Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - lapsking

#1
 I made a game (The Will) that took 20 days and another game which took more than 2 years (The Order). They both got 3 cups from AGS panel which makes me laugh. I'm not comparing them to another developer's games which might make it subjective. But rating my first game the same as the second game just makes me wonder if they have any clue how they are reviewing the games. If they gave the first game 1 cup and the second game 3 cups it would make sense. But this is ridiculous. It doesn't make any difference to me cause  my both games are free, and I have no plans to become Ron Gilbert. When you take my joke as serious as my art, I realize you must be joking. Do you guys even know what's fart and what's art?
#2
Hints & Tips / Melon Head
Fri 11/10/2024 05:24:06
The game has a very good in-game hints, but yet I'm stuck at Cutter's Den door
Spoiler
The hint says I should take a closer look at symbols in the forest, which I've done: 3 symbols and number 5, but I don't know how to relate them to codes on Cutter's Den door
[close]
#3
Completed Game Announcements / The Order
Sun 22/09/2024 06:48:24

You are one of the Nizari Order's fedais, an assassin who would do anything to execute the leader's order, including sacrificing his own life. And this time your leader, Sabbah, wants the Seljuk Prince of Rudkhan Castle removed. All an assassin needs, is a dagger and a cunning plan.


Castle Gate


Severed Head


Cliff


Mystic's Room


Kitchen

• All artwork is painted by hand with oil on canvas
• Historical fiction
• Full HD
• First-person with 9-verb UI
• Original soundtrack
• Two possible endings
• Non-commercial

The Order on AGS database

Unsheathe your dagger and happy equinox!
#4
Hi, I have no clue how musicplayer works. It's been an hour I've been searching the forum and looking through manual but still I can't find anything. I want when the player enters a specific room, musicplayer with a list of songs start playing and continue through other rooms and when needed to stop. Any link, hint or tip will be appreciated. Thanks.
#5
Hi, I have a dialog option in my game which the player asks about a severed head. My English is not bad but I get confused if it gets complicated. I tried asking my question on Quora but thought why not here, there are very good writers on AGS forum.

So my question is "Who did this severed head belong to?" I even don't know if it's correct. What is the best way to ask this question? Thanks.

Edit: maybe "Whose severed head is this?" is better?
#6
Hi, I'm using Thumbleweed template. Even on the example game that comes with AGS, changing "Number dialog options" doesn't do anything neither on AGS 3.5 or 3.6. I thought it should enable/disable numbering dialog options and enable/disable keyboardshortcuts for dialog options. But it doesn't. Do I have an irrelevant expectation or is it not functioning?
#7
Hi, I'm using LucasArts style dialog in my game. I read other topics and checked manual but still I have issues.



I made a GUI and set it as dialog GUI in genral settings as you can see at the bottom of the screen. but my dialog options box is locked up in the air and it's too small for my game. I used game.dialog_options_x/y commands:

Code: ags
function game_start() 
{
game.dialog_options_x = 15;
game.dialog_options_y = 900;
}

but it's still locked in it's place. And I think dialog options box size is for default resolution and too small for my game resolution and I couldn't figure out how to make it bigger. I would really appreciate any help. Thanks!

EDIT: I moved the dialog options box into GUI with this command:
Code: ags
function dialog_options_get_dimensions(DialogOptionsRenderingInfo *info)
{
  info.X = 0;
  info.Y = 858;
  info.Width = 1920;
  info.Height = 858;
}

Now the position and background size of the dialog box options are fine, but the arrows are in weird positions and still I can't see dialog options texts. I can see the text parser though.



Why is it so complicated to adjust dialog options with changing resolution! What am I supposed to do now?
#8
Oh no, me again. (wrong) And believe me I've searched the forum already and couldn't find the solution. But maybe it already exists and I used wrong keywords. So forgive me.

I want to use x item on y item and then use both on an object or hotspot. I know how to combine inventory items but it doesn't make sense here. The action bar should read "Use X with Y with Z". X and Y are inventory items and Z is an object. I've seen it in some other games. I appreciate any help.
#9
Hi, now I have another issue. I'm using tumbleweed template and I have changed speech font. Game resolution is 1920x1080. It's not a big issue but it's not nice either. Bottoms of gpjqy letters in bottom line of speech text gets cropped. I tried to move text a bit higher with SayAt command, but it has nothing to do with that and it happens with all characters. Wherever the text appears it's the same. If you look at the picture letters gpqyj are complete in first line but in bottom line the bottoms are cropped. Is there a solution for that? Thank you in advance.

#10
Hi, I'm making a game with Tumbleweed verbs template. I have changed the default verb from Walk To to Look At since it's a first person game and there isn't much use for Walk To.

My problem is whatever verb the player selects and then moves the cursor over hotspots or objects, Look At verb which is default verb highlights. I want to change that. I want the selected verb which shows in action bar to be kept highlighted, not only cursor moves over hotspots or objects but as long as it's selected, till another verb is selected. As you can see in the picture Pick Up verb is selected but Look At verb is highlighted.



Thanks for any help.
#11
Hi, a basic question from a below basic coder. I'm using AGS 3.5.1 Tumbleweed template. All I want is to change cursor mode when mouse moves over hotspot. I have found the code in manual and forum I guess:
Code: ags
function hCastle_MouseMove()
{
    Mouse.SaveCursorUntilItLeaves();
    Mouse.Mode = eModeWalkto;
}

And I've set the hotspot Event for Mouse moves over hotspot, but still when mouse moves over hotspot my cursor remains default which is eModeLookat. Sorry for such a silly question but what am I missing?

Any help would be appreciated
#12
AGS Games in Production / The Order
Sun 07/08/2022 12:40:14
The Order
an oil adventure game on canvas by lapsking
If killing one saves hundreds of lives, assassination is permitted...

Story:
AD 1096, Iran - AD 1096, Iran – You are one of the Order of Assassins fedais, an assassin who would sacrifice anything including his life to execute his master's order. And this time your master Sabbah wants the Seljuk prince of Rudkhan Castle removed. All an assassin needs is a dagger and a clever plan.

Screenshots:

Sabbah


Castle Rudkhan River


Seljuk Guards

Development Progress:
Story: 100%
Paintings: 68%
Scripting: 68%

Features:
• All art is painted by hand with oil on canvas (backgrounds, characters, objects and inventory items)
• Historical fiction
• High resolution: 1920×1080
• First-person with 9-verb UI
• Multiple endings
• Non-commercial
#13
I'm thinking of making a game with oil on canvas paintings. The idea comes from the fact that I'm a painter. I wanted to be a game developer since I was 7 after playing Maniac Mansion though later in high school I realized my spirit is more comfortable with arts so I studied painting in Tehran Art University and became a painter but my wish for becoming a game developer was always there in the background. Now after I made my first game The Will just to know if I'm able to make a game or not, I'm thinking of mixing both painting and developer careers and make an adventure game using both. I paint oil on canvas and I'm thinking about an adventure game about Assasins (Hashashiun), since I'm Iranian and have visited their main fortress in Qazvin and read books about them I should do well with story. But the questions is "Does it worth the hard work?" It won't be a commercial game and I won't get any profits (I'm at that stage of life that don't need much money right now), but painting all backgrounds with oil on canvas will take months. Do you think it's a good idea or is it over the top? Do you know anyone who made a game with paintings? Do you think it's bonus to have hand painted backgrounds or is it just waste of time? Are you more interested to play a game made of paintings rather than photoshop, or it doesn't matter. I post one of my paintings about Assasins I painted years ago which is called The Return of Sabbah. Any insight or comment or opinion is appreciated.

https://lapsking.com/wp-content/uploads/2021/05/the-return-of-sabbah.jpg
#14
Completed Game Announcements / The Will
Wed 20/07/2022 15:08:44
https://www.adventuregamestudio.co.uk/site/games/game/2623-the-will/

It took me 20 full days to make my first game and just released it yesterday. Would be grateful if you play and share your opinions.

Your wicked sister wants to claim all of the inheritance with a fake will. In this point and click adventure game you are going to search your dad's house to find his original will to get your share.

I was 7 years old when I played Maniac Mansion for the first time and I loved it so much that I wished one day I make my own adventure game. Now 30 years later and thanks to AGS I've done it.
SMF spam blocked by CleanTalk