Hello,
I would like to introduce the passion project of mine,
Stranded Worlds
Humanity was once interstellar civilization living in habitable planets scattered all over the galaxy and connected via single hub accessed through portal gates.
They developed AI located in said hub which helped them make strides in communication, technology and understanding of physics. AI was self-improving and controlled everything. System maintenance, energy control, managing the portal gates, scientific exploration, technology production and more. Humans, no matter how well organized can not follow billions of decisions that AI makes in a single second and in time they completely relied on it. AI optimized itself for peak efficiency and people weren't able to understand the inner workings of such a powerful AI.
Disaster struck. AI shut down. No matter how hard people tried, they were not able to bring it back to life. With it all the production stopped, all advanced scientific discoveries lost in a second and all portal gates shut down, people were stranded on their own worlds left to manage on their own.
Around 20,000 years passed. Civilizations crumbled. Some degraded to stone age and built themselves up, some flourished and some perished.
One of the least affected civilizations finally managed to find a way to open the gate and enter the main hub. There they found thousands of closed gates and a barren world. They also find "vehicles" capable of moving through space without being affected by restrictions of known physics.
You play as a nameless starman discovering stranded worlds and connecting them back to the main hub. Connecting the civilization back... What's left of it.

The game starts in a second view perspective and you play as a wildling living in one of those stranded worlds and meeting the starman.


I want to keep it episodic, optimistic, amusing and (more-less)light.
Simple demo can be downloaded from https://drive.google.com/file/d/1P7XSoC2e1tXhjmMOsE_UaFVcmAn2qjkX/view?usp=sharing
This demo is planned to be something like a tutorial section to introduce the player with core game mechanics, that's why there is a lot of hand-helding.
I have a full time job and this is a side project. It means there will be long periods without an update unfortunately.
Graphics: 20%
Sound: 0% (music is a placeholder made by our Eric Matyas, downloaded from www.soundimage.org)
Puzzles: 20%
Thank you!
I would like to introduce the passion project of mine,
Stranded Worlds
Humanity was once interstellar civilization living in habitable planets scattered all over the galaxy and connected via single hub accessed through portal gates.
They developed AI located in said hub which helped them make strides in communication, technology and understanding of physics. AI was self-improving and controlled everything. System maintenance, energy control, managing the portal gates, scientific exploration, technology production and more. Humans, no matter how well organized can not follow billions of decisions that AI makes in a single second and in time they completely relied on it. AI optimized itself for peak efficiency and people weren't able to understand the inner workings of such a powerful AI.
Disaster struck. AI shut down. No matter how hard people tried, they were not able to bring it back to life. With it all the production stopped, all advanced scientific discoveries lost in a second and all portal gates shut down, people were stranded on their own worlds left to manage on their own.
Around 20,000 years passed. Civilizations crumbled. Some degraded to stone age and built themselves up, some flourished and some perished.
One of the least affected civilizations finally managed to find a way to open the gate and enter the main hub. There they found thousands of closed gates and a barren world. They also find "vehicles" capable of moving through space without being affected by restrictions of known physics.
You play as a nameless starman discovering stranded worlds and connecting them back to the main hub. Connecting the civilization back... What's left of it.

The game starts in a second view perspective and you play as a wildling living in one of those stranded worlds and meeting the starman.


I want to keep it episodic, optimistic, amusing and (more-less)light.
Simple demo can be downloaded from https://drive.google.com/file/d/1P7XSoC2e1tXhjmMOsE_UaFVcmAn2qjkX/view?usp=sharing
This demo is planned to be something like a tutorial section to introduce the player with core game mechanics, that's why there is a lot of hand-helding.
I have a full time job and this is a side project. It means there will be long periods without an update unfortunately.
Graphics: 20%
Sound: 0% (music is a placeholder made by our Eric Matyas, downloaded from www.soundimage.org)
Puzzles: 20%
Thank you!