Hi all,
I'm at the starting phase of a new game, and i've decided to use the built-in speech functionality. As I understand, it works like this:
1. Name the speech audio file GJER1.ogg (if your characters name is Gjermund)
2. Use "cGjermund.Say("&1 I am saying stuff")
I am dreading how i would organize this in the future, because if the character has 1000 speech files, I know I will have a hard time keeping track of which file is which.
So my question is:
Are there any tips on how to organize this better? Are there any modules that helps with this? Anyone made a script that can help?
Thanks in advance.
Saks
I'm at the starting phase of a new game, and i've decided to use the built-in speech functionality. As I understand, it works like this:
1. Name the speech audio file GJER1.ogg (if your characters name is Gjermund)
2. Use "cGjermund.Say("&1 I am saying stuff")
I am dreading how i would organize this in the future, because if the character has 1000 speech files, I know I will have a hard time keeping track of which file is which.
So my question is:
Are there any tips on how to organize this better? Are there any modules that helps with this? Anyone made a script that can help?
Thanks in advance.
Saks