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Topics - Matt_J95

#1
Hello,

I created character sprites in gimp, and when I import them into AGS, I select the correct colour for the alpha channel. It blends in not too badly, but there's a fair amount of white outline around the sprites. Any idea how I can clear this up?

Many thanks

Matthew
#2
Hi,

Just started using AGS. Not a total noob to coding, did some basic Python before. Understand logic flow/parsing/indentation enough to get me started. Anyhows, I can't get a basic command to work in my game. When the character enters a room, the game should switch off the background ambient sound that was playing in the previous room. Speaking of which, the said ambient track plays just fine, using the eRepeat parameter. In terms of switching it off, should be Simple stuff, here is my code, which is placed in the Room script of the room where I want it switched off:

function room_AfterFadeIn()
{
  aRain_02.Stop();
}

Alas, this line of code does nothing when I walk into said room. The ambient noise keeps on playing on repeat without fail. I've tried removing the eRepeat parameter on the ambient background noise, to see if that had something to do with it. But no difference. Can anyone advise why it may not be working?

Cheers

Matt
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