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Topics - Dusty D.

#1
Completed Game Announcements / The Long Trip
Mon 17/04/2006 19:25:52
We announce the release of our first AGS project

Written: Feb., 24th 2004 - Apr., 17th 2006
Languages: german, with english translation file
Sprites: 1009
Views: 77
Items: 33
Characters: 17
Rooms: 43

To play, please download from the download section at http://www.solidland.nl and doubleclick the file to start the installation process.

Additional information for english speaking players:
Please take the time and read the readme.txt file in the game's installation folder. The game ist set to german language by default, for the english translation, please use the AGS winsetup.exe file to switch. If you choosed "create program menu entries" during installation (in fact, the software asks this in german, but it's on by default, so don't bother), you can easily do so by clicking START->Programs->Solidland->The Long Trip->Setup).

Additional information for german speaking players:
Please take the time an read the liesmich.txt file in the game's installation folder. We are currently working on a german speech pack, a demo version is downloadable in the download section of our website.

Three final marks, that came to our minds after having finished the upload (will be written in the next version of the ReadMe-files):

(1) If you are english speaking only and don't have the speech pack installed, you might be unsure, what the game's goal is. We think, that's not a big problem - if it is, pl. tell us.
(2) All test players complained, that there are no hotspot marks in the game. Well, it might be a problem in the very beginning, but pl. believe, we had good reasons.
(3) If it is not obvious, where to exit a scene, the cursor turns into an arrow when in walk mode.
Please feel free to (also) use the forum on our webpage for any comments and suggestions.

The Solidland Crew
Dusty, KidCrazy, Lardo & Oetzi
#2
Two of our test players encountered an "too many events posted" error in completely different situations and rooms of the game. In both cases, I was unable to reproduce this error message, also the search function here didn't give me any hints - neither the same topic in the "beginners tehcnical help" forum.

When does this error occur and what does it mean (in general)??
#3
Two of our test players encountered an "too many events posted" error in completely different situations and rooms of the game. In both cases, I was unable to reproduce this error message, also the search function here didn't give me any hints.

When does this error occur and what does it mean (in general)??
#4
I'd like to create a scene, where the player's character loses all items it carries. After leaving the scene, the items, it was carrying before, should go back into the inventory.

I can easily make a loop, that loses everything, like

i=0;
while (i<NoOfItems) {
  LoseInventory(i);
}

Also, I can use character[CHARID].inv
  • to find out, whether the character is carrying an item or not, but do I really have to "reserve" as many globalInts, as the maximum possible no. of items is or is there a possibility to create a data field in AGS scripting?
#5
Something old - the crew, something new - the name, something re-newed - this thread!

Well, the Longtrip-Crew now calls itself "Solidland-Crew".

This is what it's all about:
You play Bobey Marl, a young man, worth for nothing, who has only nonsense in his mind. The game starts with his arrestment and the final goal is - surely - to save the world (this time by building a giant pipe to satisfy the world with real good stuff).

The game is departed into 4 parts, a playable demo with roundabout 20 playable rooms is available at

http://www.solidland.nlÃ,  (german version only)

Klick the link at the bottom of the site - the rest is still "under construction".
The game will be updated from time to time without special notice. Check the version no. in the help box.

This is what it looks like:




As ever, we like to get your feedback. Comments, suggestions, bug reports to me here inside the forum. Thanks in advance. German speaking test players welcome!
#6
Puuh... we (a group of 6 persons) discussed a while, if we already can go to "the public" with our first AGS project. Today, I finally made some screenshots and created a playable demo and here it is:

The Long Trip

Please excuse, that there is only a german language demo available so far. The final game will be translated.

Also, right now there is one possibility to get stuck. This is, because the game's not ready yet. The demo consists of 3 rooms, if you get stuck, you can only see the first two rooms - sorry. Restart and try again (if an event with a wrong character graphics happens when you enter the second room, you miss an item to see room 3).
#7
The tutorial sometimes mentions an event "after fade in" to run scripts after the room is loaded and before any other action is done. I'd like to use this function, for some of the things I have to ad due to our game script can't be done in the "on_event ENTER_ROOM" section.

Unfortunately, I've got absolutely no idea how, where and when to add those scripts. I basically need it for the intro, but would also be helpful for some other parts of the game. Might s.o. please show me how to add such a script?!

Thanks in advance!
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