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Topics - TheNewSon

#1
- PROJECT DETAILS -


Game:
Ladies of Sorrow: Night One
Native screen resolution:
1280x720
Positions needed:
Artists (unpaid!)
Preferred art style:
Grayscale lineart
Deadline:
December 2022 at the latest
Contact:
Thread reply or private message


- POSITION DESCRIPTION -

We need one or more artists to help with sprites, animations and illustrations for objects, characters and GUIs! We know we're asking a lot for an unpaid position, but if you're willing to help, you needn't do everything: you may help only with GUIs if you want, for example.

Besides, we're using grayscale sketch-like lineart images without much polishing (see examples below), which should make things easier and faster, since we're still developing a prototype/proof of concept. We'll see about making a proper polished demo later, based on player feedback.

Most of the game has already been coded, and we'll be able to publish the prototype on itch.io shortly after all art is done! Just keep in mind there is no money involved anywhere: everyone's been helping for free and no one is making any money!


- ART STYLE EXAMPLES -

These are some basic animated examples of our prototype's current art style (there are screenshots in the game's thread as well):




Character directions
Object animation

If you believe you can help us with anything, please get in contact! Thank you very much!  :-*
#2



- PLAY IT NOW!!! -



Also available at IndieDB and Game Jolt!


- INTRODUCTION -

Ladies of Sorrow: Night One -- a.k.a. The Matriarch Project -- is a 2D survival horror & point-and-click adventure game prototype. It was developed with Adventure Game Studio (v3.6), using grayscale sketches as assets with a native screen resolution of 1280x720, and featuring voiced dialogues in English. This prototype is but a shorter version of what is supposed to be the first chapter of the full game. It is currently available in 11 languages: English, Portuguese, Spanish, Italian, French, German, Polish, Russian, Korean, Chinese, and Japanese.


- SYNOPSIS -

Angela and her parents have just moved into their new home: an isolated gigantic mansion, which Angela's mother inherited from a recently deceased grandmother. However, during her very first night in the mansion, Angela realizes there is someone -- or something -- very dangerous within that place... but could it be real? Ou could it be only in Angela's head?


- GAMEPLAY -

The prototype features 3 game modes: 1) exploration mode, when players can safely explore the mansion and freely interact with objects and NPCs; 2) escape mode, when players can only run and hide from the "stalker"; and 3) panic mode, when players must take a quick action to avoid a "game over." Controls are as follow:

Left-click: Walk or interact
Double left-click: Start running
Right-click: Stop moving
Mouse wheel: Select item
Esc: Open inventory menu


- SCREENSHOTS -

(Click on the thumbnails to open a tab with the image in the original size.)






- SOCIAL -

If you like our project, please kindly follow our social pages! Thank you very much!  :-D




- CREDITS -

Spoiler
Writer, programmer:
Denilson Oliveira

Artists:
Flávia Melo
Feier Shen

Composers:
Corey Farr
Tomasz Książka
Mathis Leroulley

Voice acting:
Falon Echo (Angela/Lucia)
Taealdi Vichana (Madam Stewart/Maid)
TJ Cruz (Thomas)

Translators:
Daniel Abeleira (Spanish)
Aurora Mariotti (Italian)
Cassandra Plagelat (French)
Jennifer Rosebrock (German)
Krzysztof Komarnicki (Polish)
Ivan Marishchak (Russian)
Ross Kim (Korean)
Horace Pan (Chinese)
Miteki Niitsu (Japanese)

Proofreaders:
Ryan Burton (English)
Katarzyna Zima (Polish)

Special thanks:
Cas Richards
[close]


- CHANGELOG -

Version 1.1:
Spoiler
- Updated the cursor to display a different graphic when it is over a clickable spot (this should make hotspots more easily discernible).
- Updated the paintings in the dining room, master bedroom and tv room (mostly for aesthetic purposes).
- Fixed the walkable area in the bathroom, so that Angela cannot get past the maid when the latter is still there.
- Fixed Angela turning her back on the poor maid while they are talking.
- Fixed the stalker getting past Angela as the latter attempts to open a certain door in the 1F west wing corridor.
- Now the mannequin head in the wig room should be clickable "on any occasion."
- Fixed two situations where Angela must run instead of walk.
- Added an extra animation for Angela during the cutscene in the wig room (using previous sprites).
- Now there is an actual animation of Thomas closing the door in the end of the last cutscene (using brand-new sprites).
- The Polish translation has been fully proofread.
- Minor text and translation fixes (Russian and Japanese).
[close]
#3
Hello guys! :)

We need help from an English proofreader who's based in the United Kingdom, since that's where our game takes place. We're still in the process of building a prototype, but the *demo script* is pretty much ready for proofreading. It might be a bit too early to ask for proofreading now, however I've already found people willing to translate the demo for free to Spanish and Russian, and I've already translated it to Portuguese myself! So I want to get my script proofreaded as soon as possible before the translators end up changing their minds, haha! That is, if they haven't already... (gulp)

ABOUT THE GAME:
This is an undisclosed project, so I can't tell much about it here. You may have a look at the old concept arts though!

REQUIREMENTS:
You *must* be native to the United Kingdom and have Gmail and Discord accounts. Oh, and you must have free time of course! No experience required!

WORKLOAD:
There are currently 293 lines, including pretty short terms such as "new game". You'd probably take around 10 minutes to read everything!

HOW IT WORKS:
You'll be given access to the localization spreadsheet on Google Docs, where you'll be able to read it and edit it directly (if needed).

HOW TO APPLY:
If you want to help, please message me privately with your Discord ID and I'll add you as soon as possible!

Thank you! :D
#4
Hello! I'm trying to use SetViewport to manually scroll a room rightwards, but in the room script, as I start typing set, I get no suggestions related to that function (same for ReleaseViewport). I've tried running it anyway, but then I get the message: Undefined token 'SetViewport'. Can someone kindly help me please? Suggestions are also welcome! Thanks in advance! :)

Wrong code:
Spoiler
Code: ags

function room_AfterFadeIn()
{
  for(int i = 0; i < 240; i++)
  {
    SetViewport(i,  0);
    Wait(1);
  }
  ReleaseViewport;
}
[close]
Correct code:
Code: ags

function room_AfterFadeIn()
{
  for(int i = 0; i < 240; i++)
  {
    Game.Camera.SetAt(i,  0);
    Wait(1);
  }
  Game.Camera.AutoTracking = true;
}
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