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Topics - Emufr3ak

#1
Hi there

I'm an entusiast for Oldschool Computers and Adventure Games. There are some quite modern development tools for computer games on the Commodore Amiga but unfortunately not for adventure games. I'd like to change this.

Because of this I thought of porting an adventure engine over to the commodore Amiga. AGS looks like an interesting candidate:

- It's actively developed
- It has a lot of features
- No 3D stuff that makes it more complicated
- C++ programming for the Amiga is possible (No Std Library though)

On the other hand there are really a lot of question marks. Is the code of the AGS Engine efficient enough to run on such limited hardware? My target system would have around 6MB of RAM. I don't expect all the AGS Adventure Games to run on it, but it should be possible to run some reasonable complex adventure games on it similar to theAdventure Game Classics.

I'm reasonably good in Programming C and Assembler on the Amiga. My knowledge of C++ is more theoretical as i never did a serious C++ project beforehand. The AGS Engine is new to me too.

Maybe there are some Engine Developers on this forum who might be able to estimate if this is a realistic project.
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