Hello Guys, I have a beginner question.
I'd like the player to interact with a door only once.
But whenever I do it, my character just does the actions in one big row,
ignoring the if conditions. Instead of two separate actions, the player character does it this way:
1.she knocks, 2.she has a little dialogue with Jin, 3.she says "I already did that".
And the point 3 should have happened only if the player tried for the second time
I have a global value Knocked, initial value is 0.
The funny thing is, I did very same set of conditions for other thing, and it worked.
Please guys, what am I doing wrong?
function Door_Interact()
{
if (Knocked == 0)
{
Knocked = 1;
player.Walk(405, 310, eBlock);
aKnock.Play();
Display("Knock knock");
player.Say("Guess she is not there");
cJin.Say("I bet she's still asleep. You know she never leaves this place sis");
}
if (Knocked == 1)
player.Walk(405, 310, eBlock);
player.Think("I already did try that");
}
I tried as well this way, but with same effect:
function Door_Interact()
{
if (Knocked == 0)
{
Knocked = 1;
player.Walk(405, 310, eBlock);
aKnock.Play();
Display("Knock knock");
player.Say("Guess she is not there");
cJin.Say("I bet she's still asleep. You know she never leaves this place sis");
}
if (Knocked == 1)
{
player.Walk(405, 310, eBlock);
player.Think("I already did try that");
}
}
Cheers
Adam
I'd like the player to interact with a door only once.
But whenever I do it, my character just does the actions in one big row,
ignoring the if conditions. Instead of two separate actions, the player character does it this way:
1.she knocks, 2.she has a little dialogue with Jin, 3.she says "I already did that".
And the point 3 should have happened only if the player tried for the second time
I have a global value Knocked, initial value is 0.
The funny thing is, I did very same set of conditions for other thing, and it worked.
Please guys, what am I doing wrong?
function Door_Interact()
{
if (Knocked == 0)
{
Knocked = 1;
player.Walk(405, 310, eBlock);
aKnock.Play();
Display("Knock knock");
player.Say("Guess she is not there");
cJin.Say("I bet she's still asleep. You know she never leaves this place sis");
}
if (Knocked == 1)
player.Walk(405, 310, eBlock);
player.Think("I already did try that");
}
I tried as well this way, but with same effect:
function Door_Interact()
{
if (Knocked == 0)
{
Knocked = 1;
player.Walk(405, 310, eBlock);
aKnock.Play();
Display("Knock knock");
player.Say("Guess she is not there");
cJin.Say("I bet she's still asleep. You know she never leaves this place sis");
}
if (Knocked == 1)
{
player.Walk(405, 310, eBlock);
player.Think("I already did try that");
}
}
Cheers
Adam