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Topics - Blitzerland

#1
Question One:

How can I make something happen when two characters get within a certain range of eachother?

Forget the second question. Idiot that I am, I fixed the problem seconds after posting this.
#2
I want a character to talk in the background.

Simple example (AKA not the exact speech):

character[A].SayBackground("Yabba yabba?");
wait(80);
character[A].SayBackground("Moots!");
wait(80);
character[A].SayBackground("Blah blah!");

Sadly, the wait command pauses the entire game while he talks.

If I do this:

character[A].SayBackground("Yabba yabba?");
character[A].SayBackground("Moots!");
character[A].SayBackground("Blah blah!");

It skips straight to "Blah blah."

How do I get him to say these three lines of text, in the background, without pausing the game?
#3
Advanced Technical Forum / Is this possible?
Sat 11/06/2005 01:58:18
All, right, deep breath. Here goes.

I'm trying to do an action sequence in my game.

Would it be possible for a character to fire a projectile, and would it be possible for that projectile to do damage to another character when it came into contact with it?



How would I go about scripting that?
#4
Alright. First, i'm already about half done with this game, so this isn't some "imawannaben00b" thread.Ã,  Onwards!

A stupid yet funny, humorous, and sadistic game set in some far off place roughly between my spinal cord and the part of my brain that enables me to type this.

You are a cat (living in the cat-country of Tajii) who hates his life, his job, and alchoholic beverages (and the subsequent hallucinations, more on that later), who gets a chance to make something of his life by leading an expedition to recover the Lost Ruby of Catland.

UPDATE: Game is nearing completion. Still no idea what a "Kenny Everest" is. Will dedicate my life to finding out. Screenies posted on website (www.freewebs.com/blitzerland). Enter site at own peril.

Featuring excessive unneccessary, poorly-animated violence!

I had a lot of fun making this game, and hopefully you will enjoy playing it. If not, try rebooting your computer without saving your files.

This actually is my first game, so enjoy. The graphics are homemade using paint, so don't expect too much. The game-itself should be top-notch.

I am too deep into development to accept any suggestions, but if it makes you feel important, go ahead and post them here anywayÃ,  ;)

Release Date: About the same as Id's: "When it's done"

-Bye for now



#5
When I am using the Dialog Request Function, I find myself unable to use more than nine dialog requests. Is there any way to use more?

You see, in my game there are these stores you can purchase items from. When you select a shop, you are presented with a dialog asking you what you want to buy. Not a bad idea, really. But I need to use more than 9 "run-script requests."

Like I said before, any way to use more?
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