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Topics - RocketBoyGames

#1
I'm trying to work out the best default config settings to deploy our game with through Steam. (Users tend to have a lot of problems when trying to configure it themselves).

We had a few issues with Fullscreen Direct3D so we're leaning towards OpenGL. And that works great except for one issue: if a player has multiple monitors then the mouse doesnt completely lock to the game screen. So if they click on the edge of the screen and have a secondary monitor on that side then the game minimizes. The problem occurs quite frequently because players will click the walk icon on the edge of the screen to move to another room. I was playing another AGS made commercial release this morning (Feria d'Arles) and noticed it had the same issue.

We tried compiling the game with newer stable release AGS versions but that didnt fix it either. Does anyone know if there is a fix or a work around for this? Appreciate any advice at all.

We made the game with AGS v3.5.0.24. The game's native res is 1280x720 and we are using a lot of high frame animations and alpha channel.

This is what we have in our acsetup.cfg file:

[graphics]
driver=OGL
filter=StdScale
game_scale_fs=proportional
game_scale_win=proportional
refresh=0
render_at_screenres=0
screen_def=explicit
screen_height=2160
screen_width=3840
vsync=1
windowed=0
[language]
translation=
[misc]
antialias=0
cachemax=524288
user_data_dir=
[mouse]
auto_lock=1
speed=1.000000
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