Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - stranger

#1
Hi there. I am getting ready to create a game and for character sprites, I plan on using some off the snes sprite websites out there. The problem is on all of these sites for the most part, the sites only give you 3 of the 4 angles of the character sprites I need. For example...Go to this page

http://www.videogamesprites.net/ChronoTrigger/NPCs/Townsfolk/Men.html

Scroll down a little until you see the young men category. The sprite with the blondish hair to the far right is the sprite I want to use, but It only shows the up, left and down walking positions, nothing to the right. Now i know this seems like a somewhat easy fix, just copy and paste the left walking sprite into my art program and flip him around. I would...except when I try to copy and paste the animated walking image into MS Paint (my only art program) It will not show up as if hes walking. I guess you can only import still images into paint. But can anyone help me as to how I can get this sprite fully operational into AGS, It would really help me out.
#2
I have a character where I want it so you walk into the room and this character is walking back and forth, just have a set path to walk back and forth from until youwalk up and talk to this character. How can I do this?

If possible, explain how using the interaction menu, i dont know a lot about scripting.
#3
Hello, ive got this issue. i have 2 characters speaking to each other. When the main character talks to the other character the other characters talking animation is to the left of his speaking text. Meaning where the talking animation is taking place in mid air for the character where the text is, instead of right where the idol sprite is before he begins opening his mouth. How can I fix this so his sprite will be lined up with the original characters position?
#4
I just created my first dialogue in the script box and everything is ok, I was reading along with the tutorial and I got to this part.

"Now, still with the Merchant selected, click the Interaction button. Using your skills from earlier on in this tutorial, add a "Game - Run Dialog" command for when the player talks to the Merchant. Close the window, save the game, and we're all set!"

That is directly from the beginners tutorial, the conversations and dialogue part of it. Thing is I have no clue where it explains the whole run dialoge issue and I dont want to go searching for it, could someone tell me where in the tutorial it is, what section. Or just tell me how to begin to the conversation I have created. I have already set down the character and all.
SMF spam blocked by CleanTalk