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Topics - Davweb

#1
Hello,
I just resumed creating my game (which I stopped almost a year ago) and have to start all over again, having lost the file.

I'm having a problem with a hotspot. I have a closed door, which is the exit from the room, but this door won't have an opening animation; the character will be able to exit the room if the conditions are met.

But first, I want the player to be able to interact with the door and the Sierra menu words (talk, push, etc.), but it doesn't work.

When I do this:

function htokitchen_AnyClick(Hotspot *theHotspot, CursorMode mode)
{
player.Say("I'm leaving the room");
}

When I click on the door, the player goes to the door and speaks,
but when I do this:

function htokitchen_AnyClick(Hotspot *theHotspot, CursorMode mode)
{
if (Verbs.UsedAction(eGA_LookAt)) {
player.Say("Pretty door");
}
}

Nothing happens, the player doesn't move, no dialogue.

However, if (Verbs.UsedAction(eGA_LookAt)) works because I have an object in the room.

At the hotspot level, I set the function to: Any click hotspot

I also tested it on Interract hotspot but nothing.

Is it possible to do this type of interaction?

Thanks
#2


Hello,
I'm starting my game, but I have a problem with the sprites, especially for the characters.

I see a white line around the character, I read on the forum that it is due to the compression of the image.
I'm looking for the best method to create good quality sprites, currently I'm using photofilter and highlighting the background.

Do you know of a system that allows you to create sprites based on a 3D model?

Thanks to you
#3
Hello,
I'm starting to create a game with the "Tumbleweed" model. I'm having a problem. I set the game to 1280x720 and changed the font. But the indications on the labels displayed on the cursor are cut off (see photo). I couldn't find the place to move the text on the X axis, I think it's cut off by the cursor sprite.

Image :


Thank you for your help, and sorry for my English which is not perfect.

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