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Topics - Tomags

#1
Hints & Tips / Content
Sat 26/02/2022 23:03:01
Hi guys,

I'm playing Content, an adventure with nice graphics and an unusual horror/sci-fi plot.
https://www.adventuregamestudio.co.uk/forums/index.php?topic=58987.0

When I go to Mathew's house, there is a monster's egg on the floor but if I touch it, a monster appears on the window and kills me. I don't find much else to do there. Any hint that you can give me?

Thanks,
Tomags
#2
Completed Game Announcements / Mr. Tijerakis
Sun 16/01/2022 13:33:58

Hi guys! I'd like to make the announcement of the release of the game Mr. Tijerakis.
Where action heroes go to when they need their hair made.
You play the role of Gregorias Tijerakis, a reknown Greek barber. You must cut the hair of your customers as soon as you can.
For how long can you stay in business?
This a short casual game.

AGS Game Link: https://www.adventuregamestudio.co.uk/site/games/game/2592-mr-tijerakis/
Itch IO Game Link https://tomigs32.itch.io/mr-tijerakis




#3
Hi all,

I'm having an issue with some particular sound effects that end abruptly in the middle of being reproduced.
I have a screen where a character will give you a random greeting sound. Most of the sound effectes play correctly, but two of them are cut abruplty: they start playing but it gets cut in the middle of the sentence. For example it is meant to say "Morning" and says just "Morn".

I actually was able to fix one of them by editing the sound in Audacity and removing a bit of "blank space", and AGS seemed to like it. But tried the same with "Morning" and still cutting it. It plays completely ok on preview from within the AGS engine.

I'm not playing any additional sound immediately (apart from the music on the background) as far as I can tell.

Maybe some corruption on the file that the game cannot handle?

Any tip appreciated.

Thanks
Tomas
#4
Hi all,

Just a question about the scope of the events in scripts:
The [character_interact] event, checks whether the mouse interacts with a characters. My question is: is it possible to call it from a room instead of from the Global script?

It is not a major issue, but just want to keep the code tidy: I want to use this event only for one particular room in the game, and ideally would like to keep all the functions and code called on this event on the room script itself and not on the global script (to avoid a massive global script file).

I've tried copying the trigger code (ie, function cChar01_Interact(){...}) from the global script to the room script but it is pretty much ignored as far as I can tell.
If not possible, any advice on worarounds? For example, is there an easy way to detect the mouse interacting with your character from the room itself?

Thanks,
Tomags
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