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Topics - JackPutter

#1
MIDNIGHT SQUADRON

GAME LINK: https://www.adventuregamestudio.co.uk/site/games/game/2438-midnight-squadron-mags-april-2020-/

SYNOPSIS: In the skies above war-torn Europe, trouble strikes the crew of an RAF bomber as it returns from its mission. The aircraft's copilot Fredericks needs to get to the bottom of what's going on, and live to tell the tale.

SCREENSHOTS:







FEATURES:

  • An original horror story full of mystery and suspense
  • Faux 16-colour graphics
  • Approximately 15-20 minutes of gameplay
  • Occasional strong violence and gore
  • "Beneath A Steel Sky" style interface - Left click to interact, right click to examine




If you are a fan of horror films or scary stories in general, I hope you will enjoy this game! Please let me know what you think of it, it is my most ambitious project to date and I would love to hear your feedback.
#2
Hi everyone! I have hit upon an issue that I just can't solve. I am writing a dialogue script, and I want one of the options to link to another dialogue in a fairly standard dialogue tree. Here is an example of one of the options:

Code: ags
 @2
Fredericks: Dobbs has been injured.
Skipper: What happened?
goto-dialogue dSkipperDobbs
return 


I have made sure my second dialogue is named dSkipperDobbs in the properties pane, however when I try to run my game, I get an error saying "goto-dialogue must supply new dialogue name" which is really confusing me.

From what I can tell, I am following the tutorial's instructions for linking two dialogues together. I've looked at previous threads here where people have posted with dialogue issues, and in each of them part of the solution is to lay out the script the same way I have above. At first I tried using the number of the dialogue script as the manual says the command is "goto-dialog X" and I thought that the "X" might have been an integer, but after that didn't work I checked the tutorial and forum to see that it is normally the name of the dialogue script that is needed. Unfortunately I haven't had success doing it this way either!

Am I overlooking something obvious? I feel like I am supplying the correct name for the goto-dialogue command. In case it's relevant, the speech style in General Settings is set to Lucasarts. If you need more details of anything, more examples of code, or need more explanation, please just let me know what I can do to help you get a handle on this problem. This is my first time trying to do a dialogue tree, so if this is a simple process that I'm just not understanding, please let me know what I am doing wrong. I apologise if this issue has been addressed before, I did scour the manual and previous forum posts but I didn't see anything that seemed applicable to my problem.
#3
DANGEROUS DEREK'S LIVESTREAM

GAME LINK: https://www.adventuregamestudio.co.uk/site/games/game/2424-dangerous-derek-s-livestream/

SYNOPSIS:
Dangerous Derek hosts the most outrageous livestream on the internet, and today he's been given an extra-spectacular task to complete! Will Derek be successful, and more importantly, how many viewers will he have when he attempts the stunt?

SCREENSHOTS:










I really hope you all enjoy this game, I did my best to make something lighthearted and funny. It shouldn't take more than a few minutes to play through, but I hope it gives you a chuckle! Be sure to interact with as many things as possible and combine items in as many ways as you can... that's the best way to find the hidden jokes and get more viewers!

I created everything in this game from scratch, including all art, sound effects, and music. I welcome all criticism, I only started using AGS a couple of months ago and I would love to know how I can improve!

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