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Topics - xboxown

#1
  What I want to do is change the dialog system of AGS from default to show an RPG-style dialog box that appears above the head of the character, have the text typed out as they speak, and have a portrait of the character animate with different emotions during the speech. Is there a plugin for this? If not, how do I go about doing it?
#2
    Hello,


  I am making a game called Robot-LE. Click this link to take you to the main page: https://armorphoenixgameinc.itch.io/robot-le. I need a voice actor to take over for my previous voice actor, who left me dry. I also need someone not just doing voice acting, but sound effects, etc. You can find me on Discord. If you see me there, leave me a PM for faster response.  I am hiring and paying for the service. If you are interested, please message me so we can discuss and starting date.
#3
  Hello,

I have one little issue where the object (item) is above the player instead of underneath it. I saw the baseline as value which determine between behind or above. So, it started with 1 if I go below to 1 it cancels the baseline and become automatic instead of manual. If I go higher than 1 it goes even above the player. Any advice?
#4
  Hey guys,

I have one other question to ask. I want when the tentacle collides with the player it is considered game over. The player is crushed and dies out. How do I make the collision detection for that? Another thing, how do I replace a character in the map, add another character in the map and make that new character after reaching its destination disappear and be removed from the map?

I will explain. I have a Frail Stalagmite. It comes into two part. One is the full frail stalagmite, once the tentacle hits it, the full stalagmite is replaced with broken stalagmite one and another piece is added and falls down to the water and disappears once it hits the water.
#5
     Hello guys,

I need help in a basic scenario for me. I have a sea monster with two tentacles one on the left and one on the right. Their position is as follow:

Main monster head: 103, 107
Right tentacle: 158,111
Left tentacle: 56,112

This is the current code for the monster moving to the right:

Code: ags
if (!cSecondTentacle.Moving)
    
    cSecondTentacle.Move( 238, cSecondTentacle.y, eNoBlock, eAnywhere);
  if (!cSeaMonster.Moving)
  
    cSeaMonster.Move(190, cSeaMonster.y, eNoBlock, eAnywhere);
  if(!cTentacle.Moving)
   
    cTentacle.Move(145, cTentacle.y, eNoBlock, eAnywhere);

Right now the speed of the monster is super fast. How do I slow it down correctly? Second of all, how do I make it that monster move randomly between 0 to 238 with their tentancles and body in corrent distance between each other. i want it..when it reaches a certain waypoint or point it stops for like 5 seconds before picking another random position to go too. thanks in advance.
#6
  I know what I am asking is trivial but to me it is not. I have a robot who joins the party later in the game. When I ask the robot to go to pick an item what I need it to do is walk to the item first, no matter what obstacles in its path before picking an item.  This is the code I did to make it happen...issue is with the y coordinate not the x coordinate.

Code: ags
    if ((cHelperCX100.y-itemY)>20)
    {
      cHelperCX100.Walk(cHelperCX100.x-(cHelperCX100.x-itemX),cHelperCX100.y-(cHelperCX100.y-itemY),eBlock,eWalkableAreas);
    }
    else if (cHelperCX100.y-itemY<20)
    {
      cHelperCX100.Walk(cHelperCX100.x-(cHelperCX100.x-itemX),cHelperCX100.y-(cHelperCX100.y+itemY),eBlock,eWalkableAreas);
    }
    else
    {
      cHelperCX100.Walk(cHelperCX100.x-(cHelperCX100.x-itemX),cHelperCX100.y,eBlock,eWalkableAreas);
    }

If you notice on this picture here https://imgur.com/RohPOgs if I tell the robot to pick up the globe it uses the x and y correctly to reach in front of the globe before it either talks out and says it cannot pick the item up or it picks the item up. As you can see no matter where I am at the bottom of the screen the robot does the job. Now, of course there are no obstacles in front of it or walls to go around it or anything like that so I have never tested it what happens if there are obstacles in it's path if it breaks the line of path or the robot is smart enough with the line of code above I have written to go around the obstacle until it reaches it's destination. But for now, it is working so far.

The issue I have is when I go up the screen and move to the top left side of the screen. That is when the robot does not behave correctly.

This is what I want it to do https://imgur.com/TC2PNUQ but it doesn't do it. This is why I put an X. This is what it does instead https://imgur.com/ecG2suO When it reaches at the end of the cliff up it acts like it cannot pick the item or pick the item up and as you can see the globe is all the way down there...it is not even close to the globe. Any advise in how to fix this issue?
#7
   Hey guys,


  My game is about robots and robot world, the main hero does not have hands. He need to have another robot to join it which have hands, that robot when I talk to it in a dialog and pick a choice to show me it's inventory that is when the inventory pops up. Right now as default the player can have the inventory pop up under the menu choices above . I want to remove that completely and only have the player display the inventory by talking to the robot that joins you and ask it to show the inventory under the dialog script. How do I do that?

  The default template have multiple functions and loops, etc and calling other functions to open inventory and all stored under global scripts. Obviously I cannot call that function from dialog box editor. I don't know what to do. Thanks.
#8
I am in the giants cave and tried to put the six runes but to no avail it is not working. Any advise in how to solve this puzzle? Thanks in advance. Do you have a video in youtube showing how to solve it or picture showing how to solve it? Thanks in advance.
#9
Hints & Tips / Doc Apocalypse Walkthrough
Sun 23/10/2022 04:47:18
  Hello,

I need help in the game. I am stuck. I am unable to leave the place at the beginning of the game. It says the aulixary is low but I don't know how to charge it. Can anyone help me?
#10
  Hey guys,

I am making a game using AGS but I have one question to ask about my approach. Naturally, there will come time where I am officially going to hire an artist from here to do the graphics for me, both for background, items and characters. Even set up the fonts for my game and GUI arts. But I cannot just hire someone and randomly ask do this and that, without actually having a story, character, plotline, and what I am picturing in terms of background pictures for my game. Even dialogs for the characters need to be ready. I literally need to have written a book first and express the book into this game and this game are the characters and cutscenes to play my play.

So when it comes to the art side of things, when I have the entire play in motion, do I provide the artist with the play and the cutscene so the artist knows what to draw or I have to already provide the detailed background, character looks already? Chances are the second scenario is the best approach, but I cannot visualize myself how the ship internally looks like with all the details, I am hiring the artist to do the job where I cannot do it. Using artist imagination to provide the proper picture for the play. So can I use scenario 1? Would the artist be ok to read my entire play (as my play will give an idea of the artist what to draw)?
#11
   Hey guys,

This is the first time I am tackling Adventure Game Studio and trying to learn how to use it. I am following the video tutorial and they are using Sammy's Quest graphics and assets. I want to follow the tutorial all the way through but I don't have the graphics and assets for Sammy's quest. Can anyone help me please?
#12
  I noticed when I just downloaded any gif or png image from the internet with sprite size 32 x 32 or 48 x 48 and when I import it into AGS it comes soooo huge, that it fills the screen and I needed to go like 8 x 4 or something for it to appear normally as a human being walking for example.

  So I just wanted to know what is the proper template for human size, objects or items of different sizes, or even if I wanted to have a sprite of a robot how do I know the proper size width x height to look correctly in the screen?

Thanks in advance.
#13
Recruitment / Graphics art wanted
Sun 14/11/2021 02:42:35
   Hello,

I am seeking one graphic artist who willing to work for long term until my project is completed. I am making a game called Robot War in a planet filled with robots and native creatures in this planet. There will be no human drawing here, either robots, plants or alien creatures in this planet. There is a war between two opposing factions and you start as a small robot who is nothing and end up in the end the main hero that saves the day. Is it possible you could show me sample of your work?

Thanks in advance.
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