working in a junkyard outside the city. Every day follows the same routine—until he makes a discovery that pulls him into a conspiracy about life and death.A tribute to the cyberpunk genre, without taking it too serious.

Featuring hand-drawn art, animation, and some original music (the other from the amazing Eric Matyas).

AGS Game Site: https://www.adventuregamestudio.co.uk/play/game/2863/

Youtube Playthrough:


 
#2
Hi, I am looking for playtesters for my pixelgame Cyberdog 2050. You can find the thread here: https://www.adventuregamestudio.co.uk/forums/ags-games-in-production/cyberdog-2050/

I already let family test it, but it would be really good if someone else looked over it too, especially to see if everything in the game is easy to undestand and to check if I have any mayor english language mistakes, since I am not a native spreaker.

Have a nice weekend!

#3
Hey guys, i hope you are doing well.

I am stuck with trying to find an idea to make a code board gui work without too much effort.

It looks kind of like this:



It has 72 Buttons.

Now the idea is, that there is a pattern, that the player has to push. When the right buttons are pushed they turn green, when a wrong button is pushed it turns red and you have to start over. My problem is, that making this option for each button on its own is very time consuming and I thought maybe someone can help me with finding a quicker way to do it, if there is one.
#4
Hi,

I am trying to implement something in my game, but I don´t really know how.

I have an animated object as some form of surveillance system and I want something to happen if the animation and the character are touching/overlapping. But this should not happen if the player is hiding behind an object.

To better show what I mean I made this Gif:



I was thinking of using IsCollidingWithObject or AreThingsOverlapping, but I don´t know how, so I was hoping maybe somebody here can help me get an idea of how it could work.
#5
Hello to anyone who is interested in this little game!


I made this thread to maybe bring it to peoples attention and to push through a lack of motivation and actually finish this game.


Cyberdog 2050 is a cyberpunk detective story where you play a mechanical dog trying to uncover the truth about a threat to all cyberpets.



Screenshots:

First room by day


First room by night


I have more backgrounds done, but I think sharing them could spoil a bit too much, so instead I plan to upload more things like animations or music.

Gifs:

Main character side walk



Another character side walk:





Development Progress:

Story: 90%
Scripting: 75%
Graphics: 90%
Sound/Music: 0%

Wishfull completion date: End of August
More realistic completion date: End of September or October
#6
So I saw this video concerning "Midjourney" an app that can create images from word prompts today:


and was pretty mindblown.

Afterwards I tried it for myself and the thing is really as good as it is shown in the video.

There is a lively discussion about what apps like these mean for the creative industry and it got me thinking about that too. Of course you can not generate the precise idea you have in your head, but I was thinking that if you are looking for something like a book or album cover or an character for your board game, it may be good enough to use this and if you want to, let an artist do some finishing touches.

I am kind of divided between thinking this is a great source of inspiration and it lets the value of art drop.

I would be very interested to know what you think about this topic :-)


By the way, an similar discussion can be applied to music as there are also AI apps being designed to cover that. I tried https://www.ampermusic.com/ and created some pretty catchy tunes with it.
#7
Hints & Tips / Little Leonardo
Wed 02/02/2022 12:21:44
Hey,
I decided to post a walkthrough for the game because maybe some puzzles are not as obvious as others and specially if you play the game with kids, that can be frustrating.

So here it goes:
Spoiler

First you need to find all 5 colours. Yellow is in the treasure chest in his Bedroom. For the code look at the notice on the chest. The Numbers are the Numbers of books in that colour that you can find in the shelf (232).

Then proceed to the kitchen, disguised as ketchup andmayo you can find the white and red in the fridge. Also take the sausage out of the fridge. Give the sausage to the dog. He leaves the bed and you can take the black.

Take the stepstool from the kitchen. Take the scissors from the kitchen counter.

Go to the bathroom and use the stepstool with the cupboard. You can take the blue and have all 5 colours.

Next use the stepstool with the painting in the floor to take it. Use the white on the painting to get a blank canvas. Put it on the easel.

Take the dragonposter of the wall and use it with the scrissors to cut it out. Put it on the canvas.

Go to the sisters room and ask her for help.

Take the towel from the bathroom and give it to your sister to imitade mona lisas robes.

Make your sister smile by using one of the paints with your face.

Voilá, you have done it. The parents will be impressed ;-)
[close]
#8
Hey,

I have an animated object that pops up that I want to be invisible the next time the player clicks the mouse anywhere. Is there a command that I can put in the room script?

If not, could someone help me out by suggesting another way? Maybe with bool and on_mouse_click? But I don´t have a precise idea how it could work.
#9
Has anyone here played the Adventure  "Call of the sea"? I just finished it and feel like I need to share my exitement for this game. I mean it is absolutly BEAUTIFUL, not just the art but also the story. I feel like it was exactly the game I hoped it would be. Well, some clues were a little bit obvious, but I am not a fan of hardcore difficulty puzzles, so that worked just fine. I leave the trailer here if anybody is interested in this game :)

#10
Since we are already late with this month Background Blitz, lets get started right away. And to give you some warm thoughts in this cold season I would like the theme to be "Tropical"

Jungle, Sandy Beach or Pirate Bay, its up to you.

Here is some Inspiration:


And now get drawing, time is running :-)

Open till December 27th
Voting till January 3rd

Congrats to lorenzo for winning this Background Blitz

DBoyWheelers beach and volcanic island combination:




lorenzos polynesian huts:




Sinitrenas island that might or might not sit on the back of a giant sea creature:





Voting:

Concept: Your background should tell us something about the place you have depicted.
Playability: Does it have clearly defined walkable areas, things to interact with, etc?
Artistic Execution: Does the image convey the wanted atmosphere? What's the feeling of the place?
#11
Hey,

I get this message a lot when I want to edit a post, even though it is not empty. Is there anything I am doing wrong?

#12
Hey Guys,

I have a problem. I am trying to get a game running for this month AGS, but I made a mistake with some dialogs. I thought I could do Dialog.start(); and then add code after that, that runs after the Dialog stops. But Dialogs are non blocking, or get called last? from what I read while googleing. Is there an easy way to block them?
#13
Hello again,

I started making a new game with the updated AGS and with many images that I import I have the problem that they look unclean (as colour runs over the lines). In my drawing program they look perfectly fine. Is the updated AGS more sensitive? I can´t remember having this problem as much with the old version. Is there anything I can do besides tidying up everything really good before importing it?
#14
Hey, I have problems getting my icon to show up. It does not show on the exe file and also not on the left side of the window when the game is running. Is there still some limitation on size and colour depth? I tried 16*16, 32*32& 48*48.
#15
Completed Game Announcements / Doors
Sat 25/04/2020 21:37:55



A long corridor with 5 Doors. You ask yourself what lies beyond? Just go exploring!

Dive into other worlds and solve the puzzles to open the last door.





'Doors' is a fantasy escape room game with at least 17 handdrawn backgrounds and original music.





Features:
- Surreal Worlds
- Solving riddles by a highly demanding bunny
- Weird combinations
- Literally baking a cake



'Doors' is the first game I started making when I found out about AGS and took a lot of dedication to make. Thanks to everyone who helped me make this game. Hope you enjoy! :)


https://www.adventuregamestudio.co.uk/site/games/game/2437-doors/
#16
Recruitment / Looking for Game Tester
Thu 23/04/2020 15:40:05
Hey there,

I am looking for someone to give my game "Doors" a try and let me know if you find bugs or language mistakes (I am no native speaker), before I upload it.
Doors is a fantasy escape room game, if I had to put a label on it and I think it can be finished in 20-25min.

I can not offer much but my gratitude and your name in the credits :)
#17
Hey,
so I am trying to have a 60% opacity layer of black as a room object to simulate nighttime. But AGS does not recognize it and just shows nothing. I have had this problem before and could "fix" it, by using the spray tool to create the layer, wich worked to some point, but was a lot of work to try to get to look neat. So it seems like the problem is only with constant opacity? Can someone explain and maybe offer a solution?
#18
Hey Guys, sorry for being late!

So this month theme is "Glowing". It is fairly easy, just add something that is glowing to your background, if it is artificial city lights, the natural bioluminescence or something else entirely, is up to you.

I really look forward to your entries!

Open till 24th, Voting till 30th.


And now inspiration time:
 


Time to Vote



Voting categories:
Concept: your background should tell us something about the place you have depicted.
Playability: does it have clearly defined walkable areas, things to interact with, etc?
Artistic Execution: does the image convey the wanted atmosphere? What's the feeling of the place?

jwalts pics with dreamy landscapes and glowing laterns:

 

Jacks extraterrestrial encounter:



TheManInBoots fantasy fence:



.M.Ms spooky cottage:



blurs nightmare for lightsensitive people, but great GIF:



#19
Hey there,

Is there a way to save the inventory state in a room and call it up again when entering that room?
I want the character to loose all inventory and to get it back when reentering.
If there already is a post about this problem please link it, I couldn´t find anything.

Thank you :)
#20
Hey there,

I would like to make some (simple) music for my games, but don't know where to start. So my question is: How did you guys get started?
Is there a (free) music program for creating music that is especially beginner friendly? So far, I only tried audacity, but its not really a tool for creating, but manipulating music.

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