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Topics - qinzha

#1
Hello, it's me again :) I've created a video (ogv) and would like to use it as an intro sequence at the beginning of the game. It starts as intended but for some reason the video and the audio aren't in sync and and it gets worse the longer the video runs. Is there a way to fix this?

The code I use is:

Code: ags
[code]PlayVideo("Introsequenz_v01.ogv", eVideoSkipNotAllowed, 0);[code]

I use it in the global script at the beginning of the function:
[code=ags][code]function game_start()[code]

Thank you in advance! :)
#2
Hello there,
this is my first game with AGS and I'm having some problems with the gInventory.

I'm using the VerbCoin template and when I started my project, I've changed the game format to 16:9 (1920 x 1080px). Also I'm trying to use the default GUIs and just change their appearance. All the GUI settings seem to be the same as the defaults (except the scaling, background image and position), but for some reason I can't see any items in it (they are already set so the player has them from the start).

The size of the invCustom (298 x 366) is bigger than the size of the items (54 x 54) and I have already copied and pasted the original inventory-code from a new project into the global script just in case. I have not been able to find any solutions yet. Does anyone have any idea what I might have done wrong?

Screenshots:
https://1drv.ms/f/c/02ed179c0667423d/EpOowc7APUBLvpfWL7LllH0BZs8pw4Hzysxq9vW2anosbA?e=pkH5GS

Thank you! :)
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