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Topics - Mehrdad

#1
Hi developers
I'm an animator and I really need to this structure in engine. This feature is ready in Visionaire and other game engines

1) change Anchor point to adjust to previous animations.


2) More than one frame to start animation in View editor. For example, start of 0 and return to loop to frame 4.
3) More than one frame in stop animation in view editor. For example, standing of character with a little animation.
4) custom "turn before walking" . For example Left to right --> play loop number and frame number
   I have a module that was written by @Gurok for this with some a little bug. if you want.

Thanks in advance
#2

https://youtu.be/u9ff4DRnWIw


From the notes of Detective Morris:

« My new mission was to go to the haunted Ghost Palace to find a great big diamond. I had no desire to go to that wretched place at all! You might think I was scared, but that wasn't the case at all! Of course, my boss didn't think anybody was up to the job except me! So I decided to take on this thrilling mission. Unfortunately for me, the task was much more insane than I had ever anticipated! Wandering ghosts and an annoying big rat kept catching me off my guard and attacking me! So finding diamonds was a big disaster, but I won't spoil the surprise any further! You'll just have to play the game and see what happened to me... »


Hi guys, My new game is ready on 18 November. An adventurous point-and-click game with a funny plot. This thrilling game features over 3,000 hand-illustrated animation frames with cartoon cinematics.
Add to your wishlist. Enjoy it  ;)

Get it here:
https://store.steampowered.com/app/1459930/Just_Take_Your_Left/

#3
Hi

I want to switch between two rooms with keep character position. My mean is player appear in the new room with the same position in the previous room.
I want this occur automatically for any time player want to switch between the two rooms.for example with the press a key.

Thanks
#4
Hi

Before anything sorry for my bad English.

Lastly, I finished 'Inside' game and before that 'Limbo' and more time ago 'Another world','Flashback' and so on. All of this games are in Cinematic Platformer genre that involved the player with action and story. In this gerne we haven't any dialogue or so minimal like Flashback .Also player only can move to left or right and haven't any pathfinding .

I want to know how is degree immersion of this games in comapre with classic adventures? And can we tell great story in same way? I appreciate any advise or suggestions
I'm sure most of members in this froum playing Another world game. I strongly suggestion see Inside game too.

https://www.youtube.com/watch?v=op4G1--kb-g
#5
Hi

Is any chance for success an adventure point and click game without dialogue or any word ? Do you know any famous games or ever AGS games ?
#6
Hi
Regarding to this links by monkey0506 :

https://bitbucket.org/monkey0506/ags/downloads/?tab=downloads
https://github.com/monkey0506/AGS.Plugin.AndroidBuilder

I used this plugin and got an apk . But when I test it on devices I have a black screen without any error . I test it on Android 4 and 5 .
Where is my wrong?
#7
Hi

Finally I can finish this game for three port ( Android / iOS / PC) . It's NON AGS game . All of artworks and programming is by me .
The game is in  cinematic adventure platformer genre.
I'm searching for publisher this days.

trailer :
https://www.youtube.com/v/SUCKONfhTvc
#8
Hi

I finally success to solved TTF Persian fonts for AGS . It works perfect now . All slots is OK but i need more slot after red oval in below picture for add other symbols . How can I increase slot ?


#9
Hi

I want make mobile port after finish game .
There is some rooms that control is complete with keyboard and not mouse at all. I used KeyboardMovement module for it . I made 3 shapes left and right and shoot in room as touch control.  But I don't know how can I write a code for command to this shapes with KeyboardMovement module and shooting too . My mean is when I click on shapes , player walk to left and right and shooting .

Thanks a lot for any help
#10
Hi

I made a very simple platformer and use walkable area for horizontal solid or obstacle

Code: ags
GetWalkableAreaAt (player.x-GetViewportX(), player.y-GetViewportY()) //Checks if player is in an walkable area, returns number, if not on walkable returns 0


with simple gravity

Code: ags
if (GetWalkableAreaAt (player.x-GetViewportX(), player.y-GetViewportY()) == 0) player.y++; //Moves player down one pixel as long as it is in the air


It works fine .How can I write make vertical solid with same walkable area?
I'm appreciate for any help or suggestion or any code
#11
Hi

I'm playing Black Mirror game and I notice it have great walking and pathfinding . I have two question:

1) In Black Mirror if you click very near to character for walking it doesn't move.It start to walking when you click at the special distance of character at least for one step walk.Is it possible in AGS?

2)Can we make more than 8 direction like 12 direction?
#12
Hi
Is it possible to zoom on characters as the talking during dialogues?
Or with tween module ...

Thanks

#13
Hi

I have two questions

1) when we have cycle walking, AGS ignore frame 0 and repeat it and back to frame 1. Is it possible back to frame 3 or another frame?

2)After finish walking and when character is stop ,I want make a small animate for stop character instead freeze in frame 0 . Is it possible too?
#14
Hi

It seems a new adventure game engine base of Lucas Arts with HTML5 output with GPU accelerated feature and more:



website:
http://crusader12.com/C12Jaguar/
I couldn't find download free version yet.....
#15
Hi

I have a thin diagonal passage scene with diagonal NE/SW walkable area.I only want use View NE/SW from character walking when I click on this way . I don't want use auto walking from first position to end position .Is it possible?
#16
Hi

AGS have it in general settings but it use first frame from walk cycling in views and I really don't like it . I want make custom animations for turn player to another way.
Is it possible make custom turn player before walking for 8 direction ?
 
#17
General Discussion / Where is Khris?
Fri 20/02/2015 14:59:08
Hi
Anyone know where is Khris? He is master of AGS with more than 9500 post.He was offline completely this month. While he was online many times per day.
#18
Hi
I'm registered here for many years.I come here everyday.I made some games but not with AGS .My last game was Datswer.I always wish I could make an adventure games with AGS.And now I want start with it as first game.
As develop 2D animation and 2D Games is my main job, I can't make a game for PC only.
I'm appreciate for this ports by JJS and Monkey0506 and Crimson and others.I really need to iOS and Android ports and actually I don't want change engine because I write all scales my game and I don't need to high res and high visual effect.AGS is enough for me.

What can i do for get a fresh apk+Obb for Android and Xcode for iOS? I think here is many people that want this ports.And I'm sure they are can pay for it also me.So if is any problem for your times to works with this ports you can make AGS as commerical with mobile outputs.

Appreciate for any suggestion.... 
Thanks
#19
Adventure Related Talk & Chat / Datswer game
Fri 21/11/2014 08:06:48
Hi

I make a cinematic adventure platformer game. If you like Another World game genre maybe you like it. iOS version is now available:

https://itunes.apple.com/us/app/dats...3988?ls=1&mt=8

trailer:
http://youtu.be/ZzsNfITvAb8

facebook page:
https://www.facebook.com/datswer



It's not AGS game and I made it with Clickteam Fusion 2.5
programming,design and all artworks : Mehrdad Rezaei
#20
Hi
I'm making a platformer and I use 0 and 1 to 'k' for simple gravity
Code: ags
int k = GetWalkableAreaAt (cCharacter.x-GetViewportX(), cCharacter.y-GetViewportY());

Also I use KeyboardMovement module too for combine walking and turn character.As this module don't support out of walkable area I use this code:
Code: ags
  if ((IsKeyPressed(eKeyLeftArrow)==true)&&(IsKeyPressed(eKeyRightArrow)!=true)) cCharacter.x-=1;
  if ((IsKeyPressed(eKeyRightArrow)==true)&&(IsKeyPressed(eKeyLeftArrow)!=true)) cCharacter.x+=1;

Everything is ok but if I press left or right and falling to down and stand up without release left or right key, character glide without walking and when release keyboard it's fine and character continue walking without glide.
How can i fix it?
I'm Appreciate for any help
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