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Topics - Eon_Star

#1
Eon star presents:

Murder Night-The Dark Spot

The Story:

Karen Lin, a new detective on duty is given her first assignment. She must solve the mystery behind the murder of a stage singer. The more the plot deepens the more dangerous it gets. But Karen is well prepared.
 
The game will have five chapters in total.





Some screenshots:










Development Progress:

Story: 100%
Scripting: 20%
Graphics: 20%
Sound/Music: 50%

Expected completion date:  November 2026

A new character drinking orange juice:



Development Diary:

15 April 2025:

- Started developing the new version of the game

20 April:
- Main character sprites are done (all sprites)
- Added sound effects to the game

27 April 2025:

- Stared developing NPC characters for the game.

05 May 2025:

- Room backgrounds are done.

- NPC characters are done (all sprites)


17 May 2025:

- The final game script (scenario) was written.
- Working on the new room and inventory objects has begun.
- Working on the puzzle sheet and the dialog sheet has begun.
- Started working on GUI elements.

19 May 2025:

- The rooms for the first chapter are complete. The rooms need more details as in room objects.
- Four NPC's characters are being complete.
- Three dialogs are generally done. The dialogs need more detail.
- GUI elements are mostly done.

20 May 2025:

- Created the game banner.
- Working on the inventory and room objects for the first chapter has begun.
- Started working on new NPC characters.

22 May 2025:

-  Finished working on some inventory items.
-  Edited NPC sprites (Barmaid).
- Started working on new NPC characters.

25 May 2025 :

- Finished working on two new NPC characters.
- Adde new items to the game.
- Upcoming: Three new NPC characters and updatting the dialogs. Updating the puzzle and the dialog sheets.

28 May 2025:

- Edited and added a new NPC character to the game.
- Added a new room to the game.
- Added new effect sound to the game. 

29 May 2025:
- Added new GUI (Phone) to the game.
- Created new sprites for the player character (Talking on the phone and unlocking door sprites)

30 May 2025:

- New NPC characters added to the game (Guard, Homeless Guy).
- Game development is ongoing.

3 June 2025:

- Updated the game NPC sprites.
- Working on final NPC characters for the first chapter.

9 June 2025:

- Re-editing some of the NPC characters has begun.

10 June 2025:

- Recreating of some of the NPC characters is ongoing.
- Added new Inventory items to the game.

22 June 2025:

- Developing the puzzles of the first chapter.
- Re-editing the NPC sprites.
- Development of the game is ongoing.

03 July 2025:

Important Note:

Game development has being paused because of health reasons but I will be finishing the first chapter as soon as I can.
#2
Hi,

Since I am working with 3.6.0 on a new project I cannot fix something in the editor.

The "Lip Sync" is not working. I would be happy if anyone give me some tip how I could solve this problem.

Thanks for your help.

 :-D

#3
Hİ,

I don't know if this topic fits here but I never had this problem before. I checek the dialog and could not find the solution. I am using the AGS 3.6.0 version but the error consisted in the 3.6.1 version too.

Here is a screenshot:



Thanks in avance.
#4
Hi All,

I made a tutorial video regarding the "SpeechBubble 0.8.0 Module" made by @Snarky.



Here is the link to the video if anybody needs help using the module:

https://www.youtube.com/watch?v=dFrFdVvBIeY

Thanks.
#5
Hi,

I made the final version of the remake of Curse of Monkey Island (ReCoMI). I intend to help understand the animation and coding basics of 2d game development using AGS. You will see and understand the workflow of animation transition too.

I hope you enjoy exploring the scripts.

Here is the link to the game file:

https://eon-star.itch.io/recomi-the-bedroom-puzzle

Screenshot:




Have fun !
 
#6
Hi,

I updated my AGS tutorial playlist.

There are enough videos to make point click adventure games with AGS. You will find useful coding and designing tips to create your own adventure games.

You can always comment and ask questions.

Here is the link:

https://m.youtube.com/playlist?list=PLdlsMVDmowzSkFXAwnV_dOXjrSqYsjU15

Have fun.
#7
Hello,

until last week I wa working on my game files on AGS 3.6.0. Then Someday the AGS started showing an "Exception Error".I tried to use other releases and check the net for answers but I could not find any topics about this problem.

So I tried to go back to the version 3.5.1 and this one was working. Even with an old game that I made many years ago.

You can find the message here:

The Error Mesage


Thanks for your support.
#8
Hello,

I just made a new game sample where two different player characaters can have their own inventory.

I tought it may be useful for game developers looking for a simple solution. So here is the game file (Game file was updated on 26.10.2024):


https://eon-star.itch.io/kellys-quest-separated-inventory


Happy coding everyone  :-D

#inventory #custom inventory #separate inventory #multiple inventories
#9
Hello everyone,

I created some tutorial videos to help out the beginners of AGS. My intention is to help create their games using AGS.

Some topics are:

Mirrors, Separate Region Walk Sounds, Dial Pad Puzzle, Condition Based Dialog, Customized Cursors, Split Room Functions, Show All Hotspots in a Room Function, Enhanced Exits.


And of course a tutorial game called "Bob's Quest", where I made a game from scratch to show the steps of making a game with AGS.

Here is the link to the tutorials: https://www.youtube.com/watch?v=SpxMdWTaW2s&list=PLdlsMVDmowzSkFXAwnV_dOXjrSqYsjU15

The game files you can find here:

Bob's Quest (The Game- does not include the extras mentioned below):

https://eon-star.itch.io/bobs-quest


And the "AGS Game Files" to explore:

The Bar Scene, The Safe Puzzle, The Hotspot Marker (Show All Hotspots):

https://eon-star.itch.io/bobs-quest-latest-tutorial-game-file


The Mirror Game File:

https://eon-star.itch.io/bobs-quest-mirror-test


The Ripped Letter Puzzle (Final update of the game file):

https://eon-star.itch.io/bobs-quest-the-ripped-letter-puzzle


I hope the tutorials will help beginners to understand the basics of AGS.  :grin:  :-D
#10
I managed to create a mirror in my tutorial game.

I am sharing the link to the sample game. I will make a video to show you how I made.

The link to my tutorial is here: https://www.youtube.com/watch?v=UlH3ajz66LE

At first you can check the game file here (Mirrors.scm included):

https://eon-star.itch.io/bobs-quest-mirror-test


Import the Mirror script to your game and add the script below to your room script.

Create a character "CMirror1" and make its view the players normal view.

Create a "Region", an "Object" oMirror1 and a marker (oCenter1). Place the marker at the up edge of the region.
---------------
Important: There is an old script. If you get the error " LabelDebug.Text = String.Format("transp=%d", c.Transparency);"

delete this line from the script.

If you get a "Macro Error" change your characters name (If you change the mirrors name change that in the main script too)!

Test the mirror. Try to align the Center Point (oCenter1) object correctly and it will work.
------------

The Script for the room:

bool mirrorsCreated = false;

function room_Load()  // EntersRoomBeforeFadeIn
{

  //do this for each room that has mirrors
  if (!mirrorsCreated) {
   

 
    Mirrors2.NewMirror(oMirror1,  oCenter1, region[2], eSymmetryHoriz,  1.0,  50.0, 0, 10);
    Mirrors2.NewMirror(oMirror2,  oCenter2, region[3], eSymmetryHoriz, 1.0, 50.0, 0, 10);
    Mirrors2.NewMirror(oMirror3,  oCenter3, region[4], eSymmetryVertic, 1.0, 50.0, -10, 0);
   
    mirrorsCreated = true;
  }


  //You must enable the mirrors manually after you create them
  Mirrors2.EnableMirror(oMirror1);
  Mirrors2.EnableMirror(oMirror2);
  Mirrors2.EnableMirror(oMirror3);
  //you could also do : Mirrors2.EnableAllMirrorsInRoom();
 
 
}

Thanks to "Monsieur OUXX" from the community.
#11
Hi.

I managed to make a cursor for the objects in my tutorial game.

I actually used the general script to create an object cursor and made a video how I used it in my tutorial game.

Here is the link: https://www.youtube.com/watch?v=AfN9PouTNho&t=41s

The script is:

OBJECT MOUSEOVER CUSTOM CURSOR SCRIPT (ADD TO GLOBAL SCRIPT)

(The "else" script at the end returns the cursor to the original "WalkTo" cursor )

function repeatedly_execute()
{
   LocationType loc_type = GetLocationType(mouse.x, mouse.y);
   if (loc_type != eLocationNothing)
   {
     Mouse.SaveCursorUntilItLeaves();
     if (loc_type == eLocationHotspot)
     {
       Mouse.Mode = eModeWalk;
     }
     else if (loc_type == eLocationObject)
     {
       Mouse.Mode = eModeInteract;
     }
     // and so forth
   }
   else
     {
       Mouse.Mode = eModeWalkto;
       
       }
}


I hope it helps.
#12
Completed Game Announcements / Bob's Quest
Wed 17/01/2024 22:36:00
Hi all,

I made a short adventure game using AGS 3.6.0 as a part of an AGS 3.6.0 tutorial project and I wanted to share the game with the AGS community.

Screens:

https://ibb.co/BrfFsfQ
https://ibb.co/N3J4g0v
https://ibb.co/1QFNrvq
https://ibb.co/dPkkyLS
https://ibb.co/jb0GswB


You can find the game file here:

https://eon-star.itch.io/bobs-quest

The tutorial playlist on Youtube:

https://www.youtube.com/watch?v=SpxMdWTaW2s&list=PLdlsMVDmowzSkFXAwnV_dOXjrSqYsjU15

Enjoy
#13
Hi Folks!

I was trying to set different sounds to the different regions. First I set this code together (from other scripts in the forum):

Code: ags


function room_RepExec()
{
if (Region.GetAtRoomXY(player.x, player.y) == region[1]) {
     
      {
 if(cLiza.x >=369 && (cLiza.Frame==3 || cLiza.Frame==6))  
{      
 aWalk_on_Sand.Play(eAudioPriorityHigh);
 
 
 }
      }
}
}



Then I set my characters walking view sounds (The related sound to the related frame). The result is good. So I have two different walking sounds for one room.

You can give it a try if you need. Happy programming guys.

Cheeres

#14
Completed Game Announcements / Pirates!
Thu 17/06/2021 23:08:02
Pirates! (Updated to Vol.2)


Plot:

Pirates have kidnapped the sister of Liza, a resident of the Shelly Island. She will try to follow the pirates and save her sister. But she needs assistance and some wit...

Screens:

https://drive.google.com/file/d/1NGw0hs2dPHhxAjBYECLvbxys4kCKjXUx/view?usp=sharing

https://drive.google.com/file/d/1rN1yvcuv8a7A3HbJBXNXeVVHcmGVaoRF/view?usp=sharing

https://drive.google.com/file/d/1v--7J8ynqjrimocX3snwWPVmq9qmsexI/view?usp=sharing

Gameplay:



Download here:

https://drive.google.com/file/d/1cr3s8N_lPlxVkxFUaybDymqyKeY7fYUg/view?usp=sharing

You can contact me for any question or information needed. Have fun playing.


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