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Topics - SlinkyB

#1
Hello! I hope this question found it's way under the right category and isn't completely self-evident.

Is it safe to move some/all files regarding a game made with AGS on a USB-stick, or will it crash the system?

My laptop is quite small and simple, and the storage-space seems to always be showing red no matter what I do. Moving all million of the character and GUI -sprites into a USB could probably help even a little, at least with performance when I'm not coding. But my computer knowledge is pretty non-existent and I'm scared that having the sprites or music files for example on a USB will crash/zero the game completely even if the USB is inserted.. So will it?:D

And is it better to move only the sprites (/pictures) and music files and all that smaller stuff or also the whole gamefile itself or whatever from the computer? Or is there any other way to minimize the space these game related files are taking?

I don't know if any of this made any sense I just wish this sort of small thing wouldn't force me to stop coding before ever really even getting properly started;(
#2
I hope this post found its way to the right place (and that there is still any activity on this platform haha)

So I quite recently started messing around with AGS as I was sick and bored to death, so I'm very much a beginner. I however tried to google this question of mine and really tried to go through the manual and old threads here but couldn't find the answer so I hope I don't seem like an idiot ANYWAYS

I would like to write some kind of if/else command where;

If you interact with a specific hotspot, and a certain character is following you, another character will appear and start animating

Otherwise (if the character is not following you), clicking on the hotspot will simply display some text

So everything else is pretty clear to me or at least clear enough to trial-and-error my way through, but I don't understand what to write in the script for the "if" statement. I thought it would be enough to write

If (cChar2.FollowCharacter(cChar3));
{Yada yada}

But that was unsuprisingly not enough:D

I don't know if this made any sense but if someone could help me I'd be very thankful🙏🙏
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