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Topics - ToeKnee

#1
I am getting a AGS 3.5.0 Patch 4 issue. It is during compiling the game for full REBUILD ALL FILES - it will COMPILE the game fine, but selecting REBUILD ALL fails and it then make the IDE unstable.
Note 1: Running AGS under Win-10 as ADMINISTRATOR on the exe to ensure permissions are ok does not work either.
Note 2: I just updated to this patch version (From AGS 3.5.0 Patch 1, Dec 2019)
Note 3: Reverting back to AGS 3.5.0 Patch 1, produces the same error.

The following is the error log
___________________________________________________________

Error: Access to the path 'AudioCache\au000034.mp3' is denied.
Version: AGS 3.5.0.26

System.UnauthorizedAccessException: Access to the path 'AudioCache\au000034.mp3' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   at AGS.Editor.Components.AudioComponent._agsEditor_PreCompileGame(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.PreCompileGameHandler.Invoke(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.CompileGame(Boolean forceRebuild)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.MainMenuManager.MenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
#2
BYO-Hero *DOWNLOAD FREE* >>  https://byo-hero.itch.io/

The full-length AGS Point-and-click Adventure game for parents & kids > where YOU get to be the HERO!

I am EXTREMELY happy and so excited to announce - that the full release of BYO-Hero is now available for FULL download for free here: https://byo-hero.itch.io/byo-hero

INTRO VIDEO:


YOU (your drawing/picture HERO) has been unceremoniously thrown out of the Royal castle. You find yourself left alone in a forest with nothing in your possession and you soon realise that you have been booted out since you were next in line to the throne!
You must use your wits and skills and, the help of your sister Abbey, to try and get back into the castle and back into your role. This is the first part of what may be a 3 x part series depending on uptake and requires you to complete many tasks and some puzzles.

The game is designed to re-engage kids into the genre and can be played WITH your kids. The game uses animated cartoon drawings as the playable character and includes hundreds of voice dialogs to engage with!
This full-length, free game was written on Adventure Game Studio 3.5.0.

Adult Players should turn Hints: OFF (makes the game a little harder)
For MS-Windows based computers only. Game Version 20.20.09.21.HS

Key Game Features


  • Designed to play WITH kids, so you are both challenged
  • Game HINTS help you on your journey (Turn hints OFF for harder Parent-mode)
  • Save and Restore games - to keep your progress
  • Point scoring throughout the game (find them all!)
  • Kid friendly! (no violence actions or text that will offend children)
  • 33 hand-crafted screens, objects, animals and characters
  • Game Sounds and Music throughout to suit the scenes
  • More than 200 Voice interactions
  • Unlimited Inventory of items you can use
  • Full mouse click game operation throughout and Dyslexic fonts used for those with disability
  • A game MAP you can use to get around the game fast (if you can find it!)
  • Variable game Speed, Volumes etc


This is the full-length, free game, and was written entirely on the Adventure Game Studio platform. Enjoy!
- Special THANKS to HeltenJon for his unreal patience and persistence in thorough testing! and the one and only Crimson Wizard for his technical help.

Some Screen Shots (without giving anything away at all!!):











#3
Hi all,
I have only one tiny thing left in my full AGS Game which is to deliver on a promise I have made to my daughter > to get her playable drawing/character to SKIP in the game, with a skipping rope Inventory item.... unfortunately for me - I then went further and said I can probably make it into a '(mini)game' where you press a key and it 'jumps the rope' like in some Video Arcades at the moment.... i.e: When the 'rope' gets toward the bottom you hit a key to make the character 'jump' the rope.... You could of course get a point for each jump and after say 5 jumps it should start to get faster and faster! - until you 'miss' the jump.

I assume I will have to separate the girl jumping and the rope so they can operate 'independently' however her 'hand' will technically be touching the 'rope' so the sprite collision code done way back in 2006 by SSH probably won't work for this...

I created all the images and have started to animate this but not sure of the best way to achieve the 'miss' of hitting a button (Eg an Object button on the screen) at the right 2 x FRAMES (it has 22 frames total for the Animation to make it smooth when slow). It also has arrows showing the current 'height' of the rope and this turns RED when in two positions I am thinking they would need to hit the button within... is there an easy way to 'sequence' frames and jump a character (like skipping) or error and stop?

See Sample Video of what I have done so far, loaded here: http://www.p360.com.au/game360/AbbeySkipping.mp4

Any advice would be great. Inefficient code will likely slow the whole thing down and make a game very 'easy' and, unfortunately, therefore make this feature not very interesting for young kids to play (and try and beat a previous score etc).... if they can't get out becuase it won't go fast enough (I can use a view that has every second frame of course as things get faster to double the speed and only have one 'red' spot where you can get the jump timing right....

Thanks,
Tony
#4
Hi all,
I have finished a full-length Point and Click AGS Adventure game Called BYO-Hero
See: https://www.adventuregamestudio.co.uk/forums/index.php?topic=58073.msg636621409#msg636621409

As you can see the Main theme for this game is for people (specifically children) to 'Draw' and scan their own player as per this picture;


Their drawing can then be scanned in to operate as the playing character as per the example screens above (Picture of the character drawn by my daughter) - hence the game's name: BYO-HERO!
I want to automate this step > loading it into AGS as Dynamic Sprites with various 'Loops' I can draw arms and legs based on the size of the drawing and the resulting sprite loops for walking in the key 4-directions.

I have read the Manual through and looked through the forum Dynamic Sprites posts but nothing I can read seems to detail if this might be possible or not before I release the game for free here.
I think I can write up a program externally (or website) that can take the drawings and scale, then produce, the AGS Character Loops that will allow this but once I have a Sprites for the Player Character and the various Loops I wonder if it is possible in AGS to use Dynamic Sprites to load from a file in this way?


Note: My own kids and other family members have already drawn their own pictures, and I have cut-out/digitised those for use in the game as Loops and I have found this works really great! - but takes time. This idea however is really (re)connecting them to this era of (Point-Click Adventure) game and they love it so far (since it is 'them' in the game, they can relate and become potentially more immersed in the game experience(s)... and outcome) and it becomes a game you can play with your kids!

I work for people with disability in Australia, so I also hope to add in any coding that would help release an accessible version for those with disability to play (particularly for Teens/Children)! You can do the entire game with a mouse only.
- eg: If their carers/family could get a drawing (or a funny cartoon, or anything really) then I could digitise this into the game, record some sounds used in the game like dog-barking / bird-squawking or even talking if they wanted some key areas in the game as well however Dynamic Sprites will be the only way to make the Character Sprites automated so it can be implemented for the game.

Thanks!
#5
Hi all, I have checked the manuals and can't see relevant information under the section: 'Distributing Your Game' that I am after nor in the forums.

I have just finished my first full length AGS game and I want to distribute it.
The game has the following 15 x Files in it (I split resources into 10MB chunks);


Of course, for Windows I take the "Compiled/Windows" sub-folder and give that to people to play the game... Some people find that a bit too difficult!!

What do people find is the best and easiest to use to package an AGS Game into a (backward Compatible) installed exe that people can just run to extract all files (but also works with Windows versions prior to Win10) and maybe opens the README...?
Thanks!
Tony
#6
PROJECT:
BYO-Hero. A Task Based Point and Click Medieval Adventure Game revealing the world of royalty corruption!
See: https://www.adventuregamestudio.co.uk/forums/index.php?topic=58073.0

DETAILS:
YOU (your drawing/picture) has been unceremoniously thrown out of the Royal castle.
You find yourself left alone in a forest with nothing in your possession and you soon realise that you have been booted out since you are next in line to the throne. You must use your wits and skills and, the help of your sister Abbey, to try and get
back into the castle and back into your role. This is first part of what may be a 3 x part series depending on uptake.

This game is a traditional type point-and-click Adventure and is primarily directed at children/early teens. Note that this game is based more upon 'TASKS' than 'PUZZLES' necessary to get through the game... there are tons of challenging tasks to find and do. Seeking to target potential teens with Disability who can draw their own self/Hero for the game.

POSITIONS AVAILABLE:
1) GAME TESTER/S
Those willing to thoroughly test (play) the game. I am after those that pay attention to detail. Looking for testing of;
- Game 'flow' and usability... Does the storyline make sense, does it keep your interest, are the tasks too Hard, or too Easy, to find and do....(considering disability as well, such as Autism)?
- Any bugs or fixes that need to be changed (Eg: you try certain objects on something and the game doesn't currently do something that would be a real improvement).
- Any obvious spelling errors or timing/sequencing matters

  I am requesting the typical Fault-Finding feedback;
  a. What were you TRYING to do?
  b) What did you EXPECT would (should) happen?
  c) What ACTUALLY happened?
  d) What may potentially RESOLVE the issue/s?
  d) Can you REPLICATE the issue/s? (what conditions are needed if 'Yes')

2) SPRITE ANIMATION (automation and flow)...
- Although there are many cut-scenes with custom sprite/cartoon animation throughout the game, someone better skilled than I may be able to recommend changes to uplift these to really improve/super-charge the game experience.
- Seeking any help from those that enjoy Sprite animation (I can provide originals)

DEADLINE:
The game is completed and Family have already tested thoroughly - however I am keen to enroll the 'battle-scarred' game skills of seasoned / traditional Adventure Gamers.... (Since you have a much different view/ lens to look through)
I'm looking to have the game finished (testing) by August 10, 2020 (4 weeks) for full release.

COMMENTS:
Interested parties can reply to this thread or can contact me via: byo.hero.game@gmail.com
Cheers,
Tony
#7
BYO-Hero: Forest Adventure



The Story:
YOU (your drawing/picture) has been unceremoniously thrown out of the Royal castle and find yourself left alone in a forest. You soon realise that you have been booted out since you are next in line to the throne. You must use your wits and skills and the help of your sister to try and get back into the castle and back into your role. This is first part of what may be a 3 x part series depending on uptake.

UPDATE: Game was completed and the final AGS Announcement is located here: https://www.adventuregamestudio.co.uk/forums/index.php?topic=58435.msg636626678#msg636626678
Intro Video: http://p360.com.au/game360/BYO-Hero%20Game%20Preview.mp4 ***
Intro Music: https://www.bensound.com
Final Placeholder for the game is at: https://byo-hero.itch.io/byo-hero


Game is a typical 80's point-and-click adventure and this one is primarily directed at children/early teens. In this game I want them to *draw* their own character - and that will be used as the Main Playable Hero, walking around and doing things in the game (hence the name: BYO-Hero)
My kids and my family members have drawn their own pictures, and I have cut-out/digitised those for use in the game and I have found this is really (re)connecting them to this era of game and love it so far (since it is 'them' in the game they relate and become potentially more immersed in the experience(s)... and outcome).

Note: I work for people with disability in Australia, so I also hope to add in any coding that would help release an accessible version for those with disability to play!
- eg: If their carers/family could get a drawing (or a funny cartoon, or anything really) then I could digitise this into the game, record some sounds used in the game like dog-barking / bird-squawking or even talking if they wanted some key areas in the game as well.

Game has been 'in Production' since COVID-19 home isolations in Australia Mar-8, 2020 since i was hoping to get my kids engaged with this!
Target latest completion date is: July 2020

This will be my first game released for AGS. I made a AGS game in 2004 (for my eldest daughter who was then 7 years old) but that game has been long since lost unfortunately (in the house moves and the great family hard-drive/computer migrations of the past decade(s) as we all moved to Laptops etc!!)

All game graphics and video Intros have been done entirely in MS-Powerpoint (Pro-Plus 2019)!
Other areas done with open-source tools: Audacity for Sound and OpenShot for Video editing

Game Features;
- 21 custom-drawn screens
- 37 key tasks to do/complete
- 17 Inventory Items to collect and use
- Scoring total for key tasks and extra scoring for special tasks

Current Development stats;
Completed in 2020!
- graphics - 100%
- puzzles/plan - 100%
- scripting - 100%
- music/sound - 100%

Key Game Features

  • Designed to play with kids, so you are both challenged
  • Game hints help you on your journey (turn hints off for harder parent-mode)
  • Save and Restore games - to keep your progress
  • Point scoring throughout the game (find them all!)
  • Kid friendly! (no violence actions or text that will offend children)
  • 33 hand-crafted screens, objects, animals and characters
  • Game Sounds and Music throughout to suit the scenes
  • More than 200 Voice interactions
  • Unlimited Inventory of items you can use
  • Full mouse click game operation throughout and dyslexic fonts used for those with disability
  • A game MAP you can use to get around the game fast (if you can find it!)
  • Variable game Speed, Volumes etc


Some Screenshots:





















How it works;


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