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Topics - SmashManiac

#1
After trying Proskrito's MI2 template, I found it to be ridiculously difficult to use compared to the original AGS, so I've done one myself! There's no pause, load, save or "Are you sure you want to win?" screen, but who needs them anyway when there are already those from AGS?

Based on the demo game, several changes has been made to be more accurate to LucasArts' games - and without bugs! So simple, you'd be surprised! Place your own sprites (or keep current ones) and have fun!!!

Features:
- VerbBox GUI similar to MI or DotT!
- Partially compatible with the AGS Interaction Editor
- Right click for default action:
 - Create a default custom command for every object
 - Returns to walk mode in any other mode
 - Default action highlighted when over an object!
- Can make classic 320x200 VGA or 800x600 SVGA games!!! (Just change the GUI X-Position and Y-Position)
- Almost no stored variables:
 - 1 string (Action)
 - 1 integer (VerbBox)
 - 1 integer property per object (DVerbBox)
- Not any part of script needed to copy-paste everywhere!
- IsAction function added: one is enough!!!
- Simple to use and understand for any AGS user!

All details in the script header:
http://membres.lycos.fr/will373/VerbBox%20v.1.0.agt

Tell me what you think of it. Would you use it and why? Any suggestions to make it better?
#2
I think that there is three types of global integer variables you can create:

- In the interaction editor (there's "Global 1" already there)
- The SetGlobalInt and GetGlobalInt functions
- An int variable in the script header

I have absolutely no problem to communicate my integers declared in the header and GlobalInts functions, but I'm only able to access them in the script. Also, I'm only able to access the global variables from the interaction editor with the interaction editor.

Am I wrong? Is there a way to change an integer variable with "Game - Set variable value" and check it in a script, or change an integer in the script and check it in a "Conditional - If a variable is set to an certain value"?
#3
Ok, so this is my first post. I've played with AGS since last month and just encountered a really annoying problem.

Ok, well, this sounds stupid, but I was trying to develop a template and I'm not able to delete some things I manually added:

- Inventory items
- Dialogs
- Views
- Characters
- Cursors
- Fonts

If that was not enough, I'm not able to delete some global variables created with the interaction editor. There's also that "Global 1" variable that I absolutely don't know if AGS uses it for something and if its safe to remove it... once I find HOW to remove it.

I'm sure all those are really easy to erase... when you know it. I won't even be surprised if I say "This is so easy, why didn't I think of it?" or something like that, but I've tried many things, searched in the help file and on the forums, and found nothing except "How to CREATE dialogs, cursors, characters, etc."

I'm using ver. 2.60

BTW I suppose it's possible to use more than 10 cursors in AGS in the scripts even if in the interaction editor there's only Usermode1 and Usermode2?
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