Hello!
I'm an amateur AGS user but have spent quite a lot of time developing a children's game with custom GUIs and a 'left click only' interface where specific animated cursor icons are displayed when hovering over interactable things. This is really easy to do with hotspots but I was hoping someone might be kind enough to answer the following question:
Is there a way to have different cursors activate when specific objects are hovered over? E.g. a door object should have an animated cog but an item object should have a 'pick up' animated icon.
I've spent a lot of time on this and, so far, have found some solutions but none are doing exactly as I want. For example, via the global script, I could make ALL objects have the same custom cursor instead of specific cursors for different objects.
I'm tempted to revert to a more standard verb coin template but I'm delighted that I've managed to do some pretty complex things so far and I'm not quite ready to give up on the current direction of the game.
Thank you!
I'm an amateur AGS user but have spent quite a lot of time developing a children's game with custom GUIs and a 'left click only' interface where specific animated cursor icons are displayed when hovering over interactable things. This is really easy to do with hotspots but I was hoping someone might be kind enough to answer the following question:
Is there a way to have different cursors activate when specific objects are hovered over? E.g. a door object should have an animated cog but an item object should have a 'pick up' animated icon.
I've spent a lot of time on this and, so far, have found some solutions but none are doing exactly as I want. For example, via the global script, I could make ALL objects have the same custom cursor instead of specific cursors for different objects.
I'm tempted to revert to a more standard verb coin template but I'm delighted that I've managed to do some pretty complex things so far and I'm not quite ready to give up on the current direction of the game.
Thank you!