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Topics - SquirrelMonkey

#1
I use the Thimbleweed Park template. Not sure if this is a bug or my own fault. When I select a verb, for instance "pick up" and point my mouse to the object, the verb "look at" lights up instead of the selected verb. I went through the code several times and I don't know how to solve it.

#2


I made my first interaction. I made an object that can be picked up. But when I run the program, it ignores the open function. What did I do wrong?
This is the script that should let the character talk when you try to open the object.

Code: ags

function oDiskette_Open()
{
Wait(10);
cPaul.SpeechView = 4;
cPaul.Say("I don't want to open this. I might break it.");
}
#3
I made a character and walking works perfectly. The problem I have is that I want the character automatically go to the frontal view after walking to a direction. Now it freezes in the middle of a walking sequence. I can use the Idleview for this (and set the time to 0 seconds) but I don't think that this is the right way.

Screenshot:
https://ibb.co/RyMyDZd
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