Well I did my best. For reference Tom Cruise filmed part of the last mission impossible in a quarry near Stony Middleton in Derbyshire. Apparently he had a curry there.
It was early, I was mildly hungover and the breakfast show was at 7:45am.

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if (player.x < 200) // L E F T E N T R Y
{
AMBIENCE_1 = aForestandsqueak75bpm.Play(eAudioPriorityHigh, eRepeat);
AMBIENCE_1.TweenRoomLocation(1.0, 2, 133, 300, 100);
}
if (player.x > 1100) // R I G H T E N T R Y
{
AMBIENCE_2 = aBeach_Gulls.Play(eAudioPriorityHigh);
AMBIENCE_2.TweenRoomLocation(1.0, 766, 152, 150, 100, eEaseOutCircTween, eNoBlockTween);
}
// Activate this to hide the action GUI while a dialog is active.
CustomDialogGui.DialogGuiOptions[eDialogGui_hide_gui_while_dialog] = true;
// Top-Left corner of the Dialog GUI
CustomDialogGui.DialogGuiOptions[eDialogGui_gui_xpos] = 0;
CustomDialogGui.DialogGuiOptions[eDialogGui_gui_ypos] = 145;
function game_start()
{
set_options();
String tr_lang;
// --- translate GUI action buttons ---
tr_lang = GetTranslation("GUI_LANGUAGE");
tr_lang = tr_lang.LowerCase();
if (tr_lang == "de") {
Verbs.VerbGuiOptions[eVerbGuiTemplateLanguage] = eLangDE;
function cHonkey_UseInv()
{
if (player.ActiveInventory == iCnana)
}
{
player.Say("Have a cursed nana my friend");
cHonkey.Say("Ah thanks...");
cHonkey.Say ("Take this I was saving it for my master...");
}
else
{
cHonkey.Say("No, I don't want that.");
}
{
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