Hello! I'm new to AGS and I'm excited to start making a game.
One of the things I'd love to do is Paper Mario-type diagonal movement. I've searched around here for a method of accomplishing this, and although I've found a couple of things that are close (isometric stuff), nothing is exactly right.
What I'd like is for characters to have free movement-- being able to walk to any point in any direction-- but for their animations to only be diagonal. In other words, instead of characters having four orthogonal facings (up, down, left, and right), they each have four DIAGONAL facings (ul/ur/dl/dr).
I was able to accomplish this in Godot before I decided that AGS may be better for what I want to do. Below is a GIF of how that looked.

I'd love to extend this behavior to all characters, too, which leads into a broader question of how does one do that? I know how to (generally) edit the behavior of one character but I'd like to make all characters move a certain way without having to manually do each one.
Thanks!
celadonk
One of the things I'd love to do is Paper Mario-type diagonal movement. I've searched around here for a method of accomplishing this, and although I've found a couple of things that are close (isometric stuff), nothing is exactly right.
What I'd like is for characters to have free movement-- being able to walk to any point in any direction-- but for their animations to only be diagonal. In other words, instead of characters having four orthogonal facings (up, down, left, and right), they each have four DIAGONAL facings (ul/ur/dl/dr).
I was able to accomplish this in Godot before I decided that AGS may be better for what I want to do. Below is a GIF of how that looked.

I'd love to extend this behavior to all characters, too, which leads into a broader question of how does one do that? I know how to (generally) edit the behavior of one character but I'd like to make all characters move a certain way without having to manually do each one.
Thanks!
celadonk