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Topics - Bombadil

#1
Critics' Lounge / Need some help...
Wed 23/11/2005 18:12:14
Hey there!

It's been a long time since I've been in the forums (I doubt anyone remembers me, anyway).

I'm back to learn a little how to do a little of pixelart and maybe start a little game (we'll see).

I've been searching in the forums but I haven't found what I was looking for. There are a couple of things:
A) I would like an simple and easy (freeware if possible) program with which I could draw simple 3D shapes and place them (just the outlines), and then take it to a painting (pixel) program to create backgrounds.
Create something like that (done with MSPaint):

and then add objects, textures, ...

B) I've seen in various C&C posts people talking about Erics Tutorial of Walkcycles, but I couldn't find it...

Thanks a lot!
#2

As the topic says I've just finished Black Mirror and....
VERY BIG SOPILER BELOW!!!
Spoiler
I am very disappointed.
At the beggining the game had a gripping story.
The whole thing... the signs, know who killed the people...
But in the end, none of these things is explained...!
And...
Is not suposed that those keys where used to close the bad guy. So, if you use them, he we'll be released. but then... you put them on that altar and then.... puff! game over. The guy suicides...
[close]
Has anyone here finished it too?
#3
General Discussion / DivX sound problem
Mon 10/01/2005 23:11:13

I need a little of help, when I try to play a DivX movie on my computer it plays good, but it makes no sound. At the begining the program tries to download the codec but it always get an error. A few days ago it worked perfectly!

What can this be?

Help please!
#4
A few days ago I was talking with a friend about AGS and its games, and at one moment we talked about the making of erotic/porn games with AGS.

Are there any of them?
#5
Here are some copies of me in different games' style.

From left to right: Zak McKracken, Maniac Mansion, Simon the Sorcerer, Gobliiins.



Here you have the first one... The "Zak McKracken" version of me...




               
               

They all seem quite correct to me, but the left talk bothers me a bit.
The up/down walking animations look quite static, but in the game with the character moving I think they'll look enough good...
The two walking left are the same, the only difference is the shadow on the legs and have some frames a bit moved. I like the left one, but without the shadow [in Zak, it doesn't appear the shadow, I don't know why I put it there.]. The first frame [the one with the arm on the back] it bothers me a little, I'll remove that piece of grey that appears on the shirt.

The most important thing on that is that it should look like a character in "Zak McKracken and the alien mindbenders"...

C&C please...
#6
Beginners' Technical Questions / Walking away
Tue 04/01/2005 12:11:41
Maybe this is already answered somewhere, but I did not find it.

Is there any way to make a character walk away of a room through the edge?
#7
Adventure Related Talk & Chat / Newsletter?
Mon 13/12/2004 12:20:05

Where can I subscribe/unsubscribe the AGS newsletter. I once subscribed it, but now I have changed my e-mail [I use Gmail now] and I want to unsubscribe the old email and subscribe the new one.

Thanks
#8
I was thinking the other day about creating another style of competition.
It would consist in puting some photos [not an sketch] about one place [a room, a street, a forest, ...] and people should make it an scenario for a room in AGS.
I think it's a good idea, but I don't know if that kind of competition exist.
#9
Adventure Related Talk & Chat / Max Robot?
Thu 09/12/2004 12:29:34
Quote from: Krazy on Sat 13/11/2004 13:35:03

Not an entry  :P

I saw this image in the forums a while ago. I think I've seen it before. Where does it come from?
#10

Well, just that: what would you do if you where inside Maniac Mansion?
#11

Does exist any way of changing the palette transparent color?

I work with an 256-colors palette and the transparent color it's on RGB 0,0,0 . When I wanna import new sprites, it's so annoying to have to import them surrounded by black because black is one of the colors I use most.

If anybody knows how to do it or has any ideas I would appreciate it.
#12
General Discussion / Palette
Sun 28/11/2004 18:14:31
Hi there!

I'd like to know if there's any handy, that has not got loads of requeriments, program that you can select the palete (16, 256 colors) you want to work with and work with that?

It's because I wanna make a game in 16 colors and MS Paint works with a different palette than the one I wanna use.

Any suggeriments?

Thanks!
#13
Hey people!

I entered the web and found out the AGS 2.6SP1 version was out. I downloaded it and opened the game I am working in. I tested it, but when I click in the screen the game it pops up the following error:
//////////
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.60.698)

Error: run_text_script1: error -1 (Runtime error: wrong number of parameters to exported function 'unhandled_event') running function 'unhandled_event'.
//////////

The function unhandled_event is:
//////////
/**/function unhandled_event(){////////////////////////////////////////////unhandled event
/**/  int type=GetLocationType(mouse.x,mouse.y);
/**/  string locationname,usedinvname;//,buffer;
/**/  MouseLocationName(locationname);
/**/  RemoveExtension(locationname);
/**/  if (type==0 && GetInvAt(mouse.x,mouse.y)>=0) type=4;
/**/  if (GSagsusedmode==4){
/**/    GetInvName(player.activeinv,usedinvname);
/**/    RemoveExtension(usedinvname);
/**/    if (type>0) type+=4;
/**/    }
/**/  if (game.used_mode==9 && type<4){}
/**/  else if (IsGUIOn(MAPS)==1 || type==0){}
/**/  else{
//Check modes with: if(UsedMode("mode")), check types by if(type==#). types:
//1   a hotspot
//2   a character
//3   an object
//4   an inventory item.
//5   inv. item on hotspot
//6   inv. item on character
//7   inv. item on object
//8   inv. item on inv. item

// You have the string "locationname" that is the name of
// what you clicked on, and the string "usedinvname" that is
// the name of the item that was used on where you clicked (only for types 5,6,7,8)
/**/////////PUT YOUR SCRIPTS HERE IF POSSIBLE///////////

// REPLACE THIS SAMPLE INTERACTIONS WITH YOURS:
string buffer;
  if (type<4)FaceLocation(GetPlayerCharacter(),mouse.x,mouse.y); //this will make the player look to what he clicked on.
  if (UsedMode("close")){
     Display("I can't close that");
  }
  else if (UsedMode("usar") && type>=5){//if inv on inv:
    Display("I aix^ com ho faig?");
  }
  else if (UsedMode("mirar")){
    if (type!=2){//if its not a character
      Display("Ostres, qu} curios!");
      }
    else{
     StrCopy(buffer,"es ");
     StrCat(buffer,locationname);
     Display(buffer);      
    }
  }
  else if (UsedMode("agafar")){
    if (type==2) Display("No em cap a la butxaca");
    else Display("No ho puc agafar");
  }
  else if (UsedMode("parlar")){
    if (type==2){
       StrCopy(buffer,"Ehm... hola ");
       StrCat(buffer,locationname);
       StrCat(buffer,"!");
       Display(buffer);
    }
    else Display("No crec que puguem tenir una conversa coherent...");
    }
  else{
      StrCopy(buffer,"No puc ");
      StrCat(buffer,GSusedmode);
      StrCat(buffer," aixo");
      Display(buffer);
  }
/**/////////////////////////////////////////////////////
/**/ }
/**/}

//////////
I think it's part of a GUI I downloaded from Monkey Island 2.

The problem is I can't open the game with a older version of AGS because it says it's made with a newer version of AGS.

What should I do to fix that?

If someone could help me with this I'll be very grateful!

Tom Bombadil

P.S.: Pardon me if there are any spelling and/or grammatical mistakes... I'm catalan, you know...
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