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Topics - dharmadischarge

#1
This is an animation inspired by pen wards adventure time style. I cut up the sprite in asprite and cut and posted each limb on a new layer so it was like cut-up animation with some hand-drawn touching up of the walk cycle. the kid was kind of excitable so made it a run which while not as naturalistic (as far as in real life he would get tired if he ran everywhere) but as I thought sooted his character and gave it some energy.  also if the image did not post correctly I have been trying to get it to show up in the body of the post but if it doesn't I will delete it and try again.

#3
I am working on something and I  want some input from the community. So I can have a better perspective on the appeal of the idea or lack of it.

Combat encounters more as a puzzle than stat grinding. the idea came to me playing Earthbound where when you beat a tree monster it falls and damages your party. I love interactive fiction and adventure-style stories tend to have conflict be it Indiana Jones or Hunter x Hunter.

So if your character has a stat like hp and that is the only resource and there are no variables just choices that raise or lower it. it makes combat more of a narrative thing. it becomes a part of the story. I think maybe adding a checkpoint system to combat encounters allows it to remain a puzzle. and every encounter should either be avoidable or have a solution that allows the player to not take damage.

The question becomes why have combat if there is no fail state (in the long view sense it will checkpoint at the start of hostile encounters)... I think it has to do with why the combat is there. I don't think they should be random but meticulously planned events. no different than the other puzzles except the hp resource whose main function is resource management to discourage not being creative in the encounters.

How would you implement conflict resolution in narrative games where diplomacy fails?

I am kind of new to adventure games. tim schafers work is some of my favorite entertainment in this world. but other than Neverhood and some indie games I have not played many of the classics but am starting to look for some to play.

as a side note any experimental adventure games or ones with combat systems you could recommend? I would be grateful. I have begun to be obsessed with the genre. and trying to get a feel for what can be done with it.

thank you for reading this and I hope you have a good day.

 
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