Hi everyone!
Is it possible to exclude from final game compiling all the "un-used" resources?
Use case: I want to create a "game series" which will share many common resources (characters, rooms, etc)
So I was thinking about managing all games into a single project, sharing all common resources and scripting separated plots, etc.
Is it possible to insert some "tags" in code to define a part which belongs only to a certain game?
In order to avoid including also the un-used resources while compiling a particular game.
Sorry If I didn't make myself clear... In my head it's simple but maybe not so simple to explain.
thanks!
Is it possible to exclude from final game compiling all the "un-used" resources?
Use case: I want to create a "game series" which will share many common resources (characters, rooms, etc)
So I was thinking about managing all games into a single project, sharing all common resources and scripting separated plots, etc.
Is it possible to insert some "tags" in code to define a part which belongs only to a certain game?
In order to avoid including also the un-used resources while compiling a particular game.
Sorry If I didn't make myself clear... In my head it's simple but maybe not so simple to explain.
thanks!