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Topics - dad d

#1
I am making a first person detective adventure game using the VerbCoin template for interactions and so far I've used primarily hotspots and Display() for the text you get as you inspect objects in the rooms. 

My issue I can't solve comes into my trying to emulate the style of the series I've based my game on, where the text box is in a fixed position at the bottom of the screen like a visual novel every time your character thinks to himself.  From scrubbing the forums I've gathered that a true fixed position & size textbox just isn't doable, but I'm trying to find the workaround that keeps the workflow of designing the rooms as simple as possible.

My first thought is wondering if there's a way to execute a function every time Display() is used which just displays a different piece of UI and takes the text from the Display command to put in its text field instead.

The values I'm trying to use are textbox size 640x109 and position 0,339.
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