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Topics - Jleger91

#1
I'm setting up a Steamworks account to distribute the finished game; what do I upload? Do I only upload the "Compiled" folder that contains the .exe and related files or do I need to include other stuff?  :confused:  :tongue:
#2
When in the inventory and selecting between two items, the player is only able to select one item and then has to leave the inventory and use the scroll bar before going back into the inventory and selecting the correct item. Once an item is grabbed in the inventory, the player can no longer select an inventory item. How do I fix this?  :confused:
#3
I have a room for title screen; the NEW GAME option leads to the next room which is good  :=

The LOAD GAME option only has
Code: ags
gRestoreGame.Visible = true;
which brings up an empty load game menu despite there being saved games. However if I press ESC and the LOAD GAME option then the saved games come up. How do I get saved games to come up from my title screen when I select LOAD GAME?  :confused:

Also, I can still access inventory from title screen. How do I temporarily disable inventory? In other words - disable the use of the ESC key?  :confused:
#4


I have a 3x3 sliding tile puzzle where objects slide into an empty space,
but it takes up more than 1500 lines of code and still doesn't work.
What is the most efficient and effective way to do this?

Code: ags
int rightX = 192;
  int middleX = 124;
  int leftX = 54;
  
  int bottomY = 198;
  int middleY = 132;
  int topY = 68;
  
  switch(tTopTile)
  {
    case "Top Left":
      switch(tMissingTile)
      {
        case "Right":
          tMissingTile = "Top Left";
          tTopTile = "Right";
          aTileSlide.Play();
          oTileTop.Move(rightX,  middleY,  4,  eBlock,  eAnywhere);
          break;
        case "Top":
          tMissingTile = "Top Left";
          tTopTile = "Top";
          aTileSlide.Play();
          oTileTop.Move(middleX,  topY,  4,  eBlock,  eAnywhere);
          break;
      }
#5
Looking for new fonts  :grin:
#6
I edited the gStatusline, gIconbar, gInventory, and gPanel and now when I click Look on a hotspot to bring up text dialogue it says: "Gui set as text dialogue but is not actually a text window GUI" rather than bringing up the text dialogue.  :confused:
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