Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - LavaWave

#1
Story

It starts just like any other night at Wendy's but this night is different, strange sinister things start happening

Screenshots





#2
I tried my hand with AGS again after a while and have worked on a prototype, now there are 2 prototypes, one made with AGS and the other RPG Maker MZ

AGS version can be found here while the RPG version can be found here

As for the AGS version I highly recommend you to download it so you can play at fullscreen and so the pixels render well in the desktop version.

Here are some screenshots from the AGS prototype.









Now what I want to know is pixel art good for an AGS adventure game? how many people like pixel art over HD art games?

Think of like the Visitor games (pixel art) and Gemini ruin (HD art) I see many new projects here gearing towards HD graphics rather than pixel graphics so I am wondering if pixel art is falling in favour of HD art, I can do pixel art but HD art is way out of my skill and I am a solo developer so I have to stick with my limits, it does help that I like pixel art myself.

And finally, I know I can't please everyone, that's impossible but I'm hoping pixel art will attract interest of certain players despite they are quite rare (not just for AGS games)
#3
I don't consider myself a coder, much less a programmer, I am at best a script kiddie.

I remember stumbling upon this program way back in 2007 IIRC but never picked up on it until now recently.

The only coding languages I used were GML (Game Maker) and Zscript for GZDoom in DoomBuilder and they are fairly understandable even for me and now I tried using AGS scripting and I am doing well with it so I take it as it's scripting as accessible to people with little coding experience.

I tried playing around with GODOT and Solarus (Arpg game maker for Loz alttp style games) but couldn't figure those out (Solarus uses lua) yet AGS and the aforementioned engines have easier scripting with autocomplete which helps.

I tried making an Arpg with RPG Maker MZ and using plug-ins but they are unstable and complicated, not user friendly.

So can a game dev with little coding knowledge make a professional quality game with AGS?
SMF spam blocked by CleanTalk