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Topics - Gonzo

#1
I haven't seen this mentioned here yet, but Yahtzee (of Rob Blanc, Odysseus Kent and 'X Days an X' series fame) has unleashed another AGS game, Adventures in the Galaxy of Fantabulous Wonderment.

As far as I know he still doesn't come here, but I thought his last few adventure games were awesome, and I know many here have enjoyed them. So I thought I'd announce it for him, with his own proviso: "Please note that, at time of writing, this is a largely untested version of GFW (at least, untested by anyone other than me). Play it now by all means, I'm just saying that later versions may have less bugs."

I've only played a few minutes so far, but it seems very interesting. He marks this one out as an attempt to push AGS's potential, adding space trading, free-roaming exploration, side quests etc. to the typical adventure formula.

Adventures in the Galaxy of Fantabulous Wonderment info & download
Home page of Yahtzee's website - latest post (25/7/05) talks about the game and some inspirations for it
#2
In my game, the player character becomes stranded in a fairly arid area, there's basically a bar and not much else, but he can explore around a little. For the outside screens I was trying to create a kind of atmospheric feel of desertion, fairly minimal in actual instruments (acoustic guitar, bass, drums, low xylo notes, a little smidgen of electric guitar), but with some odd effects here and there like blow bottles and whistling. I'd like to know if it works.

The MIDI is here: http://www.sylpher.com/gonzo/deserted.mid [13K, 2 mins 48 secs long]

Two concerns:
1) Are the drums too active? For an atmospheric kind of scene where the music is just supposed to be taking a bit of a back seat, at points they seem overly heavy, as if someone let Animal on the kit for a minute. Maybe they need to be a bit more understated for it to work?
2) Does the bridge fit at all? I was rather stuck for a way to go from the bass riff to something else, as I thought it might get boring, but this bridge seems to come out of nowhere sometimes when I listen...it's a bit awkward. I like the whistling on it, but it may be better suited in another MIDI. If it's rubbish, I could just remove it, and keep it on the one bass riff throughout and see how that works...
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