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Topics - Dreemurrrr

#1
im trying to set up a simple test run of my game that has some basic things in it like talking and stuff but i cant get the bg music to play. I have read through literealy everything i could find to try to fix this but nothing is working.

I want the song to play when the game fades in but when i run the game there is no sound.
right now my code says:
Code: ags
function room_AfterFadeIn() {
    AudioChannel* chan = aMusic1.Play();
    chan.Volume = 50;
}


ive tried alot of other codes but none of them work either. i have done amusic1.play on its own and with other things its just so confusing for me and i cant figure out what im doing wrong :( :(

(please be patient with me i struggle to understand things)
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