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Topics - gaudog

#1
First game. Solo effort. Started working on this late 2020, but doubtful if I'll ever get it done.  I'm an artist (www.jamesmarstudio.com) with zero programming skills and found the software tedious.  But might as well post for posterity, and a working project is a working project.  Grew up playing Sierra and Lucasfilm Games.
Potentially a text parser EGA adventure game.

James Mar presents
Naked Man in a Locked Room - A Mini-Adventure Game

The Story:
You are a naked man in a locked room.

Some screenshots:
Title
https://ibb.co/7QtRpgf
[imgzoom]https://i.ibb.co/w7hwQJk/Naked-Man-in-a-locked-room-title.png[/imgzoom]

In-game (Rough development)
https://ibb.co/DtC9dDf
[imgzoom]https://i.ibb.co/37NpKym/living-room.png[/imgzoom]

https://ibb.co/qjL6C1Q
[imgzoom]https://i.ibb.co/W5NC0KJ/bathroom-kitchen.png[/imgzoom]

Development Progress:
Story: 20%
Scripting: 2%
Graphics: 30%
Sound/Music: 1%

Expected completion date: When it's done. or Never.

Development Diary late 2020
Idea/story conceived
Completed naked man walk cycle
Completed Rough background rooms

Ongoing Development Notes (potential spoilers)
I want to make it small, 5-6 rooms total. I want it to be humorous, nothing sexual. This room is a Sci fi future or psychological experiment, or kidnapping, who knows, it's an intentional mystery and I haven't written it out yet.  Except I have a logical end in mind.  For me, graphics animation is a pain, but the software development/scripting even more so.

Potential useless inventory that may never be used
Vial of Human Tears
Banana Peel
Rubber Chicken with pulley in the middle
Holy Grail
Magic Fruit
Elvis Sweat
Million Dollar Bill
Gold Brick
Proof of UFOs
Proof of the Existence of God
Cure for Cancer
The Meaning of Life
Love
World Peace
United States Constitution
Immortality Elixir
#2
I have a character sprite, which I made in photoshop. How tightly do I crop the canvas around it?  I already did some animation keeping the same canvas size and tried to get the centering as consistent as possible.  However, not cropping tightly around my character, I noticed during a test run, he doesn't walk exactly to the point of the walk cursor.  He always  walks to a point a bit above where I point, whether it be up, down, left or right.  I guess I'm trying to figure out how to get him to walk to the point and suspect the canvas crop has something to do with it?
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