Hi, my name is Sergio. Despite losing my sight in 2005, I am passionate about video games, especially graphic adventures.
Based on my training and experience in the field of inclusion as an educational advisor, I developed the project 'Videociegos'. This innovative project focuses on analyzing, promoting, and advising on accessibility in video games.
Currently, I collaborate with well-known companies in the sector like PlayStation and Xbox, as well as prominent media outlets, including Hobbyconsolas, one of the most-read Spanish websites about video games. On this platform, I have a pioneering section on an international level. You can find more information at:
https://www.hobbyconsolas.com/reportajes/especial-videociegos-mejores-videojuegos-accesibles-jugadores-ciegos-1282418 .
As my favorite genre is graphic and narrative adventures, I've also launched the project 'Choose Your Own Video Adventure' to connect readers and gamers on Zenda, the prestigious literary magazine by renowned writer Arturo Pérez Reverte. You can learn more about this project at:
https://www.zendalibros.com/elige-tu-propia-videoaventura-un-proyecto-para-animar-a-la-lectura-y-el-ocio-digital/
In collaboration with the cultural center of the U.S. Embassy, I've organized the first International Inclusive Video Game Fair 'We All Play Here,' which took place from January 18 to 20, 2024. This was the first event of its kind worldwide. Among many other activities, like awareness workshops, conferences, and tournaments, it included the 'Choose Your Own Inclusive Video Adventure' award for the most accessible adventure of the year, which was won by 'Brok the Investigator.'
For all these reasons, I would love to collaborate voluntarily to introduce accessibility measures in graphic adventures developed with the 'Adventure Game Studio' engine, similar to what exists for visual novels developed with 'Ren Py.' I always say in my articles that adventures seem to be the ideal genre to introduce accessibility in video games and the easiest to adapt for the more than 400 million gamers with disabilities worldwide, according to Microsoft.
Of course, I would also commit to spreading the word in the media I collaborate with to encourage more developers to use this engine.
Regarding this, I would like to get in touch with the people responsible for 'Adventure Game Studio,' or any developer interested in implementing accessibility in their adventures, either through messaging on these forums or via my profile on 'X,' @videociegos.
Thank you very much for your attention, I look forward to your responses!
Based on my training and experience in the field of inclusion as an educational advisor, I developed the project 'Videociegos'. This innovative project focuses on analyzing, promoting, and advising on accessibility in video games.
Currently, I collaborate with well-known companies in the sector like PlayStation and Xbox, as well as prominent media outlets, including Hobbyconsolas, one of the most-read Spanish websites about video games. On this platform, I have a pioneering section on an international level. You can find more information at:
https://www.hobbyconsolas.com/reportajes/especial-videociegos-mejores-videojuegos-accesibles-jugadores-ciegos-1282418 .
As my favorite genre is graphic and narrative adventures, I've also launched the project 'Choose Your Own Video Adventure' to connect readers and gamers on Zenda, the prestigious literary magazine by renowned writer Arturo Pérez Reverte. You can learn more about this project at:
https://www.zendalibros.com/elige-tu-propia-videoaventura-un-proyecto-para-animar-a-la-lectura-y-el-ocio-digital/
In collaboration with the cultural center of the U.S. Embassy, I've organized the first International Inclusive Video Game Fair 'We All Play Here,' which took place from January 18 to 20, 2024. This was the first event of its kind worldwide. Among many other activities, like awareness workshops, conferences, and tournaments, it included the 'Choose Your Own Inclusive Video Adventure' award for the most accessible adventure of the year, which was won by 'Brok the Investigator.'
For all these reasons, I would love to collaborate voluntarily to introduce accessibility measures in graphic adventures developed with the 'Adventure Game Studio' engine, similar to what exists for visual novels developed with 'Ren Py.' I always say in my articles that adventures seem to be the ideal genre to introduce accessibility in video games and the easiest to adapt for the more than 400 million gamers with disabilities worldwide, according to Microsoft.
Of course, I would also commit to spreading the word in the media I collaborate with to encourage more developers to use this engine.
Regarding this, I would like to get in touch with the people responsible for 'Adventure Game Studio,' or any developer interested in implementing accessibility in their adventures, either through messaging on these forums or via my profile on 'X,' @videociegos.
Thank you very much for your attention, I look forward to your responses!