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Topics - le_lex

#1
Hi guys, what's up?

I don't know if this is the right session for this post, I'm still new to the forum and I apologize for any out of place posts.

Anyway, me and a friend are working on our first point and click adventure and we're trying to build a budget estimate for the visual part (background, characters sprite etc) but we have no idea of any value because we've never embarked on a project like this before. Can you help me with this? In principle, it would be a game with a retro look, in the style of Sierra in Space Quest IV.

Can any designer or illustrator tell me how much, more or less, the artwork for a project like this might cost?

Thank you very much!
#2
Hi guys, what's up? I've got some beginner's questions:

1 - I want to start my game with my character lying in bed and, only after investigating the alarm clock and interacting with it to turn it off, be able to get up. I managed to do this using "LockView" before fade-in. The problem is that I haven't managed to limit the player's actions. So he can still interact with other objects in the room, breaking the flow of the gameplay (because then the character walks around with his graphics lying on the bed). Do you know how I can block any other action by the player until he investigates and uses the alarm clock?
2 - After that, I want the character to only be able to leave the room after interacting with some objects that aren't necessarily inventory items. If the player interacts with the bedroom door before having interacted with these objects, the character will say something and won't come out. Any idea how I can do this?

Thanks a lot, guys. I hope I was clear on my doubts, I'm racking my brains here trying to get this to work.
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