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Topics - Grundislav

#1
Grundislav Games Presents:


The Story:
It's been several years since Harley Leger left New Bretagne and headed west, hoping to leave the past behind and make her way as a freelance writer. After arriving in the sleepy border town of Rosewater, a seemingly trivial assignment for the local paper leads to the hunt for a missing man's fortune—and the story of the century.

Harley and her ragtag posse embark on a harrowing journey across Western Vespuccia, facing bandits, rebels, ruthless oil barons, and many more obstacles on their quest for fame and riches.

Features:
- A thrilling treasure hunt with 5 travel companions. How you treat and interact with them affects the story.
- Traditional adventure game puzzles (i.e. inventory-based) some with more than one solution.
- Fully rotoscoped animations, including cinematic closeups.
- High resolution 1280x720 graphics (yes, that's 720p!)
- Full music score and voice acting.

Buy it on Steam or GOG!

Screenshots:

Meet the locals, and promptly insult them.


Have a drink at the Jack of Diamonds Saloon.


Explore the intricacies of 19th century medicine.


Redefine the meaning of "private property."


Participate in completely legitimate back-room deals.


Try your best to stay on the good side of the law.
#2
Hi,

I've had a couple of beta testers for Rosewater report random crashes, without any clear indication of scripts or lines where the errors are being caused. As far as I can tell, the only common factor is that the crash happens when they "select" an inventory item using the custom UI. I've been sent a CrashInfo.dmp file, but I can't make sense of it.

Any insight would be appreciated!

https://www.dropbox.com/scl/fi/98oeeul8v04ipijun1ce3/CrashInfo.3.6.0.58.dmp?rlkey=eulqmxl5s6x2djzi29padqa1l&dl=0

#3
Grundislav Games Presents:


The Story:
It's been several years since Harley Leger left New Bretagne and headed west, hoping to leave the past behind and make her way as a freelance writer. After arriving in the sleepy border town of Rosewater, a seemingly trivial assignment for the local paper leads to the hunt for a missing man's fortune—and the story of the century.

Harley and her ragtag posse embark on a harrowing journey across Western Vespuccia, facing bandits, rebels, ruthless oil barons, and many more obstacles on their quest for fame and riches.

Features:
- A thrilling treasure hunt with 5 travel companions. How you treat and interact with them affects the story.
- Traditional adventure game puzzles (i.e. inventory-based) some with more than one solution.
- Fully rotoscoped animations, including cinematic closeups.
- High resolution 1280x720 graphics (yes, that's 720p!)
- Full music score and voice acting.

Release: 2024

Wishlist on Steam!

Screenshots:

Meet the locals, and promptly insult them.


Have a drink at the Jack of Diamonds Saloon.


Explore the intricacies of 19th century medicine.


Redefine the meaning of "private property."


Participate in completely legitimate back-room deals.


Try your best to stay on the good side of the law.

#4
Completed Game Announcements / Lamplight City
Thu 13/09/2018 14:16:04

The Gateway to Vespuccia, the City of Air and Light, Lamplight City—the thriving port city of New Bretagne is a beacon of progress and industrial advancement in the New World. Yet beneath the promises of a shining 19th-century future, the city rests upon foundations of poverty, class struggle, and crime.

For police detective turned private investigator Miles Fordham, Lamplight City's shadowy corners are just part of the territory. But with his former partner constantly speaking to him from beyond the grave, his grip on sanity is slowly loosening. Can Miles find justice for his clients and track down his partner's killer before his entire world comes apart?

Lamplight City is a detective adventure set in an alternate steampunk-ish "Victorian" past.

Features:
- Five cases to solve, each with multiple potential suspects, false leads, and lasting consequences.
- Single click interface and no inventory (gather clues in your casebook)
- An entire fictional city with four boroughs to explore, each with their own unique flavor.
- A whopping 640x400 resolution!
- Heavily inspired by the works of Edgar Allan Poe and Charles Dickens.

Brought to you by:


Screenshots


Navigate the filth and squalor of Cholmondeley, AKA "The Chum."


Investigate the homes of the fabulously wealthy residents of Lyon.


Explore the borough of Gascogne, inspired by New Orleans's French Quarter.


Search for clues in Worcester, the working class part of town.


Interrogate suspects and witnesses in a closeup view.


The dead hold just as many secrets as the living.


The residents of Lamplight City make their voices heard.



Steam Store page
GOG page
#5
Hello,

I've got a Casebook in my game which features a list of objectives that are added and removed as progress is made throughout investigations. Until now, I had coded some pretty basic functions to add the objective text to a listbox, as well as removing it by name.

For reference, I used the help of this thread for removing the items.

Today, I used monkey0506's code from this thread so that my text would wrap, as up until this point it had been trailing off the screen.

Now the issue I'm having is that removing the text no longer works if the string wraps. I'm assuming this is because the function to make it wrap is changing the string text when truncating and appending, so referring to it by its original name no longer causes it to match.

Is there any way to still remove the longer strings by name?
#6
Hello, I seem to be running into a problem when using PlayMusicQueued, namely that my audio channel seems to become null when I line up music to play.

I've set a global variable Audiochannel called "CurrentMusic." Normally I just use it to play music when entering a room, and check that it's playing to avoid it restarting when I enter the room again, like so:
Code: ags

if (CurrentMusic == null || CurrentMusic.PlayingClip != aFlowershop)
  {
    CurrentMusic = aFlowershop.Play();
  }


In a few instances, I have two tracks which are cut up into an intro section, and a main loop. For these I use PlayMusicQueued. An example of this is when the game starts, I have a short stinger for the game's logos, and then a main loop for the title screen. The problem seems to be that whenever I queue up a track, my AudioChannel thinks it's null.

Specifically, what I'm trying to do is allow the player to press Esc to skip the logo screen. The first room with the logos has this code:
Code: ags

CurrentMusic = aLogoSting.Play();
CurrentMusic = aTitle_Loop.PlayQueued();


As it is, when pressing Esc, it cuts to the title screen, but aLogoSting still plays to completion, and then aTitle_Loop begins. I'd like aTitle_Loop to start playing if the player skips ahead. My thought was that in the title screen, I could say
Code: ags

if (CurrentMusic.PlayingClip == aLogoSting)
{
    aTitle_Loop.Play
}


But instead, I get an error saying that a null pointer is referenced. Why does this happen? And is there any way to do what I'm trying to do?
#7
No Place Like Home

Every adventure game hero needs a place they call home to go back and rest between quests. For this competition, draw the home or place of rest suitable for an adventure game protagonist!

Deadline is May 30th, 2017!

Voting:
Concept: Your background should tell us something about the person who lives there.
Playability: Give your protagonist something to do at home, make the background useful!
Artistic Execution: The cozier it feels, the better!

Good luck!
#8
Hello!

I wrote a little tutorial on my blog giving some quick pointers on how to animate walk cycles by rotoscoping them. It's an update to some tutorials I did a few years ago which can also be found on there.

Hope it's of some use!
#9
Hello,

I've just started working on a project which is running at 1600x1200, and when loading backgrounds into the editor, it looks like this:


As you can see, it's at the lowest possible zoom. Is there any way to change AGS's resolution so more of the background displays? It's kind of annoying not to be able to see more of the background at any given time.
#10
This is something that has come up in my GiP thread.

For Lamplight City, I'm painting backgrounds at 960x600 and scaling them down to 640x400. Sprites are being done for 320x200 resolution and scaled up to 640x400 using nearest neighbor. Some people have pointed out that this is jarring and that it makes the sprites stand out from the backgrounds. I personally can't see it as much of an issue, but I've been looking at it so long that I've probably gotten used to it. As an experiment, I tried scaling the backgrounds down to 320x200 with the same settings in order to match the sprites, and honestly, I find the loss of detail and blurriness that causes to be unacceptable.

Here is the comparison:
640x400 scaled background

320x200 scaled background


I really don't think the sprites stand out any more against the 320x200 background than they do against the 640x400 one. I also feel like more people will complain about blurry backgrounds than they will about pixellated sprites, but that might just be me.

Thoughts are appreciated!
#11
AGS Games in Production / Lamplight City
Mon 26/09/2016 00:43:54

The Gateway to Vespuccia, the City of Air and Light, Lamplight City—the thriving port city of New Bretagne is a beacon of progress and industrial advancement in the New World. Yet beneath the promises of a shining 19th-century future, the city rests upon foundations of poverty, class struggle, and crime.

For police detective turned private investigator Miles Fordham, Lamplight City's shadowy corners are just part of the territory. But with his former partner constantly speaking to him from beyond the grave, his grip on sanity is slowly loosening. Can Miles find justice for his clients and track down his partner's killer before his entire world comes apart?

Lamplight City is a detective adventure set in an alternate steampunk-ish "Victorian" past.

Features:
- Five cases to solve, each with multiple potential suspects, false leads, and lasting consequences.
- Single click interface and no inventory (gather clues in your casebook)
- An entire fictional city with four boroughs to explore, each with their own unique flavor.
- A whopping 640x400 resolution!
- Heavily inspired by the works of Edgar Allan Poe and Charles Dickens.

Estimated Release: 2018

Brought to you by:


Screenshots


Navigate the filth and squalor of Cholmondeley, AKA "The Chum."


Investigate the homes of the fabulously wealthy residents of Lyon.


Explore the borough of Gascogne, inspired by New Orleans's French Quarter.


Search for clues in Worcester, the working class part of town.


Interrogate suspects and witnesses in a closeup view.


The dead hold just as many secrets as the living.


The residents of Lamplight City make their voices heard.



Steam Store page

Mark Benis, the game's composer, has released a preview album of music from the game's prologue. You can pay what you want now, and receive the full album free when it and the game are released next year!


Track Listing:
1. Lamplight City
2. Partners for Life
3. The Slums of Cholmondeley
4. The Stakeout

Check it out on Mark's Bandcamp page!
#12
Completed Game Announcements / Shardlight
Tue 08/03/2016 16:13:18
Wadjet Eye Games Presents:

The world ended on the day the bombs fell.

Since then, it's always been like this. Disease, hunger, death. The ruling Aristocrats have unchallenged authority – a faceless oligarchy that controls all resources, and there's never enough food, water or vaccine for everyone. The poor live in fear, superstition and squalor. The rich receive regular doses of vaccinations in exchange for unconditional government support.

Amy has never known a life beyond this, and has had to resort to working for Tiberius, the ruthless head of the Ministry of Energy, in order to qualify for the vaccine lottery.  However, she will soon learn that the government is keeping a terrible secret.  With the help of a mysterious figure, Amy will work to unite the oppressed, bring down Tiberius, and find a cure for the plague.

Screenshots:











For those of you who played OROW games The Rebirth and The Reaper, this is the full game teased by those two stories.

The Team
Ben Chandler: Background Art, Character Animations, Story
Francisco Gonzalez: Design, Writing, Story, Coding
Ivan Ulyanov: Character Portraits
Nathaniel Chambers: Music and Sound

Trailer 1
Trailer 2
Download Demo
Buy it!
Humble Store
Steam
GOG
#13
Critics' Lounge / Hey, remember Ben Jordan?
Wed 04/02/2015 06:15:04
Hi all,

Forgive me if this thread is particularly self-indulgent, but I figured someone might get some amusement out of this. I've been tweeting this stuff, so if you've seen it, disregard this thread :)

So this year I decided to get better at art. Even though I've been making games for a while, I still have a lot of weaknesses in the art department. I decided to start practicing every day, and challenge myself to get better at drawing stuff that's given me trouble in the past. As part of this exercise, I've gone and revisited some of my old backgrounds, so far from the old Ben Jordan games. I still have a hell of a long way to go, but here's what I've done so far, accompanied by the originals so we can all laugh and wonder how I got away with such terrible stuff.

Also before anyone gets too excited, I am not remaking any of the games. The reason I decided to do this is because right now it's easier for me to practice with something I'm already familiar with rather than just draw something new. Hopefully this will inspire other people to practice more and get better!

Case 1



Case 2



Case 3



Case 4

#14
Wadjet Eye Games Presents:

The world ended on the day the bombs fell.

Since then, it's always been like this. Disease, hunger, death. The ruling Aristocrats have unchallenged authority – a faceless oligarchy that controls all resources, and there's never enough food, water or vaccine for everyone. The poor live in fear, superstition and squalor. The rich receive regular doses of vaccinations in exchange for unconditional government support.

Amy has never known a life beyond this, and has had to resort to working for Tiberius, the ruthless head of the Ministry of Energy, in order to qualify for the vaccine lottery.  However, she will soon learn that the government is keeping a terrible secret.  With the help of a mysterious figure, Amy will work to unite the oppressed, bring down Tiberius, and find a cure for the plague.

Screenshots:











For those of you who played OROW games The Rebirth and The Reaper, this is the full game teased by those two stories.  Look for it in spring 2016!

The Team
Ben Chandler: Background Art, Character Animations, Puzzle Design, Story
Francisco Gonzalez: Design, Writing, Story
Ivan Ulyanov: Character Portraits
Nathaniel Chambers: Music and Sound

Trailer

Buy it here!
Download Demo
#15
Grundislav Games in association with Wadjet Eye Games present:

The Story:
The Roaring Twenties. The Jazz Age. Prohibition.  For Alfie Banks, a young real estate salesman from New York recently relocated to Miami, it is a time of great opportunity. 

Set against the backdrop of the Florida Land Boom of the 1920s, A Golden Wake is a story of an innocent man's descent into greed and corruption, and his eventual redemption. 

Based on actual events and featuring real life locations and historical figures, you must guide Alfie on his journey to reach the top of the real estate game as he deals with shady salesmen, cutthroat bootleggers, corrupt politicians, and much more, all while swept up in the events surrounding the inception of Coral Gables, The City Beautiful.

Screenshots:

Everyone is out to make a quick buck.


Enjoy a quiet drink behind closed doors with some unsavory characters .


Explore authentic historical locations from 1920s Miami.


Tool around in your very own Model T.


Nobody said real estate was easy.

The game is available for Windows, Mac, and Linux.

You can purchase it for $14.99 directly from Wadjet Eye, from Steam, or from GOG.
#16
Was there any talk of where to hold Mittens 2015? Because I had a brilliant idea yesterday...
#17
Originally made for the One Room One Week Competition, these are two mini vignettes which serve as a teaser for...something else.



The Rebirth by Grundislav

A government official and his assistant experience an unusual day at the office.

The Reaper by Ben304

A mechanic and his friend do some bird-watching.

Play them! Enjoy them! Wonder what it is we're up to!

DOWNLOAD HERE
#18
Bertha Butt wants to enter a dance contest, but she needs some help from the other Butt sisters.  Help her out!



DOWNLOAD
#19
So yesterday, Matt, Azure, ddq and I held a game jam.  We split into teams of two and used the Random Video Game Name Generator to pick a name, which we then had to make a game about.  Ddq and I were on a team, and we got "Monty Python's Makeout Mansion."  So here it is in all its glory.


Made in 4 hours.

Download here
#20
Finally, after sitting on this game for the better part of 2 years, the lovely CalinLeafshade helped me figure out the code that was needed to get this thing together, and after roughly 14 hours of coding and drawing, I now give you all the "gift" of my foray into the world of Oceanspirit Dennis.



In the year 20XX, Oceanspirit Dennis defeated the evil Santa Claus, but now he is back for revenge along with 8 of his holiday pals.  Can Oceanspirit Dennis defeat them all?

Download here
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