Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Akumayo

#1
Hi all,

I haven't been around these parts for several years now, but I imagine some people might remember my name. I wanted to come back, for a moment, and extend my thanks to both those that knew me when I was active here and to the community at large.

I found AGS when I was thirteen years old. My early experience with it produced some truly terrible games, but my time with it was formative. I remember writing my first dialogue script - that was my first time doing anything remotely like programming. I remember being so excited by the script, and it didn't stop there. I think the most complicated thing I wrote was a platform shooter engine, which I tried to make into a game ("War") before running out of time because of schoolwork. I was in Junior High, then.

This community supported me throughout those years. You provided a safe place for me to make terrible games, and offered meaningful, constructive criticisms of both those games and the code itself. I read through some of my posts before writing this and it was quite moving. I was too young to respond with maturity, especially in the early days, but that didn't stop your kindness either. This is truly an inspiring community of people.

I've just received my Bachelor's in Computer Science (double major with Mathematics), and I'll be attending program of Ph.D. study for Computer Science starting this fall. I wholeheartedly believe that I would not be here if weren't for AGS and this community. You nurtured an interest I didn't know I had when I first wanted to bring stories to life through games. You helped me let my imagination run free, and it brought me to CS as my field of study and my passion.

So to all of you that knew me then, and all of you that keep this community alive today, thank you. It is an honor to have been a part of this.

-Akumayo
#2
Normally I can resolve these myself, but this one is making me angry...

QuoteScript Link Failed:  Runtime error:  unresolved import 'SKMG::PlayGame^10'

And here's the coding I think is relevant:

Code: ags

static int SKMG::PlayGame(int xbar_left, int xbar_right, int ybar_up, int ybar_down, int NumberOfRows, int Speed, int Varience, int Max, int StopAt, Directions SlideDirection) {
...
}


Code: ags

struct SKMG {
  import static int PlayGame(int xbar_left, int xbar_right, int ybar_up, int ybar_down, int NumberOfRows, int Speed, int Varience, int Max, int StopAt, Directions SlideDirection);
...
};


Any ideas?

-Regards, Comrade Akumayo
#3
General Discussion / Democratic Socialism
Sat 04/11/2006 04:29:29
I know most of you aren't from the United States, but for some reason, I feel the need to post this.

I've become incredibly infatuated with Socialism.  The overthrow of the capitalist empire!  It makes me want to participate in an armed rebellion just to read about it.  Anyhow, I was wondering if any of you had opposition/support for Socialism, and particularly, the SPUSA.  If so, I'd like to discuss it.

-Regards, Comrade Akumayo
#4
Quote
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0043B7F9 ; program pointer is -42, ACI version 2.71.894, gtags (24,12)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

in Fractals (line 29)
from Global script (line 20)


Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK   
---------------------------

There's the error, here's the line's:
Code: ags

if (iteration == max_iteration) RawSetColor(0);
else RawSetColor(iteration);
RawDrawLine(mx, my, mx, my);


'RawDrawLine' line is 29, the error references it.  I haven't a clue what the problem is.  Ideas?

-Regards, Akumayo

PS:

Aaarrg!
#5
This is an article posted by Madison Hatter on another forum...  most of it is true... sorry:

"The following is a conversation between Akumayo and myself.

NOTE: EVERY thing on this list is TRUE. Even if it sounds completely and utterly ridiculous (like where it says he bites people), it's true (because he really does).

There are approximately 100 reasons total on this list of why not to trust our Administrator, though I may have miscounted.




***Akumayo switches status to “On The Phone” ****

Mad-Hatter says:
On the Phone?

Mad-Hatter says:
Please...

Mad-Hatter says:
Y'know, I was the one being serious.

Mad-Hatter says:
You're the one who made comments as, "Eat my toe?" and "invent time-travel?"

Mad-Hatter says:
"eat my toe" being the one that was most noticeable.

Akumayo says:
I really am

Mad-Hatter says:
Eating your toe?

Akumayo says:
no... the phone

Mad-Hatter says:
Liar.

Akumayo says:
no

Mad-Hatter says:
Yes.

Mad-Hatter says:
Why would I believe you?

Mad-Hatter says:
Why should ANYONE believe you?

Mad-Hatter says:
You tell Min-kyung that I say mean and awful things about her behind her back, when you know good and well I don't.

Mad-Hatter says:
when something bad happens you tell teachers I did it,

Mad-Hatter says:
when I'm nearby you try to hit me with your locker,

Mad-Hatter says:
You say 'I'm a good person' at times when you feel people are skeptical of that opinion,

Mad-Hatter says:
you call the Curlin twins 'it',

Mad-Hatter says:
you lie a lot,

Mad-Hatter says:
you hit people when:
A) it is most convenient for you
B) you're bored
C) they're not paying attention to you
D) it's a Curlin

Mad-Hatter says:
You claim things such as, "A locker is SORT OF a weapon!" at random intervals,

Mad-Hatter says:
you say Mr. Bond is a good teacher, and yet you make absolutely no attempts to stop people from saying bad things about him,

Mad-Hatter says:
you told me you hope I don't get in the ASMSA,

Mad-Hatter says:
when I told you that I might you said you probably weren't going anyway,

Mad-Hatter says:
you call people idiots whenever you feel the need to make yourself look smart,

Mad-Hatter says:
when asked to explain your theories you change the subject once you realize the listener is, in fact, listening,

Mad-Hatter says:
you believe that the death of millions of people is a good thing and a reason to laugh,

Mad-Hatter says:
whenever anything bad happens to another person, not only do you make no attempt to help them, but you point and laugh as well, and if it's convenient, you make it worse for them,

Mad-Hatter says:
you're determined to ruin my social life,

Mad-Hatter says:
you yell things like, "MOVE! YOU ARE HEEDING MY PROGRESS!"

Mad-Hatter says:
you admire Hitler and the Nazis for what they did,

Mad-Hatter says:
you refuse to listen to facts if it disproves your theory (this is most evident in your 'direct democracy' theory)+

Mad-Hatter says:
You interrupt people while they speak, and consider them very rude if they interrupt you,

Mad-Hatter says:
whenever a normal person attempts to engage in a conversation with you, you growl at them,

Mad-Hatter says:
you tell Taylor that he should listen to 'the voices' (all 27 of them)

Mad-Hatter says:
You believe that a higher IQ means that everyone else should bow down before you,

Mad-Hatter says:
you like to annoy people,

Mad-Hatter says:
you like to hurt people,

Mad-Hatter says:
most people don't even consider you a person,

Mad-Hatter says:
you would probably fit in if you lived on a drug corner in Russia,

Mad-Hatter says:
when someone asks "what's so funny" you turn and laugh at them rather than explaining the humor,

Mad-Hatter says:
if someone cries you consider it to be a good day,

Mad-Hatter says:
you announce things such as "I am more powerful than you" at random times,

Mad-Hatter says:
You think it's funny if someone is tortured and beaten,

Mad-Hatter says:
when a kid you knew was supposedly molested, rather than offer him the advice a friend usually does, you laughed at him and said that it wasn't his fault the teacher had a bad childhood,

Mad-Hatter says:
you told that same kid that he now goes to "Bob's School for Girls" with the full expectation of offending him,

Mad-Hatter says:
you locked me outside in the dark when I began hearing hissing noises,

Mad-Hatter says:
you poked me with a pitchfork when I was stuck in a tree,

Mad-Hatter says:
the first thing you suggested we do at the sleepover was have a machete fight,

Mad-Hatter says:
you also threw arrows at people,

Mad-Hatter says:
you said the hatchet was a good weapon, but you'd prefer something that could cause a bit more bleeding,

Mad-Hatter says:
you said "banana" sounds like "a good way to look at things"

Mad-Hatter says:
You're obviously insane,

Mad-Hatter says:
you ask people if they like you at random times,

Mad-Hatter says:
when they answer 'yes' they're also walking away, obviously afraid you may bite them,

Mad-Hatter says:
sometimes you DO bite them,

Mad-Hatter says:
you shout things such as "Why am I surrounded by morons?!" whenever somebody tells you you're wrong,

Mad-Hatter says:
when you took a personality test, it said you were a sociopath,

Mad-Hatter says:
you fit at least 17 of the symptoms listed for schizophrenia,

Mad-Hatter says:
you consider it a good thing if people pay attention to you, even if they're paying attention because you did something bad,

Mad-Hatter says:
you mock the principal and the teachers behind their backs (examples include saying that Mr. Kissire is a monkey, that Mr. Harvey is a pirate/ghost/monkey/parrot/thing, Mrs. Lamb is the humunculus of human morality, etc.)

Mad-Hatter says:
When someone says, "America is a good country." you laugh and say, "you're an idiot"

Mad-Hatter says:
when I asked where my jacket was you said, "Shut up. Min and I are having a discussion about you and it's not good."

Mad-Hatter says:
when I asked again where my jacket was you claimed Adam had stolen it,

Mad-Hatter says:
when I visited you at your house you tried to push me into boiling hot water,

Mad-Hatter says:
you locked me in your cellar once,

Mad-Hatter says:
you were hoping I'd bust my head open while I was down there,

Mad-Hatter says:
when you heard the word "genocide" you said, "Now you're speaking my language!"

Mad-Hatter says:
When asked on whether or not you should help a person you usually answer 'no',

Mad-Hatter says:
you take the time to ponder what to do when you drop the soap in prison because you (and everyone else) believes you do not have the option of simply not breaking the law and thus going to jail,

Mad-Hatter says:
your 'colleagues' are "mostly in my head"

Mad-Hatter says:
I kicked a chair from under Adam and you said you were sad because he didn't get fatally injured,

Mad-Hatter says:
you once declared that all pencils should be kept razor sharp so that they pierce the skin when thrown,

Mad-Hatter says:
you once asked a teacher if you could show me something, and when she answered 'no', you replied, "Fine, I'll show you instead!" with the full knowledge that she was obviously annoyed,

Akumayo says:
Huh?

Akumayo says:
I'm back now.

Mad-Hatter says:
I was naming off reasons why people shouldn't believe you.

Akumayo says:
oh, go on.

Mad-Hatter says:
when I say 'hi' you respond with 'oh, God, not you again....' or sometimes with 'why me? What did I do wrong to deserve this?'

Akumayo says:
Yes.... yes I do.  And then I flee into Mrs. Paredes's room.

Mad-Hatter says:
Which you believe to be lined with the fingers of the pope.

Akumayo says:
Yes.  To prevent satanists like you from entering.

Akumayo says:
Only Godly people like me can enter.

Akumayo says:
I'm a good person.

Mad-Hatter says:
  In the middle of a conversation with a European you typed: 
<--  :  |      It is ze pope!

Mad-Hatter says:
You once announced, "ATTENTION FBLA MEMBERS! IT IS TIME TO RISE ABOVE THE INFLUENCE, TO USE OUR NUMBERS! TO CONQUER MCDONALD'S!!!!!"

Mad-Hatter says:
When people begin singing the CHRISTIAN song, you begin singing the DUMBASS song.

Mad-Hatter says:
When people ask you to raise your feet over the railroad tracks for good luck you firmly plant your feet on the floor instead.

Mad-Hatter says:
when people ask you to speed up you slow down,

Mad-Hatter says:
When people say, "You're going too fast! I can't keep up!" you respond, "Good!" and begin running faster.

Mad-Hatter says:
When you heard someone was slitting their wrists you told them they were an idiot because they were doing it wrong, and then proceeded to show them how to do it properly,

Mad-Hatter says:
You're the only person who can make the phrase, "The future is BRIGHT!" sound like a bad thing,

Mad-Hatter says:
when put on trial for a murder case you said the defendant was guilty. When asked if you had any proof you said "Why? Should I?" when told that you must you said, "Can't we just SAY he did it and then give him the death penalty?"

Mad-Hatter says:
"you are an evil"

Mad-Hatter says:
When Min-kyung's friends ask her what it was like in America, she will most likely respond, "I met two people... Mad-Hatter and Akumayo... DON'T GO THERE!!!!"

Mad-Hatter says:
You constantly ask people if they "have an answer for Harry the Beaver"

Mad-Hatter says:
You enjoy a song which included the words "the dreams in which I'm dying are the best I've ever had"

Mad-Hatter says:
You make fun of the Amish.

Mad-Hatter says:
When you stated you were a good person, an entire classroom full of people said, "No you're not!" in unison,

Mad-Hatter says:
When I stated that we should bomb Iraq you said, "Where's the challenge in that?"

Mad-Hatter says:
You refuse to read mine, or anyone else's works of literature because it will "pollute your mind"

Mad-Hatter says:
You entered two stories in a contest. The main character dies at the end of both stories.

Mad-Hatter says:
The conversation was as follows:
Zach: "You guys entered a contest? What did you write about?"
Me: "I wrote about a guy who had split personalities and ends up shooting himself at the end."
you: "I wrote one about a guy who was a stalker and ends up trying to kill the woman he's stalking at the end, and the other story was about a kid who shoots his dad. We're good people, by the way."

Mad-Hatter says:
You have yet to deny ANYTHING on this entire list.

The Mad-Hatter says:
You randomly proclaim things like, "I wish I could set people's hair on fire."

Akumayo says:
And it's "I sometimes wish that I could, ya' know, light people's hair aflame."

The Mad-Hatter says:
You corrected me on something that NO ONE should take pride in. And yet, you do.

The Mad-Hatter says:
You "are making a serious fashion statement. You're like, breaking a fashion law."
Because “wearing long socks and shorts…. Not a good idea.”

The Mad-Hatter says:
When I once asked you, "Do you hear screaming?" you casually replied, "Always.”

The Mad-Hatter says:
When informed of a schoolmate's suicide, you simply said, "Oh well, didn't affect me."

The Mad-Hatter says:
You encourage others to do wrong things.

The Mad-Hatter says:
You were probably in every police line-up in the history of Arkansas.

The Mad-Hatter says:
You once asked a Curlin, "Como esta espana?" and when informed that you'd just asked if they were Spanish, you said "you don't have any idea what you're talking about!" completely ignoring the fact that you yourself have never had a single Spanish class in your life, and the person who corrected you had.

The Mad-Hatter says:
You proclaim, "I'm so humble!", unaware that this statement contradicts itself.

The Mad-Hatter says:
You laugh at the beliefs of others.

The Mad-Hatter says:
When told you were the most arrogant person in the school, you replied, "Thank you."

The Mad-Hatter says:
When informed that my sister was in the hospital, you replied: “Hahahahahahahahahahaha! Errr…. I mean…. “I'm sorry to hear that.”

Akumayo says:
Hahahahahahahaha!!! I remember that!

Akumayo says:
watch this
Akumayo says:
you'll want it on the list
Akumayo says:
ready?
Mad-Hatter says:
Yes.

*********Akumayo's status switches to ‘offline'********"
#6
I have two structs defined in a module script header.Ã,  Both of which are then declared in the module main script, exported from there, and imported in the header.
One, when I type it, and hit '.' shows a popup menu of all the things inside the struct.Ã,  The other, shows nothing.Ã,  This is very frusterated, as both structs have a lot of parameters that I need to see sometimes to jog my memory.Ã,  As a workaround, I've got a .txt file containing the struct declaration that I reference, but that's annoying.Ã,  My question is, what exactly makes that menu pop up?Ã,  I see no difference between my two structs (aside from their names), and yet, one does not grab that handy little menu.

Thanks in advance

-Regards, Akumayo
#7
I've never gotten this error before, so I'm not really sure what to do with it.Ã,  When I attempt to compile my game, my module's main script causes this error:

"Runtime error: unexpected eof"

Is this an easy fix?Ã,  What causes it?
#8
Is there a way to access the array index a function was called from in a struct?  Like if you have:

Code: ags

//Header
struct My_Struct {
  import my_function();
};


Code: ags

//Main
My_Struct Mine[10];


Let's say that my_function() does something depending on which Mine[index] it was called from.  We would call it like this:

Code: ags

//Within some function
Mine[4].my_function();


But then, how would my_function know which index it was called from?  I know there must be a way to access this, because character[index] and various others have functions which access the index called from.
Does anyone know how to access this index number?

Thanks in advance.

-Regards, Akumayo
#9
I think it would be very useful at times to be able to change the background graphic and/or handle image of a slider.  Perhaps an open access to the graphic, like that which is given to us with buttons?
It can, quite simply, be worked around by adding another slider with the desired background image/handle image on top of the current, and making this secondary slider invisible by default, and switching between the two as needed.  For more complex changes though, this would become a lengthy and irritating process.
So, does anyone else think access to these two graphics from the script would be useful?
#10
As you may know, I've been working on a platform-shooter for some time now, and have recently come across a major issue regarding game limits.Ã,  I get an error and it contains this:
Quote
Too many sprites have been added to the sprite list.Ã,  There is a limit of 50 objects and characters being visible at the same time.
I was unaware of this limitation.Ã,  My design requires the use of over 50 objects/characters, so that enemies and bullets can be seen.Ã,  Is there any way to increase this limit without drasitcally hurting performance?
(BTW:Ã,  I'm aware that RawDraw can be used for the bullets, and have tried using it, but it slows the game down far too much for decent play.)

Any help is appreciated.

-Regards, Akumayo
#11
"War" (Working Title) is a platform-shooter game I've been hard at work on for a long while now.
____________________________________________________

Game Concept:

Ultimately, I'd like to see this game become a strategy type as well as a platform-shooter.  It will take place in three different solar systems, each offering two different playable armies, for a total of six possible campaigns:

    -Orak System:
        (Civil War)
        -Federal Republic of Orak Campaign
        -Confederal Republic of Orak Campaign
    -Earth System:
        (Religious War)
        -Holy Empire of Terra Campaign
        -People's Republic of Melanor Campaign
    -Jhull System:
        (Power Struggle)
        -Kingdom of Azael Campaign
        -Socialist Republic of Kaaman Campaign

Early concepts for the campaigns would have each team take turns choosing a major settlement to attack.  Attacking a settlement would result in a battle on that settlement, with different objectives for each team (like eliminating all enemy forces, or destroying a certain object in the battlefield).  If the objectives were completed, then the team that completed them would gain control of that system, or keep control of it, if that were the case.  The first team to control all 10 systems would be declared the winner.
(Another concept, which would be added to this one, would have an option for the player to chose which system to fight in, and which armies would fight there, a custom campaign of sorts.)
____________________________________________________

Features in the Teaser Beta Demo:

-2 Modes of play (Domination and Elimination)
-2 Available Teams
-4 Units per team for a total of 8 playable units
____________________________________________________

Screenshots:

A lone Confederate Pyro-Technician fights to his death against a swarm of Federal troops.


A Federal Grenadier prepares to blow the brains out of an unsuspecting Confederate.


A Federal Guardian pushes through flames to capture the Confederate flag.


The Federals set up a defensive perimeter in front of the Confederate base.

____________________________________________________

Known Bugs in Teaser Beta Demo:

-None!
____________________________________________________

Progress Calender:

-August 13th:  Teaser Beta Demo relased (with greater pride ^_^)
-August 3rd:  Beta Demo Game released (with great pride ^_^)
-July 30th:  Spritist/Animator positions filled
-July 27th:  Tech Demo V2 released
-July 26th:  Tech Demo released
-July 25th:  Mad Hatter recruited
____________________________________________________

Progress Chart:


(All percentages estimated)

Engine - 100%
Systems - 60%
Sprites -  30%
Backgrounds - 3%
Music - 0%
Sound - 0%

Overall Estimated Progress - 32%

____________________________________________________

Production Team:


-Akumayo:
    -Game Founder
    -Programming
    -Spriting
    -Paintover Art
    -Miscellaneous Artwork
    -Game Concepts
    -Co Writer

-Mad Hatter:
    -Main Writer
    -Animation
    -Game Concepts
    -Testing

-Colxfile:
    -Testing

-Positions Unfilled
    -Background Artist(s)
    -*Musician(s)
    -*~Voice Actor(s)


* Not needed this early in development, but will be in the future.
~ Small amount of work.

About Positions Unfilled:
If you see a job on the 'Positions Unfilled' list that you think you could contribute to, then please PM me to let me know, and I will send you detailed information on what is needed in that area.  DO NOT post in this thread if you see a job you think you could contribute to, PM me.
____________________________________________________

Download here:

"War" Teaser Beta Demo
____________________________________________________

Please report any bugs you find, and know I'm more than open to suggestions.

-Regards, Akumayo
#12
Look around, it IS becoming a little annoying isn't it?  The MODULE topics everywhere?  They dominate the Technical Archive always, and they clutter this board.  I have nothing against modules I assure you, I just think there should be a seperate board or two for them.  Perhaps "Modules in Progress" and "Finished Modules" boards, mirroring the game boards?
What do you all think?

-Regards, Akumayo
#13
The Journal-Maker allows the user to create logs/journals/questbooks/and the like using a GUI label and two buttons for scrolling.

The download includes both the module file and a walkthrough showing how to set up a journal, and some various functions one can use to edit the journal.Ã,  Once you've read over the walkthrough, the comments in the module itself elaborate on the use of each function.

This is just version 1.0, so if you find any bugs, don't hesitate to offer them up for fixing.
This may be an updated version, but bugs and suggestions are still welcome.

User Experience Recommended:
-Basic knowledge or understanding of Strings

For Advanced Use
-Advanced knowledge of String functions (some functions return a String, that can be edited, and then replaced)

Journal-Maker 1.1

-Regards, Akumayo
#14
I have a similar struct declaration to the one below in one of my module headers:

Code: ags

struct Some_Struct {
Ã,  import static function MyFunction(String UserString, int UserInteger=-1);
Ã,  ...
};


As far as I know, this should allow the user to call something like this:
Code: ags

Some_Struct.MyFunction("This is a string.");


As well as this:
Code: ags

Some_Struct.MyFunction("This is a string.", 7);


However, when I attempt to call the latter, I get an error during run-time:

Quote
Script link failed:Ã,  Runtime error:Ã,  unresolved import 'Some_Struct::MyFunction^7'

Any ideas of what I'm doing wrong?Ã,  (I'm new to calling functions as 'static')

-Regards, Akumayo
#15
Critics' Lounge / Tune advice
Mon 26/06/2006 07:04:04
If epilepsy was triggered by flashes of sound, instead of flashes of light, then I'd need a warning label for this track...

There are currently two versions, one is the song played with a Reed Organ voice, the other plays the treble line with a Clarinet, and the bass line with the Tuba.  I like both versions.  The first thing I need is advice on which one you think is better.

Then comes the tune itself.  Any ways to improve?

Reed Organ:
http://www.2dadventure.com/ags/Insane_(Organ).mid

Clarinet & Tuba:
http://www.2dadventure.com/ags/Insane_(Clarinet_and_Tuba).mid

-Regards, Akumayo
#16
General Discussion / Humble Debate Club
Mon 26/06/2006 01:43:42
The idea behind the HDC forum has been around for a while.Ã,  From March to May it was tested online, and now it's ready for public release!

The Humble Debate Club isn't really much of a place to debate, but to discuss various issues/ideas.Ã,  Since the new board is still in its developing stage, we're open to ideas (via the 'Suggestions' board) on how to improve the forum itself, and site traffic.Ã,  (For example, competition ideas are currently being considered, and your idea could very well develope into a full blown comp)

It's hard to describe exactly what the site is about.Ã,  Mainly, discussion.Ã,  Other than that, you'll just have to look for yourself.Ã,  If you're at least remotely interested, then please drop by and register.Ã,  We'd be honored.

http://akumayo.boardcity.com/index.php

-Regards, Akumayo
#17
General Discussion / 1000th Post!
Sun 25/06/2006 02:07:40
Do I win something  :=

I feel like my 1000th post should be something special.  What about all of you?  Did you do something for you 1000th post?  Did you forget your 1000th post?  Have you not yet reached 1000 posts!?

The world wants to know.

(Yes, the AGS forums ARE the world  :=)

-Regards, Akumayo
#18
I've ticked 'Play music on room load' in every room of my game.  Musics 1, 2, 3, and 4 play when called.  However, in the last three rooms, I have music 5 set to play.  It doesn't.  I played the MUSIC5 file on a media player, and it works fine.  It's no different than the other music files as far as I can tell.  I tried rebuilding the .vox files too, and that didn't seem to help either.

Any suggestions?

-Regards, Akumayo
#19
A small, but effective, module I worked out because I was bored.Ã,  I'll spare you the description, and go straight to th pictures ^_^









The download includes a demo game, a short manual, the Advanced Randoms module (the Lightning module uses it), and the Lightning module itself.

Lightning Module Bulk File

User Experience Recommended:
-Basic understanding of the RawDraw functions, especially RawRestoreScreen()

If you find any bugs, or have any suggestions, post them here.

-Regards, Akumayo
#20
Is it possible to return a String instead of an int from a function?

I've found no easy way of doing so far.  The best I've got is to break the String down so that each char is returned as an int, and then another function puts the String back together using the numbers supplied... but that's too complicated I think.
SMF spam blocked by CleanTalk