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Topics - Anarcho

#1
Hey there...i'm getting this error message following a crash when trying to run a game i'm working on...it said to post here:


---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x0043FBE7 ; program pointer is +379, ACI version 3.12.1074, gtags (0,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and post the details on the AGS Technical Forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.

An error file CrashInfo.dmp has been created. You may be asked to upload this file when reporting this problem on the AGS Forums. (code 0)
---------------------------
OK  
---------------------------


I can't say what I was doing prior to this happening other than drawing some hotspots in various rooms...i wasn't even programming any code.  i had shut down my computer and turned it back on this evening...and when i started up my game, built it without trouble, then tried to run it i'd get this.
#2
Hi there folks.  A few years back a few of us had talked about doing a little meet up for people in the DC metro-area.  I was wasting time on facebook yesterday and found that a group had started back in the Spring to do that very thing.  Turns out not too many people came out to the first meeting...but after talking to Paul who started it, we figure that if we can get some more people together, it would be fun to try again in the new year.

So...would anyone in the DC area like to meet up?  Maybe hit up a restaurant or happy-hour to chat...talk about game creation, nerdy adventure game stuff, all that awesome stuff that very few people on the planet are actually into?  If that's successful, maybe we can break out a projector and show off games and in-production projects.

Let us know if you're interested!  Or you can join us here: http://www.facebook.com/group.php?gid=112220628788677

Cheers,

Logan
#3
I've only ever made AGS games on my own.  Its a lot more time consuming, and frustrating, but to me its always seemed like the only way.  As of late though, I'm considering looking for someone to help with animations and possibly character art.  

I wanted to ask those of you who've worked in teams, or found folks to partner with on certain aspects of your games, if its worth it.  Do you find it saves time, or just adds more headaches?  How do you go about finding the right person?  In other words, how do you make sure you've found the right person who will match up well with your work/art?  

I'd love to hear about people's experiences!

Thanks,

Logan
#4
Critics' Lounge / Sprite - Census Worker
Mon 19/04/2010 00:00:00




(Note: Sorry I'm not sure why the resized image is so blurry, anybody know why?  It's just a png...)

Here's a sprite I'm working on...he's a census canvaser from a rural county in West Virginia. I was going for a bit of muscular guy with a bit of a pot belly. Clothing like pants and shirt folds always trip me up. I know he doesn't have eye color, but i just seem to like the way the light shading looks..any advice or thoughts would be helpful.  Thanks!

Logan
#5
Two questions, is there a Music Pause function?  I'd like to temporarily pause the music in a cutscene and then let it start again later from the same place.  Secondly, i can't find a function to set the type of crossfading in the game...there's just the option to change it in the General Settings tab.

I'm using Build 3.0.0.23.

Thanks!

Logan
#6
An innovative scientist works alone in an aging research lab.  He edges ever closer to a revolutionary discovery, but is the world ready for his creation?

This is the first episode in an ongoing series called Springtime in the Manger.




Update: The game is in betatesting.  Look out for it soon!

Thanks

Logan
#7
I feel like there is an obvious solution to this but I'm a little stumped.  I've got a little puzzle where if a person puts in 3 drops something happens.  I then want a default message if the player tries to put in more drops than necessary.  My problem is that with the code below, the game displays the default "There is no need to add anymore of this chemical" message right after the "You notice a small fizzle emanating from the new compound" message.  I feel like I knew how to do this under the old system but now I'm just rusty...

Thanks

Logan

  if (cEgo.ActiveInventory == iDropperPurple) { //

      if (myCounterPurple <3){
      cEgo.AddInventory(iDropper);
      cEgo.LoseInventory(iDropperPurple);
      myCounterPurple += 1;
      }
   
      if (myCounterPurple == 3){
      cEgo.AddInventory(iDropper);
      cEgo.LoseInventory(iDropperPurple);
      myCounterPurple += 1;
      myCounterFlask += 1;
      Display("You notice a small fizzle emanating from the new compound.");
      SetGlobalInt(163, 1);
     
      }
      if (myCounterPurple > 3){ 
      cEgo.AddInventory(iDropper);
      cEgo.LoseInventory(iDropperPurple); 
      Display("There is no need to add anymore of this chemical.");
      }   
}
#8
I've noticed something strange using Build 3.0.0.15...if you import a bunch of sprites and crop them all symmetrically together it works fine.  But if you then import a new sprite and try to crop that symmetrically with all the other pre-cropped sprites, it doesn't crop at all.

Has anyone else encountered that?
#9
I've encountered an error on something.  What i tried to do is turn an object on after looking at an inventory object. 

I used this script:

function iNotebook_Look()
{
  object[20].Visible = true;
  Wait(150);
  object[20].Visible = false;
}


I encountered this error:

---------------------------
Adventure Game Studio
---------------------------
An internal error has occurred. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 3.00.958)

Error: run_text_script1: error -6 running function 'iNotebook_Look':
Error: Array index out of bounds (index: 20, bounds: 0..19)
in "GlobalScript.asc", line 179


---------------------------
OK   
---------------------------


I'm assuming it's just that the inventory window is still on and i need to turn it off somehow?  Essentially all I want to do is when you look a book in the inventory screen, a page of the book pops up for 20 seconds or so.  What am I missing?  I'm using Version 3.0.0.15

Thanks

Logan
#10
Critics' Lounge / scientist walk cycle (front)
Sun 28/10/2007 04:12:45


I'm pretty satisfied with the guy, but he maybe walks a little too much like a cowboy (legs jut out a bit too much maybe?).  Any thoughts?

Thanks

Logan
#11
I know I haven't been around in a while, so i feel bad asking for help, but it's coming down to the wire...

I've entered a contest sponsored by New American Dream, an environmental organization. The person who gets the most people to pledge to ditch their junk mail will win a Clutterbusters' home make over, and second place is a new dishwasher. I'm in 5th place right now, and with your help, I can win! 

All it takes is your name and email address, and you'll get quick instructions on how to rid yourself of junk mail.  Just click here .  And yes, if you sign up with this link, it's for "Mandie" who is my partner.  It's actually a really helpful program, and a smart campaign.  Plus, my house is overflowing with junk and dirty dishes. 

The less junk and dirty dishes I have, the more games I can make!  If I win, I totally promise to release a game in the next month.  Seriously. But it won't be Square John Boy. :'(

Thanks,

Logan
#12
General Discussion / Help! Video Cards!
Fri 29/12/2006 02:18:00
I received an unexpected present from my in-laws over Christmas in the form of a ATI Radeon 9550 256 mb graphics card.  I've been meaning to upgrade my current card, which is a GeForce4 Mx 440.  I really know nothing about graphics cards, and I've been trying to read up on it, but I still feel lost.  Everyone names their products with "edgy" code words like Grafx Masterz 5939302mx and none of it makes sense to me.

From what I've read, this 9550 card is another budget card that my or may not be only slightly better than the one I've got.  I kinda wanted something a bit better, hopefully between 100-200 bucks.  Can anyone give me advice?  Is there something out there in that price range that is way better than this 9550 thing?

I think they bought it from Best Buy for 60 bucks, and since I don't have a receipt my only option is to buy something from there as a replacement.

So, does anyone know if this card is worth holding onto?  There's a BFG GeForce 6600 OC at Best Buy for 150 bucks that I'd buy, but is it worth it?

Thanks in advance,

logan
#13
Critics' Lounge / Mean character side view
Tue 14/11/2006 02:08:30
Since you were all so helpful with my front view, can I get some advice on this side view of my mean guy?  The vanishing point in my backgrounds is set rather high, so this profile shouldn't appear to be directly side on...but I'm afraid it might.



I'm also not sure that he looks as bulky as the front view.  Any comments would be appreciated. 
#14
This is supposed to be a mean guy, but I don't think he looks mean enough. Also, are his pants too straight?  He's supposed to be a rough, working class kinda guy.

Any suggestions?  Any other c&c would be appreciated.

#15
General Discussion / Vote Americans, Vote!
Tue 07/11/2006 17:30:36
Today's mid-term election day in the US.  Please go vote if you can!

Any predictions?  Will the Democrats take back the House and Senate?  Does anybody care, other than me?
#16
Hey there,

A couple years ago i attended this party in Berlin where you brought a bunch of wine and heated it up on the stove, then they put this metal slat over the pot of wine, put a big sugar cube on it, poured brandy on it then lit it on fire.  it was a really cool drink and party.  i guess there's some german movie about this particular ritual. 

Does anybody know what I'm talking about...i'm looking for the name of the drink and some place to find out more about it.

Thanks

Logan
#17
Hi there,

I'd like a little feedback on this background.  I've been struggling lately with drawing outside scenes.  I'm not really satisfied with this, and it's mainly the background trees.  They don't look defined enough to me...they're just too mushy.  But I don't know how else to go about it.  Any suggestions or drawovers would be really appreciated. 

Thanks

Logan

#18
Critics' Lounge / House/Woods C&C
Sat 08/07/2006 22:23:05
Hi,

I just finished this background, I'd like a little C&C.  How's the forest in the background look?  Should I add/change anything?

Thanks

#19
AGS Games in Production / Square John Boy
Sun 14/05/2006 22:25:10
SQUARE JOHN BOY
A Game By Logan Worsley


The Story

Jim McDaniels treated his family like trash.  He cheated on his wife, beat his children unmercifully and spent the family's money on methamphetamine.  His wife, Marcia, worked two menial jobs just to support them.

Following an all night drug and alchohol binge, Jim came home to find his wife in hysterics, having received numerous phone calls from her husband's girlfriend Roxy.  A vicious argument ensued.  Marcia McDaniels was never seen again.

Jim told the police that Marcia packed up her bags and left town.  No one believed him, but evidence of foul play could not be found.  The local sheriff and his deputies searched the house and surrounding land, but found nothing suspicious.

Unknown to the sheriff, Jim's son saw it all.  Henry was sitting at the top of the stairs when Jim came home.  He witnessed the entire incident through the pockmarked wooden railings.  Fortunately for Jim McDaniels, Henry was born a damaged boy.  He couldn't speak.  He couldn't think.  His mind was so damaged and its wires so twisted that rational thought escaped him.  As he witnessed that night's events in gruesome detail, the images came in but that was about it.  When police asked him what he knew, he couldn't answer.

Jim's girlfriend Roxy moved into the McDaniels' ramshackle house less than a day after the sheriff completed his investigation.  Neighbors took notice, and rumors abounded.  Everyone assumed Jim and his girlfriend killed Marcia. 

But only Henry knew for sure.



The Game

You play as Henry, a mentally damaged boy who knows the secrets of his mother's disappearance.  You are given the task of unlocking his memories, and piecing together the broken images that fill his head.


Screenshots










Progress

Backgrounds: 98%
Sprites: 35%
Story: 100%
Puzzles: 25%
Scripting: 5%

Update Oct 27, 2006: I've scaled down the project slightly, and plan on drawing only two or three more backgrounds before moving on to sprites and programming.  I don't think this will change the quality of the game at all, just might push forward the completion date to sometime this millennium.

Update Jan 2, 2006: Unfortunately this game has taken way longer than I thought it would, but that's the way AGS goes.  The good news is that all of the backgrounds are done, and most of the character sprite views are drawn for the five main characters.  I've gotten over a really big drawing hump and things are going really well again.  Also, i've brightened up the backgrounds so that people will actually be able to see them!  I'll repost them when i get them all loaded.

[/font]

#20
Hi, I'm trying to create a GUI similar to that used in Darkseed.  There's a text box at the bottom of the screen that displays text in real time.  When you look at an object, the text should be displayed in that box rather than over the character's head or in a regular text box.  I found a thread that about something similar:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25169.0

I can't seem to get it to work.  Also, I'd like the text to remain on, and allow the player to scroll up and down to view previously displayed text.  Maybe after a certain number of lines the text would be deleted.  I suppose it's similar to what you have in the Baldur's Gate games.

I'm not a very good programmer so please treat me like an idiot.  I'm using 2.71.  I've created a GUI for this: gFrame, with a label: framelabel.  I tried using the script Ashen suggested in the link above, using this:

function FrameEx(string message) {
  Framelabel.SetText(message);
  gFrame.Visible = true;
  WaitMouseKey(40);
  gFrame.Visible = false;
}

I put it in the repeatedly execute section of the global script.  What am I doing wrong exactly?

Thanks,

Logan
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