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Topics - DarkRiver Design

#1
Hints & Tips / Mourir En Mer, first room
Tue 18/05/2004 20:53:13
I've set the dummy on the bed and covered it up with a blanket. I've got the sheet. I keep getting caught trying to leave.

Please tell me what to do next.
#2
DarkRiver Productions, my ever-expanding development "team" (currently consisting of a grand total of two members) needs a dedicated person to fill an essential yet low-committment role in our upcoming game, and perhaps for future collaborations.

What I need is someone to help me with plot and puzzle design on my new detective game "High Crimes." Check out the promo thread by clicking on the link in my signature. Also, check out our bare-bones Geocities site by clicking on the other link in my sig.

If you are interested in the job, please email me and tell me why you would like to be a member of the team and why you would make a good addition. All entries will be considered because I'm not in a position to be picky. Your incredible reward will be... being listed in the credits and knowing you've helped out a great deal. Mostly what I'm looking for here is someone who would like to be with me in the long run.

Thanks in advance.
#3
Critics' Lounge / High Crimes Title Screen
Sun 15/02/2004 18:54:27
How's this title screen for my game. High Crimes is a detective game that plays like a true-crime story. I have a couple screenshots in the promotional thread if you would like to criticize those too (they are also linked at the bottom).




Main character in his office.

Main character talking to his secretary.

Thanks in advance.
#4
Be happy for me, everybody!!! I just got the Curse of Monkey Island and The Longest Journey both for ten bucks total!

I have not played either before, but I've heard they are both very good. I've never played a LucasArts adventure game (Sierra games are my things) except for about five minutes of the original Monkey Island.

I know I should probably play the other MI games before Curse, but it was too good a deal to pass up at only four dollars, and LJ at six.
#5
I'd like to formally announce a game that's been, up until a couple weeks ago, a figment of my imagination.

THE HOOK
High Crimes: Blood Money (tentatively titled) is a photo-realistic detective game with a true-crime flavor. Its inspiration is derived from the likes of Gabriel Knight and the Police Quest series, and if done well, fans of these games should enjoy High Crimes.

THE PLOT
You play private eye Christopher Foss with help from his sexy sidekick Laura Parker. Together they endeavor to solve a suspicious crime backed by an equally suspicious, haphazard police investigation.

THE CHARACTERS
There are two main characters: Christopher Foss and Laura Parker. Chris is a down-on-his-luck PI with a past that's haunted him for years. He was going to be a police officer until he accidentally killed his best friend in live-fire training exercise. Upon opening up his own practice, he met Laura.

Laura is a smart, classy, witty young woman with a penchant for biting sarcasm (can you say Grace Nakimura? I really didn't mean it to be that obvious). She is a true friend, and will help tremendously throughout the investigation.

I have a couple NPCs, but I will not post them here until I'm absolutely sure what their roles in the game are going to be.

THE STATS
16 million colors.
640x480 resolution.
Photorealistic backgrounds.
Characters made in Poser 3.
Graphics editing program is PhotoShop 7.

To achieve the right atmosphere, I am using real photographs for the locales. The characters and talkies are made with Poser 3.

I have yet to incorporate a soundtrack. I'm saving that for the very end. I should have a demo out shortly, but what I have is not quite ready for primetime yet.

I have a ten-page design document right now that includes a pretty thorough explanation of the plot, character profiles, and some choice puzzle explanations. The game is far from worked out, though. Expect an August 2004 release.

I will post more plot details as I feel it appropriate. I do not want to put too much of plot down, though, and end up changing it.

Please post any comments, questions, suggestions, or offers for help (wishful thinking, I know) here, or email them to me at darkriver@wildmail.com. Thank you. I hope you are looking forward to this game, but more importantly, I hope you enjoy it when it comes out.

SCREENSHOTS
The following are a couple preliminary screenshots. Click the text for a full-size image:


The old title screen, still displaying the moniker "High Crimes: Bad Blood."


Chris chats it up with his assistant at the reception desk. Note that the title has been changed since this screenshot was taken.


Chris in his tiny office, with a view of the GUI icon.

--------
By the way, kudos to Neole for the webspace. I really appreciate it.
#6
I'm sorry, but I find it really offensive when people get all over other people about violating copyrights. I'm not talking about anything specific on this board, but it really annoys me.

I'll just give you an example. A year or so ago, I was on a message board for a very well-known adventure series. I'd proposed to make a fan game with AGS. I actually have the dedication it takes to put something together, but I decided not to when almost everyone who responded told me how I just couldn't do that. It's not legal. It ws the same message in about fifty different responses.

Well, lemme tell ya: I didn't post my proposal to have it legally analyzed. What I wanted to know was what things fans thought I should put in the game. I don't profess to be a great game designer, but no one has done anything with this series, and there are obviously fans who wanted to play a new game with the characters they knew and loved.

Apparently, I was wrong. I don't think Sierra (the web site I was on) actually has any lawyers any more. They let their fanboy messageboard inhabitants do the dirty work for them.

What's more is, the people who responded didn't really no much about how it was illegal... just that it was, SO THERE! TAKE THAT!

I'd better stop before I have a stroke. Sorry. I just got triggered by a post that reminded me of the fateful post I made so very long ago...
#7
Just out of curiosity, which puzzles, in any adventure games, did you think were most ridiculous?
#8
Does anyone know where I can get an SCIV resource viewer. I already SCI Studio, but you can only look at plain SCI resources.

My purpose for wanting is that I would like to rip some the characters from SCIV games, particularly King's Quest 6. If anyone knows a more efficient way to do it, I would be eternally grateful.
#9
ShockingBlue: Hello, my name is ShockingBlue, and I'm an Adventure Gameaholic.

Everyone: Hello ShockingBlue.

I'm new to the forum, but not new to AGS or adventure games. Just wanted to make my presence known. You are all pretty nice people judging from your various posts.

Really quick since you probably don't care: I'm seventeen, male, been playing adventure games since I was nine. My first was King's Quest 5. I own most of the Sierra adventure games. My favorite adventure game series is the Gabriel Knight trilogy.

AGS was a Godsend for me. I didn't know what it was, but I came to it while looking for a way to make my own SCI games. I have been using AGS since early 2003, though have not yet produced a full game.

Thank you for humoring me by reading my mini-bio. However, I do have an actual problem that I was hoping you guys could help me out with.

My drawing skills are... minimal at best. I was wondering what tips you guys have for making backgrounds. Right now I've decided to make a detective game with actual photos as backgrounds, which eliminates drawing altogether, though I would really like to make a fantasy game some time, and, well, there aren't exactly any photos. I would go with paintings, but it will look really lame if all my backgrounds are of a different style. Any tips would be appreciated.

P.S. sorry if this is the wrong forum to post this in. At least I TRIED to post it in the appropriate forum.
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