Hi all,
I haven't been around these parts for several years now, but I imagine some people might remember my name. I wanted to come back, for a moment, and extend my thanks to both those that knew me when I was active here and to the community at large.
I found AGS when I was thirteen years old. My early experience with it produced some truly terrible games, but my time with it was formative. I remember writing my first dialogue script - that was my first time doing anything remotely like programming. I remember being so excited by the script, and it didn't stop there. I think the most complicated thing I wrote was a platform shooter engine, which I tried to make into a game ("War") before running out of time because of schoolwork. I was in Junior High, then.
This community supported me throughout those years. You provided a safe place for me to make terrible games, and offered meaningful, constructive criticisms of both those games and the code itself. I read through some of my posts before writing this and it was quite moving. I was too young to respond with maturity, especially in the early days, but that didn't stop your kindness either. This is truly an inspiring community of people.
I've just received my Bachelor's in Computer Science (double major with Mathematics), and I'll be attending program of Ph.D. study for Computer Science starting this fall. I wholeheartedly believe that I would not be here if weren't for AGS and this community. You nurtured an interest I didn't know I had when I first wanted to bring stories to life through games. You helped me let my imagination run free, and it brought me to CS as my field of study and my passion.
So to all of you that knew me then, and all of you that keep this community alive today, thank you. It is an honor to have been a part of this.
-Akumayo
I haven't been around these parts for several years now, but I imagine some people might remember my name. I wanted to come back, for a moment, and extend my thanks to both those that knew me when I was active here and to the community at large.
I found AGS when I was thirteen years old. My early experience with it produced some truly terrible games, but my time with it was formative. I remember writing my first dialogue script - that was my first time doing anything remotely like programming. I remember being so excited by the script, and it didn't stop there. I think the most complicated thing I wrote was a platform shooter engine, which I tried to make into a game ("War") before running out of time because of schoolwork. I was in Junior High, then.
This community supported me throughout those years. You provided a safe place for me to make terrible games, and offered meaningful, constructive criticisms of both those games and the code itself. I read through some of my posts before writing this and it was quite moving. I was too young to respond with maturity, especially in the early days, but that didn't stop your kindness either. This is truly an inspiring community of people.
I've just received my Bachelor's in Computer Science (double major with Mathematics), and I'll be attending program of Ph.D. study for Computer Science starting this fall. I wholeheartedly believe that I would not be here if weren't for AGS and this community. You nurtured an interest I didn't know I had when I first wanted to bring stories to life through games. You helped me let my imagination run free, and it brought me to CS as my field of study and my passion.
So to all of you that knew me then, and all of you that keep this community alive today, thank you. It is an honor to have been a part of this.
-Akumayo