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Topics - GooseKult

#1
Hi,
Is it possible to select one specific walk-behind (eg ID3) to isolate and erase or are all 'layers' always merged into one while in erase mode?

I have accidentally filled the entire room with a walk behind and its going to be some work to redo everything!
#2
Hello I was told I could change the usual 40 FPS to 60 by accessing the game loop speed in general settings, but I can't find any setting like that. Its been a while so I might be very wrong too. Is this possible?
#3



Made for MAGS June 2024!

Carnival of Shadows: https://goosekult.itch.io/carnival-of-shadows

Can be downloaded or played in browser (Though it seems kinda laggy).

Story:

A group of four unlikely companions arrive at an abandoned amusement park, drawn by the promise of a unique experience. They quickly discover that the park is haunted by the restless spirits of those who perished in a tragic accident. To escape, they must solve puzzles, confront supernatural threats, and uncover the park's dark history before they too become part of the shadows.




#4


Hello Adventurers, today I bring you another silly lil' game:

Echoes in the Static:

A short horror, point n' click game that takes you to a spooky old house in the countryside where things get a bit weird. Solve puzzles, dig up secrets, and try to outsmart the mysterious thing that's got you stuck there before it's too late!

Inspired by horror flash games of yore such as The House, Ex-Mortis, etc.

**Contains mild flashing lights.
**Horror themes/imagery/mild scares.
**Approx 3-5 mins playtime.
**Just a lil silly game.

Available on itch.io(Free) :  https://goosekult.itch.io/echoes-in-the-static













I hope my next release is more substantial, but until then please give my game a go if you're into horror and have 5 minutes to spare!

Thanks for having me, "Goodbye, and good luck."
#5


Hi!

Echoes in the Static is a free, short, first-person, horror adventure game that I've been working on recently. I'm working on a larger AGS game at the moment and this was a nice break.

It can be completed in probably less than 5 minutes and is an escape room of sorts I guess.




Inspired by old horror flash games I played when I was younger like exmortis etc.




Something spooky is stopping you from leaving the house and with the help of an old PC, a strange radio and the crazy rambles of your missing uncle you have to figure out how to get around it and home safe...



Should be up at https://goosekult.itch.io/ soon!
#6
Hello fellow forum frolickers

I am having a bit of bother here: 

I am making a first person AGS game, but when I change the players visibility to false, the mouse is also now invisible... I don't recall having this problem before and the only difference I can think of is that I am using 1920 x 1080 resolution as opposed to 320 x 200. I have looked for a solution on the forums but I may have missed it. If anyone has any suggestions on how to fix this I would be grateful.


Thanks

edit: I may have figured it out, the mouse sprites get removed when you change the resolution of the game? I re-added them back and it seems to be working now.
#7
https://goosekult.itch.io/midnight-madness-at-moon-forest



"Midnight Madness at Moon Forest" is a short adventure game with horror themes.

Just a small game to learn the basics. Not much going for it if you are an adventure game veteran. I didn't put much thought into the story or puzzles etc. I just wanted to see if I could finish a small project before biting off too much. I still put care into it and would appreciate it if people had a look  though :).

Embark on a thrilling adventure with Tom and his loyal companion, Cook, as they find themselves marooned in the mysterious Moon Forest following a car crash. In their quest for assistance, they stumble upon a group of campers grappling with their own problems. Together, Tom, Cook, and the campers unite to navigate the forest and unravel the dark secrets that lie hidden within. Join the journey and see if you can make it back alive...



Made with Adventure Game studio 3.6.0.



#8


Just a small game to learn the basics. Not much going for it if you are an adventure game veteran. I didn't put much thought into the story or puzzles etc. I just wanted to see if I could finish a small project before biting off too much. I still put care into it and would appreciate it if people had a look  though :).




"Midnight Madness at Moon Forest" is a short adventure game about a fairly normal guy, Tom and his dog, Cook, who end up stranded in Moon Forest after a car accident. In search for help, the pair venture into the forest where they meet a group of campers facing their own problems. Tom, Cook and the campers join forces to explore the forest, help each other out, and uncover dark secrets along the way.



Will be releasing soon Hopefully!




#9
Hello, I'm almost done making a little game, been lurking here for help but can't find any info on what i'm experiencing (sorry if I missed it in the manual etc).

I have a checkpoint set up before a chase scene, by using SaveGameSlot(1, "Checkpoint");

but when this checkpoint is activated, the mouse loses functionality. You can no longer interact or look (using BASS template), and the mouse is useless, but visible. Is there something obvious I'm doing wrong? I haven't messed with the global script too much, this is my first attempt at using AGS so I tried to keep it simple.

Any help would be appreciated, thanks.

EDIT: I think i see what the problem is now, feel free to delete.
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