Hello, I'm looking for totally easiest to implement combat system for a beginner AGS user like me. I haven't seen any tutorials on this matter, and seen just some veeery old posts
Example sytem breakdown:
Two HP meters (opponent & player)
1. Use knife on opponent, walk to opponent, starting player turn
2. random player chance to hit (0-10),
3. apply random damage to creature (1-10),
4. automatic opponent turn,
5. random opponent chance to hit
6. apply random damage to opponent
After change to hp 0 player/opponent sprite to "dead"
Is it doable, and how difficult would be to implement it?
Also: are there maybe any code fragments free to use that could facilitate the process for the begginer?
Thank you in advence!
Example sytem breakdown:
Two HP meters (opponent & player)
1. Use knife on opponent, walk to opponent, starting player turn
2. random player chance to hit (0-10),
3. apply random damage to creature (1-10),
4. automatic opponent turn,
5. random opponent chance to hit
6. apply random damage to opponent
After change to hp 0 player/opponent sprite to "dead"
Is it doable, and how difficult would be to implement it?

Also: are there maybe any code fragments free to use that could facilitate the process for the begginer?

Thank you in advence!